Thoughts on the lord general (2 items)
Posted: Mon 14 Sep, 2015 2:24 pm
Lately I have seen a rather annoying pattern with the imperial guard lord general that i would like input on.
The first is that a ton of lg players tend to take advantage of the fact that he acts like a squad that can reinforce on the field to get a pay to heal advantage and tie up ranged squads in melee.
This is ridiculously effective against races with a small number of opening squads or squishy infantry like eldar and space marines as despite having to pay some req to replace his retinue the lord general effectively becomes unkillable for those first 1 or 2 full engagements and forces off the other player.
should there really be a unit , commander or otherwise, that can replace models on the field for no extra investment into a transport , beacon or wargear? Why when every other squad must trudge back to base does the lord general get to fart out homies? he is not even half bad in melee at the start either.
We all know how effective reinforce on the field can be, ig especially can attest to this fact. but apart from this one odd case ig, just like every other race, .. has to actually pay for that advantage on top of the unit replace cost.
The second item i see all the damn time now is the suppression immunity / knock back immunity combo...it is positivly nutty how over used it is now... and why wouldn't it be? a huge amount of mechanics and races rely on suppression or knock back or both in some measure to make up for inferior numerical stats or a large price cost.
jump units and eldar in general are perfect examples of this fact. once you strip these races of such tools so easily it becomes extremely clear how weak and exposed these units become.
I dont play lord general, but it looks like this ability is in a single wargear or at most 2. But again why can he counter 2 critical crowd controlling mechanics at the same time?
The first is that a ton of lg players tend to take advantage of the fact that he acts like a squad that can reinforce on the field to get a pay to heal advantage and tie up ranged squads in melee.
This is ridiculously effective against races with a small number of opening squads or squishy infantry like eldar and space marines as despite having to pay some req to replace his retinue the lord general effectively becomes unkillable for those first 1 or 2 full engagements and forces off the other player.
should there really be a unit , commander or otherwise, that can replace models on the field for no extra investment into a transport , beacon or wargear? Why when every other squad must trudge back to base does the lord general get to fart out homies? he is not even half bad in melee at the start either.
We all know how effective reinforce on the field can be, ig especially can attest to this fact. but apart from this one odd case ig, just like every other race, .. has to actually pay for that advantage on top of the unit replace cost.
The second item i see all the damn time now is the suppression immunity / knock back immunity combo...it is positivly nutty how over used it is now... and why wouldn't it be? a huge amount of mechanics and races rely on suppression or knock back or both in some measure to make up for inferior numerical stats or a large price cost.
jump units and eldar in general are perfect examples of this fact. once you strip these races of such tools so easily it becomes extremely clear how weak and exposed these units become.
I dont play lord general, but it looks like this ability is in a single wargear or at most 2. But again why can he counter 2 critical crowd controlling mechanics at the same time?