
General problems about map :
1-) To get the centre line of the map, you need to follow the bridges. But player 1 brigde directly opens to his own natural power farm, mean while player 3 can still defend his farm since enemy needs to come much closer.
2-) This map is based on 2 different 1v1 fights which is okay, I liked the idea of it. But map has its own problems about it too. EG : player 2 and 4 are fighting over the contested VP, player 1 joins the fight, doubles the side and forces off player 4. Meanwhile it is too hard for player 3 to reach his mate because of pathing around the map. I haven't seen same problems on any 2v2 maps so far but I can be still wrong am I right or not in this point. Just saying.
3-) The bridges are too tight and allows IG nukes to be undodgeble unless you retreat. Yes, running the whole map to your base is the only option to survive it where you allow other 2 players to take back map control again. Problem can still exist for other nukes too.
4-) It is even much harder then Angel Gate to path tanks on bridges with your army. Also, tanks can not run away from nukes at this point.
5-) The top resource line of the map is too far away from VP. It is hard to reach. Also, the organic bridge or the top resource line is again too tight and the enter points of it are too small, too upright / vertical to the VP line so flanking around there is too hard.
6-) The centre of the map where all bridges comes together has a very small hole where you can use some covers it totally useless, and makes unable to have open space area fights. Totally impracticle Also, pathing of tanks please.
Please don't tell me '' It is all 2 1v1 fights! '' I like the idea of it on this map. Also, I am waiting for you suggestions here. Don't be shy.





