Stormboyz' nob, new weapon and new pattern
Posted: Mon 28 Sep, 2015 6:44 am
Was it a good change to reduce the DPS but increase the damage per attack? I don't think so. I can see the aim here - to allow the unit to deliver more damage to vehicles after landing. But after one good swing your stormboyz aren't likely to successfully chase after any fast vehicle. And they should never engage a melee walker now (splash damage ruins them). So I don't see them as a good unit for dealing with vehicles. And here is the thing I am concerned about. Ordinary stormboyz have very high dps (30 per model), they soften up targets really fast. But their nob attacks slowly now. It is good when he hits a model that hasn't been touched by anything. But what if this model already received some attacks and is already weakened? That huge damage isn't needed for that. And that mighty attack of a nob is wasted. Stormboyz' nobz don't act like slugga boyz' nobz anymore - you hear the chainsaw sound, you see a good chunk of health dissappear.
It is like giving tzeentch marines one model with a plasmagun. They already have high dps, they are likely to wound models really well, there is no need for a model with such high burst damage.
Maybe it is just my unlucky experience with them after the patch but I think that my points are valid - (1) not that great for dealing with vehicles, (2) model with high burst damage is mixed with models that have high DPS.
Now the leader does 110 per hit and has 55 DPS. Previously it was 85 per hit and 65.38 DPS.
What do I propose? For now I propose nothing, just want to discuss this matter in balance field.
It is like giving tzeentch marines one model with a plasmagun. They already have high dps, they are likely to wound models really well, there is no need for a model with such high burst damage.
Maybe it is just my unlucky experience with them after the patch but I think that my points are valid - (1) not that great for dealing with vehicles, (2) model with high burst damage is mixed with models that have high DPS.
Now the leader does 110 per hit and has 55 DPS. Previously it was 85 per hit and 65.38 DPS.
What do I propose? For now I propose nothing, just want to discuss this matter in balance field.
