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Spore mines revisit
Posted: Sat 17 Oct, 2015 9:31 pm
by CSM Emperor
spore mines can detonate while hit by noise marines they dont get suppressed also and benefit from synapse of capolary towers and other synapse maybe i dont know for sure, that's too much for it. When hit by noise marines they shouldnt be able to detonate as noise marines prevent ability attacks.
Re: Spore mines revisit
Posted: Sun 18 Oct, 2015 12:42 am
by Black Relic
Spore mines and the barb strangler is nids only effective way against garrisons aside from their nuke. Noise marines already shut down the barb strangler having it effect spore mines would make nids completely unable to deal with garrisons until t2 (tyrant guard splash melee damage garrisoned units a bit).
Honestly Noise marines shouldn't effect abilities unless it is granted to a squad by a weapon upgrade (like shotguns) but that's my opinion.
Re: Spore mines revisit
Posted: Sun 18 Oct, 2015 3:27 am
by Dark Riku
NM disable any ranged attacks including ranged abilities. Blowing yourself up is not a ranged ability.
Re: Spore mines revisit
Posted: Sun 18 Oct, 2015 12:13 pm
by CSM Emperor
Dark Riku wrote:NM disable any ranged attacks including ranged abilities. Blowing yourself up is not a ranged ability.
you are right i didnt think of that.
Re: Spore mines revisit
Posted: Wed 30 Dec, 2015 6:44 am
by Clovermite
Dark Riku wrote:Blowing yourself up is not a ranged ability.
XD
I feel like this should be a meme. I don't know how exactly it would work, but it should be done.