Tyranids Today's Menu
Posted: Thu 22 Oct, 2015 12:34 pm
Tyranids Today's Menu:
Openings wit Hive Tyrant:
- 2 Hormas 2 Termas: Use this BO in wide maps without buldings, for fast map control in 1v1 or if you're in mid (3v3). Separate the 2 hormas broods and attack for the flanks or genbash with one horma.
-2 Termas and spore mines:
.Use this against CAOS and kill the heretics.
.If you're facing NIDS, 2 termas into spores. Don't waste them, they are crucial for the first engagement, and immediately BSWB. You can do the same against ORKS.
- 2 termas and Raveners: Use this against ELDAR, go ranged raveners and HT with charge and talons if they have doble shurri, you will need the doble jump and good micro. 2 ravs is also good in 1v1. Attack with all at the same time, or your ravs will die easily. In t2 go zoan for snare his possible falcon or WL and protect your zoan from shees upgrading the raveners Enhanced Muscle Coil. Weapon Knockback and stun will give you the seconds that you need to organize and kill the shees. This BO is also good against PC (with doble zoan and genestealers covering them) and against tanky heroes.
-3 Termas.: Against IMP GUARD. They are good killing sentinels, don't use the 3 squads in the same noumber group, or they will blob like ants. I use 2 broods in number 3 and another one in number 4. HT with Imp synapse and warpfield and in t2 go Endless Swarm as soon as possible, or you will not have req for anything. Recently i discovered that is better against IG, in wide maps, going 2 horma and 2 terma and BSWB (instead of HT wargear) and try to kill all his guardsmen. Hormas are better than terma dealing DPS and sentinels can't stop 16 hormas with one stomp.
-The Hive Tyrant:
.Go Talons and charge if you're facing swarmy races or Improved synapse and warp field if they are SM or GK. Try to lvl up your HT soonish, in lvl 2 he can do charge and seismic roar at the same time. This combo is brutal in t1, and you can even cheat your enemy blobs forcing them to retreat just charging without having more energy to use the seismic roar if you used it before, same as pretending nades or sentinel stomp. Use seismic roar if your HT is in a good enemy retreat path and kill retreating units, this is a good way to lvl your HT fast.
.Combine the improved synapse with AGWB and Endless swarm. Also works on t3 líctors, just take a look on t3 lictor heallthpoints! Do not forget that genestealers also benefit from Imp Synapse, and genestealers are really good killing LR and things like that. Hide them, let the big tanks come and then attack with AGWB, HT crushing claw, Imp Synapse and warpfield, and the genestealers with rending claws. Zoan snare if possible
.Crushing claws against CL, PC, FC, WL or annoying tanky heroes thanks to his wargear.
.Use invulnerability for start engagements, use it when they focus fire your HT and then charge with the rest of your army. Also is good for capping the vps when you need it.
.Venom cannon is awesome against units and vehicles, specially fast vehicles like bloodcrusher and deffdread, and preserves your HT. Combine with improved synapse and warpfield or with charge for hunt vehicles like manticores.
.Bioplasma means 2 fails every 3 or 4 shots, thats why i never use it, and psychic scream can not be compared with the benefits of warpfield. But is good when your HT has bonded exoesqueleton and lvl 4 or more.
.Remember, the HT has a lot of HP, but is really slow and is crucial for your swarm, do not overextend him.
Random things:
-In 3v3 I usually go for doble spores for cover my area during the first engagement, so i can help teammates without losing my flank.
-Neurothrope: Did you know that you can use paroxysm and then stop Avatars or GUOs in the paroxysm area of effect with the spirit leach? that is the Nidlass cannon!(Possible Bug?) Use spirit leach for stop tanky Heroes like FC battlecry with thunderhammerkappa, or WL providence etc. Also, use cataclysm into tyranoformation against big blobs, like warlock warp throw into eldrich.
- 3v3 is not 1v1. If you can ignore one enemy player without endanger your resources or army rearguards, and help teammates going 3v2 or 2v1, do it. Try it when your enemy is slow or he is not attacking.
And of course, gl&hf and sorry for my english.
Openings wit Hive Tyrant:
- 2 Hormas 2 Termas: Use this BO in wide maps without buldings, for fast map control in 1v1 or if you're in mid (3v3). Separate the 2 hormas broods and attack for the flanks or genbash with one horma.
-2 Termas and spore mines:
.Use this against CAOS and kill the heretics.
.If you're facing NIDS, 2 termas into spores. Don't waste them, they are crucial for the first engagement, and immediately BSWB. You can do the same against ORKS.
- 2 termas and Raveners: Use this against ELDAR, go ranged raveners and HT with charge and talons if they have doble shurri, you will need the doble jump and good micro. 2 ravs is also good in 1v1. Attack with all at the same time, or your ravs will die easily. In t2 go zoan for snare his possible falcon or WL and protect your zoan from shees upgrading the raveners Enhanced Muscle Coil. Weapon Knockback and stun will give you the seconds that you need to organize and kill the shees. This BO is also good against PC (with doble zoan and genestealers covering them) and against tanky heroes.
-3 Termas.: Against IMP GUARD. They are good killing sentinels, don't use the 3 squads in the same noumber group, or they will blob like ants. I use 2 broods in number 3 and another one in number 4. HT with Imp synapse and warpfield and in t2 go Endless Swarm as soon as possible, or you will not have req for anything. Recently i discovered that is better against IG, in wide maps, going 2 horma and 2 terma and BSWB (instead of HT wargear) and try to kill all his guardsmen. Hormas are better than terma dealing DPS and sentinels can't stop 16 hormas with one stomp.
-The Hive Tyrant:
.Go Talons and charge if you're facing swarmy races or Improved synapse and warp field if they are SM or GK. Try to lvl up your HT soonish, in lvl 2 he can do charge and seismic roar at the same time. This combo is brutal in t1, and you can even cheat your enemy blobs forcing them to retreat just charging without having more energy to use the seismic roar if you used it before, same as pretending nades or sentinel stomp. Use seismic roar if your HT is in a good enemy retreat path and kill retreating units, this is a good way to lvl your HT fast.
.Combine the improved synapse with AGWB and Endless swarm. Also works on t3 líctors, just take a look on t3 lictor heallthpoints! Do not forget that genestealers also benefit from Imp Synapse, and genestealers are really good killing LR and things like that. Hide them, let the big tanks come and then attack with AGWB, HT crushing claw, Imp Synapse and warpfield, and the genestealers with rending claws. Zoan snare if possible
.Crushing claws against CL, PC, FC, WL or annoying tanky heroes thanks to his wargear.
.Use invulnerability for start engagements, use it when they focus fire your HT and then charge with the rest of your army. Also is good for capping the vps when you need it.
.Venom cannon is awesome against units and vehicles, specially fast vehicles like bloodcrusher and deffdread, and preserves your HT. Combine with improved synapse and warpfield or with charge for hunt vehicles like manticores.
.Bioplasma means 2 fails every 3 or 4 shots, thats why i never use it, and psychic scream can not be compared with the benefits of warpfield. But is good when your HT has bonded exoesqueleton and lvl 4 or more.
.Remember, the HT has a lot of HP, but is really slow and is crucial for your swarm, do not overextend him.
Random things:
-In 3v3 I usually go for doble spores for cover my area during the first engagement, so i can help teammates without losing my flank.
-Neurothrope: Did you know that you can use paroxysm and then stop Avatars or GUOs in the paroxysm area of effect with the spirit leach? that is the Nidlass cannon!(Possible Bug?) Use spirit leach for stop tanky Heroes like FC battlecry with thunderhammerkappa, or WL providence etc. Also, use cataclysm into tyranoformation against big blobs, like warlock warp throw into eldrich.
- 3v3 is not 1v1. If you can ignore one enemy player without endanger your resources or army rearguards, and help teammates going 3v2 or 2v1, do it. Try it when your enemy is slow or he is not attacking.
And of course, gl&hf and sorry for my english.

