Revert Chaos Lord rotation back to normal

Issues dealing with gameplay balance.
brutalisto
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Revert Chaos Lord rotation back to normal

Postby brutalisto » Thu 29 Oct, 2015 4:48 pm

Chaos Lord cannot finish off single retreating models and commanders(units that just started retreating after being in close combat with him).The unit just walks by him and he takes forever to turn and finish it off(units that need only 1 hit by a melee weapon). The animation of the auto-attack cancels similar to pressing S button. It happens all the time and is very annoying. Replays can be provided. Also he takes more time to turn and respond to ranged fire on top of being a slow moving commander.That leads to him being forced off easy and quickly even from piercing damage with modifier 0.9 vs commanders. You might say iron halo+combi flamer+ worship but then his classic CC build vs orks and eldar(maul+armor of the inferno+daemonic visage) is not a viable option as it used to be.
Another thing...a ven dread drop pod crashed down onto my chaos lord and enemy asm knocking back the chaos lord and not the asm who just landed! That doesnt make sense to me. The ASM should be immune only to weapon knockback.
saltychipmunk
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Re: Revert Chaos Lord rotation back to normal

Postby saltychipmunk » Thu 29 Oct, 2015 5:00 pm

I believe being bad at turning is on purpose. Think of it as a way to offset the fact he is both unsuppressible , knock back resistant and able to break cover. All of those are benefits he can attribute to that extremely bulky super armor he is wearing . I don't expect ANYONE to turn on a dime when they have to lug that shit around.

the animation stutter is annoying though... the same issue can be seen with the force commander too with his hammer. quite i annoying i agree.


as for the asm, are you saying the pod landed on the asm .. as the asm themselves landed? because there are several non interruptible animations in the game

one i believe are the various melee specials units have
another the is the jumping and landing animation on jump units
and another still are sync kills (melee finishers)
brutalisto
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Re: Revert Chaos Lord rotation back to normal

Postby brutalisto » Thu 29 Oct, 2015 5:33 pm

The pod landed on both the chaos lord and asm. The rotation change is on purpose but now he cant finish off squads and commanders.It just looks ridiculous when an enemy commander or model decides to retreat with 50-60 health and just walks around the chaos lord who is unable to deliver killing blow with a daemon maul due to the rotation time
DandyFrontline
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Re: Revert Chaos Lord rotation back to normal

Postby DandyFrontline » Thu 29 Oct, 2015 5:56 pm

Well, he got his awesome abilities, health, immune to suppression and even great speed with heretics warship, so rotation speed nerf is not a big trade for all those things.
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Cyris
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Re: Revert Chaos Lord rotation back to normal

Postby Cyris » Thu 29 Oct, 2015 6:00 pm

You're really gonna hate the next patch then!

* Assault Terminator rotation speed reduced from 600 to 300
* Terminator rotation speed reduced from 600 to 300
* Paladin rotation speed decreased from 600 to 300
* Terminator rotation speed decreased from 600 to 300
* Chaos Terminator rotation speed reduced from 600 to 300 (dev "confirmed")

Enjoy! I like the slow rotation, it gives some room for careful micro and reduces the chase potential on some units/commanders that don't need/deserve much chase kill.
brutalisto
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Re: Revert Chaos Lord rotation back to normal

Postby brutalisto » Thu 29 Oct, 2015 7:47 pm

The main issue is that he cant deliver final blow to single models\commanders when they retreat which is rather absurd. All other commanders do fine in taking out single unit at any retreat speed.
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Asmon
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Re: Revert Chaos Lord rotation back to normal

Postby Asmon » Thu 29 Oct, 2015 8:19 pm

No, not all of them. If you want to finish a retreating entity start moving in the same direction than it, instead of turning back. Especially now that retreating units cannot be pathblocked anymore, this should guarantee the hit and actually rewards good micro. You can also pray the dark gods for a sync-kill, since it overrrides the wind-up.

Believe me I suffer much more with WL about this.
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Batpimp
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Re: Revert Chaos Lord rotation back to normal

Postby Batpimp » Thu 29 Oct, 2015 8:27 pm

brutalisto wrote:Chaos Lord cannot finish off single retreating models and commanders(units that just started retreating after being in close combat with him).The unit just walks by him and he takes forever to turn and finish it off(units that need only 1 hit by a melee weapon). The animation of the auto-attack cancels similar to pressing S button. It happens all the time and is very annoying. Replays can be provided. Also he takes more time to turn and respond to ranged fire on top of being a slow moving commander.That leads to him being forced off easy and quickly even from piercing damage with modifier 0.9 vs commanders. You might say iron halo+combi flamer+ worship but then his classic CC build vs orks and eldar(maul+armor of the inferno+daemonic visage) is not a viable option as it used to be.
Another thing...a ven dread drop pod crashed down onto my chaos lord and enemy asm knocking back the chaos lord and not the asm who just landed! That doesnt make sense to me. The ASM should be immune only to weapon knockback.


someone watched indrid mention it during rataxas vs suffocation and now he wants balance changes hahaha love it. Did you even know prior to this that this existed and was changed on PURPOSE? he used to be the way you request and now its better.

"Chaos Lord cannot finish off single retreating models and commanders"

Sure he does. Ever use the maul? ever seen a sync kill? in the same video that you watched he got plenty of kills in retreat. He even got the TM 1v1 on retreat with the claws.

"The unit just walks by him and he takes forever to turn and finish it off"

the unit in question is being controlled by the CL because he's forcing them to face him or run
.

"Also he takes more time to turn and respond to ranged fire on top of being a slow moving commander. That leads to him being forced off easy and quickly even from piercing damage with modifier 0.9 vs commanders."

that's on purpose. If you look at previous patch notes this was added in so he could be kited more effectively. don't want him to kited so easily? get upgrades like the shield or his t1 gun.

"You might say iron halo+combi flamer+ worship but then his classic CC build vs orks and eldar(maul+armor of the inferno+daemonic visage) is not a viable option as it used to be."

so you want him to do everything perfectly? that is not the only viable build vs orks. That's why you have an army to help him.

"Another thing...a ven dread drop pod crashed down onto my chaos lord and enemy asm knocking back the chaos lord and not the asm who just landed! That doesnt make sense to me. The ASM should be immune only to weapon knockback."

proof?

its REALLY REALLY hard to take any of your suggestions seriously when you spend no time analyzing your suggestion. You have 3 posts on the forum and I have never seen you online to think that you have more than a basic understanding of the game.

Next time do this:

Making a claim
1.Proof that you understand the material, AND
2.A demonstration of your ability to use or apply the material in ways that go beyond what you have read or heard.

Evidence

Counterargument

a better way to have titled this thread title would be. "Why does the Chaos lord" have slow rotation speed?" instead you went straight to asking for a change and not making a really good argument.
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Crewfinity
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Re: Revert Chaos Lord rotation back to normal

Postby Crewfinity » Thu 29 Oct, 2015 8:48 pm

raptors and asm are immune to all knockback for 5 seconds after jumping
brutalisto
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Re: Revert Chaos Lord rotation back to normal

Postby brutalisto » Thu 29 Oct, 2015 10:16 pm

i know they have but does it make sense to you that unit in terminator armor gets knocked back while unit in normal power armor or whatever it is does not?
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Dark Riku
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Re: Revert Chaos Lord rotation back to normal

Postby Dark Riku » Thu 29 Oct, 2015 10:18 pm

Does it make sense that heretics are fire resistant? No? Is it balanced? Yes.
brutalisto
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Re: Revert Chaos Lord rotation back to normal

Postby brutalisto » Thu 29 Oct, 2015 10:21 pm

At least there is an explanation to the heretics' fire resistance and it is because of their continuous exposure to the warp! What is the explanation to the kb immunity of the ASM?
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Crewfinity
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Re: Revert Chaos Lord rotation back to normal

Postby Crewfinity » Thu 29 Oct, 2015 10:28 pm

Because balance>>>>>fluff
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Dark Riku
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Re: Revert Chaos Lord rotation back to normal

Postby Dark Riku » Thu 29 Oct, 2015 10:30 pm

brutalisto wrote:At least there is an explanation to the heretics' fire resistance and it is because of their continuous exposure to the warp! What is the explanation to the kb immunity of the ASM?
That's major bullshit. Not all cultists reside in the warp. According to fluff (C)SM's shouldn't even be knockbackable by all these petty in game weapons.
A shotgun, versus an Astartes? Lol.
brutalisto
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Re: Revert Chaos Lord rotation back to normal

Postby brutalisto » Thu 29 Oct, 2015 10:46 pm

maybe it is major bullshit but you can read that when loading a game
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Batpimp
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Re: Revert Chaos Lord rotation back to normal

Postby Batpimp » Thu 29 Oct, 2015 10:59 pm

brutalisto wrote:maybe it is major bullshit but you can read that when loading a game



is that all you need to feel satisfied? let me help you with the CL then.

*adds to in game loading screen*


"Chaos Lord terminator armor is heavy therefore he turns slowly"

happy?
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brutalisto
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Re: Revert Chaos Lord rotation back to normal

Postby brutalisto » Thu 29 Oct, 2015 11:45 pm

TERMINATOR FC ARMOR is not heavy according to your logic because his rotation hasnt been changed
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Dark Riku
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Re: Revert Chaos Lord rotation back to normal

Postby Dark Riku » Thu 29 Oct, 2015 11:53 pm

/wrists
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Caeltos
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Re: Revert Chaos Lord rotation back to normal

Postby Caeltos » Fri 30 Oct, 2015 12:48 am

The Chaos Lord rotation is slow, so that he is more vulnerable to flanking maneuvers.

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