The title pretty much says it all. I've never had this sort of problem on any other game, and my hardware is very solid. I don't see that being a reason.
Would be grateful for any ideas.
Crash while playing, game blocked from my hardware.
- Wise Windu

- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: Crash while playing, game blocked from my hardware.
What operating system are you on? Could you provide your warnings.txt? -> Documents\my games\dawn of war ii - retribution\Logfiles\warnings.txt
Does the crash occur as you start up the game, or while you're playing a certain mode, etc?
Does the crash occur as you start up the game, or while you're playing a certain mode, etc?
Re: Crash while playing, game blocked from my hardware.
Tracked this problem to a windows display driver. Annoyingly it crashed during a game and seems to be refusing to start. I would have been VERY surprised if it was my hardware.
I'll keep you posted, thanks guys!
I'll keep you posted, thanks guys!
Re: Crash while playing, game blocked from my hardware.
I'm getting some wierd stuff now and I'm not liking it. The graphics portion of my driver update can't be installed for some reason, and my GPU monitor failed to load on startup, and I started up in a super low resolution. Any advice? i'm really confused.
Re: Crash while playing, game blocked from my hardware.
my warnings.txt as requested:
19:47:40.12 -- DOW2 Warnings Log --
19:47:40.12 E:\SteamLibrary\steamapps\common\Dawn of War II - Retribution\DOW2.exe started at 2015-12-09 19:47
19:47:40.12 OS NT 6.2, 8054 MB Physical Memory, 5215 Mb Physical Available, 3321 Mb Virtual Available
19:47:40.12 RUN OPTIONS:
19:47:40.12 WORKING DIR: 'E:\SteamLibrary\steamapps\common\Dawn of War II - Retribution'
19:47:40.12 USER: 'Joseph'
19:47:40.15 MOD -- Initializing mod 'DOW2', version '3.19', locale 'english'.
19:47:40.17 APP - Multi-threading Enabled
19:47:40.17 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
19:47:40.18 ParentalControls: Games Explorer found.
19:47:40.18 ParentalControls: Module found.
19:47:40.23 ParentalControls: IGameExplorer::VerifyAccess() call succeeded (0x00000000).
19:47:40.23 ParentalControls: access granted.
19:47:40.23 NetworkManager::Create - creating network manager
19:47:41.25 WorldwideLoginService::WorldwideLoginService - initializing
19:47:41.25 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
19:47:41.25 WinTransport - CreateSocket exclusive broadcast socket was available.
19:47:41.25 WinTransport - CreateSocket listening for broadcasts on default port
19:47:41.25 WinTransport - Host Name: cykablyat, aliases: , type=AF_INET, len=4
19:47:41.25 WinTransport - Host IP Address #0: 192.168.0.18
19:47:41.25 WinTransport - Interface #0: ip:192.168.0.18, broadcast:192.168.0.18, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:47:41.25 WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
19:47:41.25 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:47:41.25 SessionManager - Peer Header Size = 15 bytes
19:47:41.25 SessionManager - Game Data overhead = 4 bytes
19:47:41.25 SessionManager - Proxy overhead = 7 bytes
19:47:41.25 AutomatchInternal: Instantiating
19:47:41.25 MessageInternal::CreateChannel: Created channel fffffffe
19:47:41.25 MessageInternal::CreateChannel: Created channel fffffffb
19:47:41.25 MessageInternal::CreateChannel: Created channel fffffffd
19:47:41.25 RLink::ThreadFunction - Entering network thread function...
19:47:41.25 NetworkManager::Create - creating network manager
19:47:41.25 SteamService: region is GB
19:47:41.25 Net::ThreadFunction - Entering network thread function...
19:47:41.25 GAME -- Dawn of War 2, EXE Version: 3.19, Build 10272
19:47:41.67 Detected Device Vendor:0x10DE DeviceID:0x13C2, Product:0x0009, Version:0x0012, Subversion:0x000D, Build:5306
19:47:41.70 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.
19:47:41.70 VIDEO -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 970
19:47:41.70 VIDEO -- Driver Vendor = 0x10DE Device = 0x13C2 SubSys = 0x85081043 Rev = 0x00A1
19:47:41.70 VIDEO -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x000D Build = 0x14BA (5306)
19:47:41.70 VIDEO -- Driver GUID = {D7B71E3E-5082-11CF-4967-05A51CC2C435}
19:47:43.69 VIDEO -- Detected Display Video Memory [4095 MB]
19:47:43.69 VIDEO -- 64bit OS Detected
19:47:43.69 VIDEO - NVIDIA card version [65552], memory, dedicated [4096 MB], system [0 MB], shared [4026 MB]
19:47:43.69 VIDEO -- Dedicated Video Memory [4096 MB]
19:47:43.69 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [4072 MB].
19:47:43.69 RTREF - Creating RenderTarget <worldscene render target>
19:47:43.69 RTREF - Found Reservation
19:47:43.69 RTREF - Creating RenderTarget <depth pre-pass render target>
19:47:43.69 RTREF - Found Reservation
19:47:43.69 RTREF - Creating RenderTargetTexture worldscene render target texture
19:47:43.69 RTREF - Found RTT Reservation
19:47:43.69 RTREF - Creating RenderTargetTexture post process bright pass texture
19:47:43.69 RTREF - Found RTT Reservation
19:47:43.69 RTREF - Creating RenderTargetTexture depth pre-pass render target texture
19:47:43.69 RTREF - Found RTT Reservation
19:47:43.69 VIDEO - Using shader profile 'sm3'
19:47:43.69 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.
19:47:43.69 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.
19:47:43.70 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.
19:47:43.78 SHADER -- variable [dirtVisibility] declared in [dow2_unit_2uv.shader] but not in .fx.
19:47:43.80 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4021MB] Used [51MB].
19:47:43.81 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [4017MB] Used [55MB].
19:47:43.84 RTREF - Creating RenderTarget <shadow texture dummy>
19:47:44.20 SOUND -- FMOD System Initializing...
19:47:44.21 SOUND -- Speaker output configuration set to Stereo
19:47:44.23 SOUND -- FMOD System Initialized on device BenQ GL2450H-4 (NVIDIA High Definition Audio).
19:47:44.52 SOUND -- SIR Filter 1 initialized
19:47:44.52 SOUND -- SIR Filter 2 initialized
19:47:44.52 SOUND -- Initializing ...
19:47:44.52 SOUND -- 96 voices selected, using 96 LOD settings
19:47:44.60 SOUND -- Initialization completed!
19:47:44.60 1 GameObj::m_loadState = LOAD_None
19:47:44.60 GAME -- Beginning FE
19:47:44.61 starting fe
19:47:44.61 ScaleformFrontEnd - Loading Front End
19:47:44.94 starting fe done
19:47:44.94 APP -- Resetting fp control word.
19:47:44.96 SteamLoginService::SetConnected: Steam connection established
19:47:44.96 OnConnect: successful connection established, enabling reconnect
19:47:44.96 LastStandManager -- not connected / Deactivate.
19:47:44.96 OnConnect: this wasnt a reconnect, no need for autologin
19:47:44.96 OnLogin: no previous login, auto selecting profile not required
19:47:44.96 Profile [01100001:04e55335] selected on controller#0
19:47:44.96 LastStandManager -- Connect/SelectProfile -- Begin Loading.
19:47:44.96 SteamGetUserTitleData::Process: file does not exist (LastStand.sav)
19:47:44.96 SteamGetUserTitleData::OnComplete: result=1, length=0
19:47:44.96 LastStandManager -- Begin GetUserTitleData.
19:47:44.96 LastStandManager -- Processing.
19:47:44.96 LastStandManager -- UserTitleData Event Failed.
19:47:44.96 LastStandManager -- Load UserTitleData Failure.
19:47:44.96 LastStandManager -- End GetUserTitleData.
19:47:44.98 Requesting ticket
19:47:44.98 SteamAuthManager::GetAuthToken state ID : 1
19:47:45.01 SteamAuthManager::GetAuthToken state ID : 1
19:47:45.04 SteamAuthManager::GetAuthToken state ID : 1
19:47:46.01 SteamAuthManager::GetAuthToken state ID : 1
19:47:46.01 OnRequest app ticket returned N
19:47:46.01 SteamAuth received ticket at t=4757
19:47:52.21 NetworkManager::DispatchEvents() - Warning - Time between calls was 6206 ms
19:47:52.21 SteamAuthManager::GetAuthToken state ID : 2
19:47:52.27 LastStandManager -- Load StatsData Success.
19:47:53.63 Found 1 profiles for account /steam/76561198042403637
19:47:53.63 Found profile: /steam/76561198042403637
19:48:42.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:48:42.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_imperial_guard\survive\ig_commander_hero at index 5.
19:48:53.15 LastStand -- Adding heroPBG sbps\core\race_tau\survive\commander_hero at index 6.
19:48:53.64 PBGM Loaded in 1.676000 seconds.
19:48:53.69 MessageInternal::CreateChannel: Created channel 00000042
19:48:53.90 GAME -- Using player profile CYKABLYAT
19:48:55.91 MessageInternal::CreateChannel: Created channel 0000004e
19:48:56.27 MessageInternal::DestroyChannel: Destroyed channel 0000004e
19:48:58.37 FactoryT - CreateForm transition_movie
19:48:58.89 FactoryT - CreateForm main_menu
19:48:58.89 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4072MB] Available [3976MB] Used [96MB].
19:48:58.95 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4072MB] Available [3980MB] Used [92MB].
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
19:48:58.96 RTREF - Creating RenderTarget <worldscene render target>
19:48:58.96 RTREF - Found Reservation
19:48:58.96 RTREF - Reservation is available, allocating
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
19:48:58.96 RTREF - Creating RenderTargetTexture WorldScene render target texture
19:48:58.96 RTREF - Found RTT Reservation
19:48:58.96 RTREF - RTT Reservation is Avaliable! Allocating!
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
19:48:58.96 RTREF - Creating RenderTargetTexture FronEndVis render target
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process bright pass texture
19:48:58.96 RTREF - Found RTT Reservation
19:48:58.96 RTREF - RTT Reservation is Avaliable! Allocating!
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 1
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 2
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 3
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 4
19:48:59.25 FactoryT - CreateForm cinematics
19:49:43.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:49:43.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:50:44.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:50:44.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:51:45.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:51:45.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:52:46.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:52:46.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:53:47.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:53:47.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:54:08.30 RTREF - Releasing RenderTarget
19:54:08.30 RTREF - Releasing RenderTarget done
19:54:08.63 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4072MB] Used [0MB].
19:54:08.64 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [3964MB] Used [108MB].
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( Depth Pre-Pass Render Target )
19:54:08.71 RTREF - Creating RenderTarget <depth pre-pass render target>
19:54:08.71 RTREF - Found Reservation
19:54:08.71 RTREF - Reservation is available, allocating
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( Depth Pre-Pass Render Target ) done
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( Depth Pre-Pass Render Target Texture )
19:54:08.71 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture
19:54:08.71 RTREF - Found RTT Reservation
19:54:08.71 RTREF - RTT Reservation is Avaliable! Allocating!
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( Depth Pre-Pass Render Target Texture ) done
19:54:10.79 RTREF - Releasing RenderTarget
19:54:10.79 RTREF - Releasing RenderTarget done
19:54:11.35 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4072MB] Used [0MB].
19:54:11.37 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [3964MB] Used [108MB].
19:54:11.41 NetworkManager::DispatchEvents() - Warning - Time between calls was 2733 ms
19:54:13.52 RTREF - Releasing RenderTarget
19:54:13.52 RTREF - Releasing RenderTarget done
19:54:14.09 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4072MB] Used [0MB].
19:54:14.11 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [3964MB] Used [108MB].
19:54:14.15 NetworkManager::DispatchEvents() - Warning - Time between calls was 2739 ms
19:54:16.80 NetworkManager::DispatchEvents() - Warning - Time between calls was 2651 ms
19:54:23.99 GameApp::Loop - shutdown requested (canShutdown=1)
19:54:23.99 GameApp::Quit(0)
19:54:23.99 GameApp::ShutFrontEnd
19:54:23.99 MessageInternal::CreateChannel: Created channel 00000050
19:54:23.99 ShutdownFrontEnd-- FE_ShutdownQuit.
19:54:24.00 GAME -- Ending FE
19:54:24.00 ScaleformFrontEnd - Unloading Front End
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
19:54:24.01 RTREF - Found Matching RenderTarget, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Found Reserved RTT By Name <worldscene render target texture>
19:54:24.01 RTREF - Found Matching RTT, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RTT
19:54:24.01 RTREF - Found Reserved RTT By Name <post process bright pass texture>
19:54:24.01 RTREF - Found Matching RTT, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RTT
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
19:54:24.01 RTREF - Found Matching RenderTarget, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
19:54:24.01 RTREF - Found Matching RTT, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RTT
19:54:25.28 MessageInternal::DestroyChannel: Destroyed channel 00000042
19:54:25.34 LastStandManager -- Deactivated.
19:54:25.34 SOUND -- Shutting down ...
19:54:25.34 SOUND -- Sim Thread - calling stop all sounds ...
19:54:25.38 SOUND -- Shark Thread - stop all sounds received and called by update()...
19:54:25.38 SOUND -- Shark Thread - stop all sounds returning properly...
19:54:25.38 SOUND -- Sim Thread - stop all sounds returned ...
19:54:25.38 SOUND -- Sim Thread - Killing shark thread ...
19:54:25.43 SOUND -- Shark Thread - Shutdown received
19:54:25.43 SOUND -- Sim Thread - shark thread killed ...
19:54:25.43 SOUND -- Sim Thread - Sound manager shutting down ...
19:54:25.43 SOUND -- Sim Thread - Sound manager shutdown successful ...
19:54:25.43 SOUND -- Shutdown completed!
19:54:25.46 SOUND -- FMOD System released.
19:54:25.46 RTREF - Releasing RenderTarget
19:54:25.46 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RenderTarget
19:54:25.48 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RT <worldscene render target> ref count <1>
19:54:25.48 RTREF - Releasing RenderTarget
19:54:25.48 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
19:54:25.48 RTREF - Found Matching RenderTarget, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RenderTarget
19:54:25.48 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RT <depth pre-pass render target> ref count <1>
19:54:25.48 RTREF - Releasing RenderTarget
19:54:25.48 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
19:54:25.48 RTREF - Found Matching RenderTarget, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RenderTarget
19:54:25.48 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RTT <worldscene render target texture> ref count <1>
19:54:25.48 RTREF - Found Reserved RTT By Name <worldscene render target texture>
19:54:25.48 RTREF - Found Matching RTT, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RTT
19:54:25.48 RTREF - Releasing RTT <post process bright pass texture> ref count <1>
19:54:25.48 RTREF - Found Reserved RTT By Name <post process bright pass texture>
19:54:25.48 RTREF - Found Matching RTT, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RTT
19:54:25.48 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1>
19:54:25.48 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
19:54:25.48 RTREF - Found Matching RTT, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RTT
19:54:25.54 ActionDatabase : [3245] global actions, [7] failed actions.
19:54:25.55 MessageInternal::DestroyChannel: Destroyed channel 00000050
19:54:25.55 NetworkManager::Destroy - exit allocation counts Network (cur/max) = 3249 / 3542, Session = 5 / 5
19:54:26.00 MessageInternal::DestroyChannel: Destroyed channel fffffffd
19:54:26.00 AutomatchInternal: Fade to black
19:54:26.00 SessionManager::~SessionManager - uninitializing
19:54:26.00 RLink::ThreadFunction - Returning from the network thread function...
19:54:26.00 Transport::~Transport - shutting down transport
19:54:26.00 Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
19:54:26.00 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running
19:54:26.00 WorldwideLoginService::~WorldwideLoginService - uninitializing
19:54:26.01 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function...
19:54:26.01 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running
19:54:26.01 NetworkManager::Destroy - destroying network manager
19:54:26.02 Net::ThreadFunction - Returning from the network thread function...
19:54:26.02 CallManager - terminating all server calls in progress (0 in progress)
19:54:26.02 Datastore -- uninitialize complete
19:54:26.02 MOD -- (mod manager) shutting down
19:47:40.12 -- DOW2 Warnings Log --
19:47:40.12 E:\SteamLibrary\steamapps\common\Dawn of War II - Retribution\DOW2.exe started at 2015-12-09 19:47
19:47:40.12 OS NT 6.2, 8054 MB Physical Memory, 5215 Mb Physical Available, 3321 Mb Virtual Available
19:47:40.12 RUN OPTIONS:
19:47:40.12 WORKING DIR: 'E:\SteamLibrary\steamapps\common\Dawn of War II - Retribution'
19:47:40.12 USER: 'Joseph'
19:47:40.15 MOD -- Initializing mod 'DOW2', version '3.19', locale 'english'.
19:47:40.17 APP - Multi-threading Enabled
19:47:40.17 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
19:47:40.18 ParentalControls: Games Explorer found.
19:47:40.18 ParentalControls: Module found.
19:47:40.23 ParentalControls: IGameExplorer::VerifyAccess() call succeeded (0x00000000).
19:47:40.23 ParentalControls: access granted.
19:47:40.23 NetworkManager::Create - creating network manager
19:47:41.25 WorldwideLoginService::WorldwideLoginService - initializing
19:47:41.25 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
19:47:41.25 WinTransport - CreateSocket exclusive broadcast socket was available.
19:47:41.25 WinTransport - CreateSocket listening for broadcasts on default port
19:47:41.25 WinTransport - Host Name: cykablyat, aliases: , type=AF_INET, len=4
19:47:41.25 WinTransport - Host IP Address #0: 192.168.0.18
19:47:41.25 WinTransport - Interface #0: ip:192.168.0.18, broadcast:192.168.0.18, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:47:41.25 WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
19:47:41.25 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:47:41.25 SessionManager - Peer Header Size = 15 bytes
19:47:41.25 SessionManager - Game Data overhead = 4 bytes
19:47:41.25 SessionManager - Proxy overhead = 7 bytes
19:47:41.25 AutomatchInternal: Instantiating
19:47:41.25 MessageInternal::CreateChannel: Created channel fffffffe
19:47:41.25 MessageInternal::CreateChannel: Created channel fffffffb
19:47:41.25 MessageInternal::CreateChannel: Created channel fffffffd
19:47:41.25 RLink::ThreadFunction - Entering network thread function...
19:47:41.25 NetworkManager::Create - creating network manager
19:47:41.25 SteamService: region is GB
19:47:41.25 Net::ThreadFunction - Entering network thread function...
19:47:41.25 GAME -- Dawn of War 2, EXE Version: 3.19, Build 10272
19:47:41.67 Detected Device Vendor:0x10DE DeviceID:0x13C2, Product:0x0009, Version:0x0012, Subversion:0x000D, Build:5306
19:47:41.70 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.
19:47:41.70 VIDEO -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 970
19:47:41.70 VIDEO -- Driver Vendor = 0x10DE Device = 0x13C2 SubSys = 0x85081043 Rev = 0x00A1
19:47:41.70 VIDEO -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x000D Build = 0x14BA (5306)
19:47:41.70 VIDEO -- Driver GUID = {D7B71E3E-5082-11CF-4967-05A51CC2C435}
19:47:43.69 VIDEO -- Detected Display Video Memory [4095 MB]
19:47:43.69 VIDEO -- 64bit OS Detected
19:47:43.69 VIDEO - NVIDIA card version [65552], memory, dedicated [4096 MB], system [0 MB], shared [4026 MB]
19:47:43.69 VIDEO -- Dedicated Video Memory [4096 MB]
19:47:43.69 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [4072 MB].
19:47:43.69 RTREF - Creating RenderTarget <worldscene render target>
19:47:43.69 RTREF - Found Reservation
19:47:43.69 RTREF - Creating RenderTarget <depth pre-pass render target>
19:47:43.69 RTREF - Found Reservation
19:47:43.69 RTREF - Creating RenderTargetTexture worldscene render target texture
19:47:43.69 RTREF - Found RTT Reservation
19:47:43.69 RTREF - Creating RenderTargetTexture post process bright pass texture
19:47:43.69 RTREF - Found RTT Reservation
19:47:43.69 RTREF - Creating RenderTargetTexture depth pre-pass render target texture
19:47:43.69 RTREF - Found RTT Reservation
19:47:43.69 VIDEO - Using shader profile 'sm3'
19:47:43.69 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.
19:47:43.69 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.
19:47:43.70 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.
19:47:43.78 SHADER -- variable [dirtVisibility] declared in [dow2_unit_2uv.shader] but not in .fx.
19:47:43.80 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4021MB] Used [51MB].
19:47:43.81 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [4017MB] Used [55MB].
19:47:43.84 RTREF - Creating RenderTarget <shadow texture dummy>
19:47:44.20 SOUND -- FMOD System Initializing...
19:47:44.21 SOUND -- Speaker output configuration set to Stereo
19:47:44.23 SOUND -- FMOD System Initialized on device BenQ GL2450H-4 (NVIDIA High Definition Audio).
19:47:44.52 SOUND -- SIR Filter 1 initialized
19:47:44.52 SOUND -- SIR Filter 2 initialized
19:47:44.52 SOUND -- Initializing ...
19:47:44.52 SOUND -- 96 voices selected, using 96 LOD settings
19:47:44.60 SOUND -- Initialization completed!
19:47:44.60 1 GameObj::m_loadState = LOAD_None
19:47:44.60 GAME -- Beginning FE
19:47:44.61 starting fe
19:47:44.61 ScaleformFrontEnd - Loading Front End
19:47:44.94 starting fe done
19:47:44.94 APP -- Resetting fp control word.
19:47:44.96 SteamLoginService::SetConnected: Steam connection established
19:47:44.96 OnConnect: successful connection established, enabling reconnect
19:47:44.96 LastStandManager -- not connected / Deactivate.
19:47:44.96 OnConnect: this wasnt a reconnect, no need for autologin
19:47:44.96 OnLogin: no previous login, auto selecting profile not required
19:47:44.96 Profile [01100001:04e55335] selected on controller#0
19:47:44.96 LastStandManager -- Connect/SelectProfile -- Begin Loading.
19:47:44.96 SteamGetUserTitleData::Process: file does not exist (LastStand.sav)
19:47:44.96 SteamGetUserTitleData::OnComplete: result=1, length=0
19:47:44.96 LastStandManager -- Begin GetUserTitleData.
19:47:44.96 LastStandManager -- Processing.
19:47:44.96 LastStandManager -- UserTitleData Event Failed.
19:47:44.96 LastStandManager -- Load UserTitleData Failure.
19:47:44.96 LastStandManager -- End GetUserTitleData.
19:47:44.98 Requesting ticket
19:47:44.98 SteamAuthManager::GetAuthToken state ID : 1
19:47:45.01 SteamAuthManager::GetAuthToken state ID : 1
19:47:45.04 SteamAuthManager::GetAuthToken state ID : 1
19:47:46.01 SteamAuthManager::GetAuthToken state ID : 1
19:47:46.01 OnRequest app ticket returned N
19:47:46.01 SteamAuth received ticket at t=4757
19:47:52.21 NetworkManager::DispatchEvents() - Warning - Time between calls was 6206 ms
19:47:52.21 SteamAuthManager::GetAuthToken state ID : 2
19:47:52.27 LastStandManager -- Load StatsData Success.
19:47:53.63 Found 1 profiles for account /steam/76561198042403637
19:47:53.63 Found profile: /steam/76561198042403637
19:48:42.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:48:42.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4.
19:48:53.14 LastStand -- Adding heroPBG sbps\core\race_imperial_guard\survive\ig_commander_hero at index 5.
19:48:53.15 LastStand -- Adding heroPBG sbps\core\race_tau\survive\commander_hero at index 6.
19:48:53.64 PBGM Loaded in 1.676000 seconds.
19:48:53.69 MessageInternal::CreateChannel: Created channel 00000042
19:48:53.90 GAME -- Using player profile CYKABLYAT
19:48:55.91 MessageInternal::CreateChannel: Created channel 0000004e
19:48:56.27 MessageInternal::DestroyChannel: Destroyed channel 0000004e
19:48:58.37 FactoryT - CreateForm transition_movie
19:48:58.89 FactoryT - CreateForm main_menu
19:48:58.89 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4072MB] Available [3976MB] Used [96MB].
19:48:58.95 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [4072MB] Available [3980MB] Used [92MB].
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target )
19:48:58.96 RTREF - Creating RenderTarget <worldscene render target>
19:48:58.96 RTREF - Found Reservation
19:48:58.96 RTREF - Reservation is available, allocating
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture )
19:48:58.96 RTREF - Creating RenderTargetTexture WorldScene render target texture
19:48:58.96 RTREF - Found RTT Reservation
19:48:58.96 RTREF - RTT Reservation is Avaliable! Allocating!
19:48:58.96 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done
19:48:58.96 RTREF - Creating RenderTargetTexture FronEndVis render target
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process bright pass texture
19:48:58.96 RTREF - Found RTT Reservation
19:48:58.96 RTREF - RTT Reservation is Avaliable! Allocating!
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 1
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 2
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 3
19:48:58.96 RTREF - Creating RenderTargetTexture Post Process blur texture 4
19:48:59.25 FactoryT - CreateForm cinematics
19:49:43.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:49:43.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:50:44.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:50:44.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:51:45.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:51:45.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:52:46.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:52:46.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:53:47.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
19:53:47.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
19:54:08.30 RTREF - Releasing RenderTarget
19:54:08.30 RTREF - Releasing RenderTarget done
19:54:08.63 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4072MB] Used [0MB].
19:54:08.64 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [3964MB] Used [108MB].
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( Depth Pre-Pass Render Target )
19:54:08.71 RTREF - Creating RenderTarget <depth pre-pass render target>
19:54:08.71 RTREF - Found Reservation
19:54:08.71 RTREF - Reservation is available, allocating
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( Depth Pre-Pass Render Target ) done
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( Depth Pre-Pass Render Target Texture )
19:54:08.71 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture
19:54:08.71 RTREF - Found RTT Reservation
19:54:08.71 RTREF - RTT Reservation is Avaliable! Allocating!
19:54:08.71 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( Depth Pre-Pass Render Target Texture ) done
19:54:10.79 RTREF - Releasing RenderTarget
19:54:10.79 RTREF - Releasing RenderTarget done
19:54:11.35 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4072MB] Used [0MB].
19:54:11.37 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [3964MB] Used [108MB].
19:54:11.41 NetworkManager::DispatchEvents() - Warning - Time between calls was 2733 ms
19:54:13.52 RTREF - Releasing RenderTarget
19:54:13.52 RTREF - Releasing RenderTarget done
19:54:14.09 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [4072MB] Available [4072MB] Used [0MB].
19:54:14.11 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [4072MB] Available [3964MB] Used [108MB].
19:54:14.15 NetworkManager::DispatchEvents() - Warning - Time between calls was 2739 ms
19:54:16.80 NetworkManager::DispatchEvents() - Warning - Time between calls was 2651 ms
19:54:23.99 GameApp::Loop - shutdown requested (canShutdown=1)
19:54:23.99 GameApp::Quit(0)
19:54:23.99 GameApp::ShutFrontEnd
19:54:23.99 MessageInternal::CreateChannel: Created channel 00000050
19:54:23.99 ShutdownFrontEnd-- FE_ShutdownQuit.
19:54:24.00 GAME -- Ending FE
19:54:24.00 ScaleformFrontEnd - Unloading Front End
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
19:54:24.01 RTREF - Found Matching RenderTarget, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Found Reserved RTT By Name <worldscene render target texture>
19:54:24.01 RTREF - Found Matching RTT, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RTT
19:54:24.01 RTREF - Found Reserved RTT By Name <post process bright pass texture>
19:54:24.01 RTREF - Found Matching RTT, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RTT
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Releasing RenderTarget
19:54:24.01 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
19:54:24.01 RTREF - Found Matching RenderTarget, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RenderTarget
19:54:24.01 RTREF - Releasing RenderTarget done
19:54:24.01 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
19:54:24.01 RTREF - Found Matching RTT, ref count is <2>
19:54:24.01 RTREF - Releasing Matching RTT
19:54:25.28 MessageInternal::DestroyChannel: Destroyed channel 00000042
19:54:25.34 LastStandManager -- Deactivated.
19:54:25.34 SOUND -- Shutting down ...
19:54:25.34 SOUND -- Sim Thread - calling stop all sounds ...
19:54:25.38 SOUND -- Shark Thread - stop all sounds received and called by update()...
19:54:25.38 SOUND -- Shark Thread - stop all sounds returning properly...
19:54:25.38 SOUND -- Sim Thread - stop all sounds returned ...
19:54:25.38 SOUND -- Sim Thread - Killing shark thread ...
19:54:25.43 SOUND -- Shark Thread - Shutdown received
19:54:25.43 SOUND -- Sim Thread - shark thread killed ...
19:54:25.43 SOUND -- Sim Thread - Sound manager shutting down ...
19:54:25.43 SOUND -- Sim Thread - Sound manager shutdown successful ...
19:54:25.43 SOUND -- Shutdown completed!
19:54:25.46 SOUND -- FMOD System released.
19:54:25.46 RTREF - Releasing RenderTarget
19:54:25.46 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RenderTarget
19:54:25.48 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RT <worldscene render target> ref count <1>
19:54:25.48 RTREF - Releasing RenderTarget
19:54:25.48 RTREF - Found Reserved RenderTarget by Name <worldscene render target>
19:54:25.48 RTREF - Found Matching RenderTarget, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RenderTarget
19:54:25.48 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RT <depth pre-pass render target> ref count <1>
19:54:25.48 RTREF - Releasing RenderTarget
19:54:25.48 RTREF - Found Reserved RenderTarget by Name <depth pre-pass render target>
19:54:25.48 RTREF - Found Matching RenderTarget, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RenderTarget
19:54:25.48 RTREF - Releasing RenderTarget done
19:54:25.48 RTREF - Releasing RTT <worldscene render target texture> ref count <1>
19:54:25.48 RTREF - Found Reserved RTT By Name <worldscene render target texture>
19:54:25.48 RTREF - Found Matching RTT, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RTT
19:54:25.48 RTREF - Releasing RTT <post process bright pass texture> ref count <1>
19:54:25.48 RTREF - Found Reserved RTT By Name <post process bright pass texture>
19:54:25.48 RTREF - Found Matching RTT, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RTT
19:54:25.48 RTREF - Releasing RTT <depth pre-pass render target texture> ref count <1>
19:54:25.48 RTREF - Found Reserved RTT By Name <depth pre-pass render target texture>
19:54:25.48 RTREF - Found Matching RTT, ref count is <1>
19:54:25.48 RTREF - Releasing Matching RTT
19:54:25.54 ActionDatabase : [3245] global actions, [7] failed actions.
19:54:25.55 MessageInternal::DestroyChannel: Destroyed channel 00000050
19:54:25.55 NetworkManager::Destroy - exit allocation counts Network (cur/max) = 3249 / 3542, Session = 5 / 5
19:54:26.00 MessageInternal::DestroyChannel: Destroyed channel fffffffd
19:54:26.00 AutomatchInternal: Fade to black
19:54:26.00 SessionManager::~SessionManager - uninitializing
19:54:26.00 RLink::ThreadFunction - Returning from the network thread function...
19:54:26.00 Transport::~Transport - shutting down transport
19:54:26.00 Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
19:54:26.00 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running
19:54:26.00 WorldwideLoginService::~WorldwideLoginService - uninitializing
19:54:26.01 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function...
19:54:26.01 AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running
19:54:26.01 NetworkManager::Destroy - destroying network manager
19:54:26.02 Net::ThreadFunction - Returning from the network thread function...
19:54:26.02 CallManager - terminating all server calls in progress (0 in progress)
19:54:26.02 Datastore -- uninitialize complete
19:54:26.02 MOD -- (mod manager) shutting down
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