Flack Jacket vs. Carapace Armor:
Posted: Tue 15 Dec, 2015 4:42 pm
Hello everyone,
Just wanted to give you all my thoughts on an issue that has been bugging me recently in regards to the Flack Jacket, and Carapace Armor wargear purchases for the Lord General.
Note: For both armors the codex does not seem to be completely updated****
Carapace Armor:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
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Flak Jacket:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General sets his men in a defensive formation, decreasing incoming ranged damage to your infantry in radius 35 by 30% and preventing knockback for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown. Requires the Flak Jacket upgrade. (Need to verify it affects the Lord General model because it doesn't seem to currently!)
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Issue: Though they cost the same when compared they do not offer the same level of benefits as one would expect. The Flack Jacket is a much better choice in almost every circumstance because of its added defensive properties. The Carapace Armor however lacks any added additional benefit which I find makes it rather mediocre in the best of circumstances.
Though the Carapace Armor does give the Lord General another option for suppression immunity it is such a niche choice at this point in time that I rarely purchase it, or ever see any other players use it. It is much better at this point to either purchase the Flack Jacket, or tech to tier 2 immediately.
Now I do see the proposed combinations that this armor can offer in conjunction with flamer guardsman, and destroying an enemy turret. But I feel that even this is silly as flammer guardsman easily get focused down by the enemy, or the turret if there is no opportunity to flank.
I do see the proposed uses of the Carapace Armor but I feel that in practice it is not as easily pulled off as some would have people believe.
______________________________________________________________________________________________________________________________
Solutions to this problem: I have three solutions to the the following problems I mentioned above that I feel would balance the armor, and offer it some use to other Lord General players.
Solution #1: Add the defensive properties of the Flack Jacket to the Carapace Armor minus the knockback immunity.
Carapace Armor:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General commands his troops to stand firm, decreasing incoming ranged damage to your infantry in radius 35 by 30% and suppression immunity for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
______________________________________________________________________________________________________________________________
Solution #2: Simply reduce the cost of the Carapace Armor to better reflect its value.
Carapace Armor:
Cost: 125 Requisition + 20 Power
Abilities: The Lord General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
______________________________________________________________________________________________________________________________
Solution #3: Increase the time that the suppression immunity ability lasts.
Carapace Armor:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 30 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
______________________________________________________________________________________________________________________________
I would love to hear the thoughts of others about this issue!
- [EL] The Emperor of Mankind
Just wanted to give you all my thoughts on an issue that has been bugging me recently in regards to the Flack Jacket, and Carapace Armor wargear purchases for the Lord General.
Note: For both armors the codex does not seem to be completely updated****
Carapace Armor:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
______________________________________________________________________________________________________________________________
Flak Jacket:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General sets his men in a defensive formation, decreasing incoming ranged damage to your infantry in radius 35 by 30% and preventing knockback for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown. Requires the Flak Jacket upgrade. (Need to verify it affects the Lord General model because it doesn't seem to currently!)
______________________________________________________________________________________________________________________________
Issue: Though they cost the same when compared they do not offer the same level of benefits as one would expect. The Flack Jacket is a much better choice in almost every circumstance because of its added defensive properties. The Carapace Armor however lacks any added additional benefit which I find makes it rather mediocre in the best of circumstances.
Though the Carapace Armor does give the Lord General another option for suppression immunity it is such a niche choice at this point in time that I rarely purchase it, or ever see any other players use it. It is much better at this point to either purchase the Flack Jacket, or tech to tier 2 immediately.
Now I do see the proposed combinations that this armor can offer in conjunction with flamer guardsman, and destroying an enemy turret. But I feel that even this is silly as flammer guardsman easily get focused down by the enemy, or the turret if there is no opportunity to flank.
I do see the proposed uses of the Carapace Armor but I feel that in practice it is not as easily pulled off as some would have people believe.
______________________________________________________________________________________________________________________________
Solutions to this problem: I have three solutions to the the following problems I mentioned above that I feel would balance the armor, and offer it some use to other Lord General players.
Solution #1: Add the defensive properties of the Flack Jacket to the Carapace Armor minus the knockback immunity.
Carapace Armor:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General commands his troops to stand firm, decreasing incoming ranged damage to your infantry in radius 35 by 30% and suppression immunity for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
______________________________________________________________________________________________________________________________
Solution #2: Simply reduce the cost of the Carapace Armor to better reflect its value.
Carapace Armor:
Cost: 125 Requisition + 20 Power
Abilities: The Lord General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
______________________________________________________________________________________________________________________________
Solution #3: Increase the time that the suppression immunity ability lasts.
Carapace Armor:
Cost: 150 Requisition + 30 Power
Abilities: The Lord General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 30 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.
______________________________________________________________________________________________________________________________
I would love to hear the thoughts of others about this issue!
- [EL] The Emperor of Mankind