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Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 5:42 pm
by Raven
Warning: Possible QQ ahead
I personally don't feel as if Chaos Terminators are quite as balanced as other faction's Tier-3 infantry. Below are a list of suggestions I have to fix this:
-Chaos Terminators should either have a faster speed or be able to retreat like the Grey Knights can now.
-Also, Terminators could be available for building at the base (for a higher base cost, perhaps?) much like the Eldar Seer council.
-The power reinforce cost of Terminators (a whopping 50 power) is too high compared to other units. A more reasonable cost would be 25 power, perhaps.
Also, not related directly to Terminators, but:
-The Sorcerer's Warp global takes too long to activate; I've had too many units still get wiped even if I try to Warp them to safety. Can the effect be more instant?
Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 6:11 pm
by Forestradio
Raven wrote:retreat like the Grey Knights can now.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
*ahem*
no
retreatable terminators is the biggest bullshit ever across every race, remove it from gk instead of adding it to more stuff and breaking balance across even more matchups
Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 6:13 pm
by Sturnn
Taking into consideration fact that all Chaos Commaders got access to the same unit it makes it totaly balanced as it is now. I dont see any reason to make them even more powerful mate.
Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 6:18 pm
by Ace of Swords
Raven wrote:Warning: Possible QQ ahead
I personally don't feel as if Chaos Terminators are quite as balanced as other faction's Tier-3 infantry. Below are a list of suggestions I have to fix this:
-Chaos Terminators should either have a faster speed or be able to retreat like the Grey Knights can now.
No, the reason is self explanatory you also have base line or low cost wargear to boost movement speed/healing on the field.
-Also, Terminators could be available for building at the base (for a higher base cost, perhaps?) much like the Eldar Seer council.
1 of the reasons as GK termies are retarded is because they can be spammed, SM/chaos terminators used to have a lower CD on their global but it was incremented an year or something ago.
-The power reinforce cost of Terminators (a whopping 50 power) is too high compared to other units. A more reasonable cost would be 25 power, perhaps.
It's used to be the same as SM ones and that was fine too (no idea why it was changed), another reason as to why GK termies are retarded is because their reinforce cost used to be very low (not sure if it was changed recently).
Also, not related directly to Terminators, but:
-The Sorcerer's Warp global takes too long to activate; I've had too many units still get wiped even if I try to Warp them to safety. Can the effect be more instant?
Global is fine, use it earlier it's enough of an I-save button as it is.
Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 6:32 pm
by Oddnerd
Retreating terminators are a cancer, no need for that shit to spread further. The only functional weakness terminators have is their slow movement/rotation/lack of retreat. Saying you should remove the primary weakness of a unit is saying you want the game to be horribly imbalanced.
Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 6:56 pm
by Atlas
I'd be more responsive to CTerm buffs if nerfing their autocannon is on the table.
Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 7:25 pm
by Black Relic
Chaos Terminators don't need any buffs at all. The Chaos Heros can buff them as well as support them in amazing ways already. The only thing id ask for is buffing touch of nurgle on terminators by giving them a sub ability to blow up to force the massive heal (maybe make it large plz bo$$), suppression and weapon knockback.
But other than that ^^ i don't think they need it.
Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 8:09 pm
by Crewfinity
Atlas wrote:I'd be more responsive to CTerm buffs if nerfing their autocannon is on the table.
The autocannon is already set to receive a fairly significant range nerf next patch

Re: Chaos - Terminator Suggestions
Posted: Sun 03 Jan, 2016 11:47 pm
by Lost Son of Nikhel
Black Relic wrote:Chaos Terminators don't need any buffs at all. The Chaos Heros can buff them as well as support them in amazing ways already. The only thing id ask for is buffing touch of nurgle on terminators by giving them a sub ability to blow up to force the massive heal (maybe make it large plz bo$$), suppression and weapon knockback.
But other than that ^^ i don't think they need it.
It could be increased the amount of heal, in the same way it was decreased on heretics. At the moment IMHO the synergy of Touch of Nurgle with Chaos Terminators is almost non-existent.
Re: Chaos - Terminator Suggestions
Posted: Mon 04 Jan, 2016 11:33 am
by Adeptus Noobus
Lost Son of Nikhel wrote:Black Relic wrote:Chaos Terminators don't need any buffs at all. The Chaos Heros can buff them as well as support them in amazing ways already. The only thing id ask for is buffing touch of nurgle on terminators by giving them a sub ability to blow up to force the massive heal (maybe make it large plz bo$$), suppression and weapon knockback.
But other than that ^^ i don't think they need it.
It could be increased the amount of heal, in the same way it was decreased on heretics. At the moment IMHO the synergy of Touch of Nurgle with Chaos Terminators is almost non-existent.
From the Codex wrote:[...]and healing nearby allies for 33% of the detonated model's hp in radius 10.[...]
If this is still correct (taken from the Codex), the detonation of a vanilla Chaos Terminator model heals surrounding units for 413 hp. Why does that need to be increased?
I also have to agree with Ace regarding the proposed buffs. They would break the balance of this game in many ways. Why should they be faster in the first place? There is no reason why Chaos Terminators should have a higher base speed than their loyalist brethren. If you are the Chaos Lord you can always speed worship them which makes them scary enough. Enough has already been said about retreatable Terminators...
Chaos having access to spammable Terminators is just outright wrong. Their T2 is already amazing as it is. Adding spammable Terminators in T3 (without red i presume) would just be OP.
I can't really comment on the pricing issue.
Make some arguments for why these changes are reasonable (
Balance Discussion Guidelines- PLEASE READ)
Re: Chaos - Terminator Suggestions
Posted: Mon 04 Jan, 2016 11:44 am
by Adeptus Noobus
Adeptus Noobus wrote:Lost Son of Nikhel wrote:Black Relic wrote:Chaos Terminators don't need any buffs at all. The Chaos Heros can buff them as well as support them in amazing ways already. The only thing id ask for is buffing touch of nurgle on terminators by giving them a sub ability to blow up to force the massive heal (maybe make it large plz bo$$), suppression and weapon knockback.
But other than that ^^ i don't think they need it.
It could be increased the amount of heal, in the same way it was decreased on heretics. At the moment IMHO the synergy of Touch of Nurgle with Chaos Terminators is almost non-existent.
From the Codex wrote:[...]and healing nearby allies for 33% of the detonated model's hp in radius 10.[...]
If this is still correct (taken from the Codex), the detonation of a vanilla Chaos Terminator model heals surrounding units for 413 hp. Why does that need to be increased?
Make some arguments for why these changes are reasonable (
Balance Discussion Guidelines- PLEASE READ)
Re: Chaos - Terminator Suggestions
Posted: Mon 04 Jan, 2016 11:45 am
by Adeptus Noobus
Lost Son of Nikhel wrote:
It could be increased the amount of heal, in the same way it was decreased on heretics. At the moment IMHO the synergy of Touch of Nurgle with Chaos Terminators is almost non-existent.
From the Codex wrote:[...]and healing nearby allies for 33% of the detonated model's hp in radius 10.[...]
If this is still correct (taken from the Codex), the detonation of a vanilla Chaos Terminator model heals surrounding units for 413 hp. Why does that need to be increased?
Make some arguments for why your (Raven) changes are reasonable. (
Balance Discussion Guidelines)
Re: Chaos - Terminator Suggestions
Posted: Mon 04 Jan, 2016 8:52 pm
by Black Relic
Give the terminators to force a detonation so they can actually get a heal off. The sub ability would do damage, suppression (and ability knockback?). That simple sub ability when ToN is on them would increase the potency of ToN on terminators.
I did say "the" massive heal. I would like an increase in the health it gives terminators specifically since they are expensive but it's not something that I'd be sad about never getting.