Slugga boys and their OP leader
Posted: Tue 05 Jan, 2016 11:44 am
So here are quick points for you to consider why he is OP:
1) Statistical difference. The only squad that has a leader who is better than ordinary models both in terms of health and damage output more than 2 times (do the math yourself or wait till I get to the PC I made a comparative table on and share the data with you), the difference is just ridiculous, such a cheap squad shouldn't get such a badass leader.
2) Design. He combines great health, great damage and gives a great ability. No other leader in the game that combines it all.
-He is way too tanky. He has 385 health, Codex says it is 350. IT IS WRONG! Check in game yourself. Moreover, he benefits from the upgrade. Becomes even more tanky. And even more ridiculosuly tanky with levels. He also gives ordinary models +15 HP buff. Why? It is so wrong!
-His weapon does almost the same damage as a single terminator with lightning claws does. It is super high and it becomes a nightmare with levels. And he is an addition to an already very damaging squad.
3) The support independent from your hero choice. No other unit in the game can receive so much support just from the roster without any hero
-Waaagh ability
-Banners slugga boys can build
-Painboy that can heal them and perform a surgery on them to make them even more nuts in dealing damage (+15% bonus to melee attacks in the next patch), on top of that he grants them an ability to cause damage and disrupt at the cost of one model
-Weirdboy turns them into a jump unit or just greatly boosts their speed and resistance to damage and in general has a pretty strong anti-melee ability (vomit)
All these facts are sufficient enough to understand that this leader is broken.
In order to balance him you have to make up your mind regarding his role. Is he to make the squad the baddest slashers out there? Is he to make them really tough? It cannot be both. Right now it is both.
I can see an upgrade that would boost something of that if we are to change him. But all the benefits coming from just 75/25 are completely unfair.
The radical solution is to change his health to 300 HP, melee damage to 50 power melee DPS and take away that 15HP bonus he provides for his boys. Now we don't have that ridiculous damage that becomes with levels even more ridiculous. His health is in check now, he can be killed now.
Or there is a solution to divide the strengths into different purchases. Introduce a new upgrade - hard boys. It gives the nob 85 health, 15 health to boys and the ability swap em. Its cost should be about 50/15. So now we have all the benefits the nob provides for 75/25 + 50/20.
Slugga boys have nice balance in T1. They are a fragile unit with no control ability. But that is compensated by their high damage. They also benefit greatly from the cheap upgrade. It boosts their health, gives them a new role (anti-garrison, genbash and all this stuff) and makes them more lethal to heavy infantry. Mind you, they are a cheap unit worth of 270 req. And then suddenly in T2 they become ultimate rapists. That cheap 270 req squad gains just about everything for just 75/25. It gains great health, it gains ludicrous damage that the nob delivers in one swing and it gains an ability to remove all their counters - ranged units. Now you can't beat them in melee, now you can't properly damage them on approach, you can't hide from them in buidlings and you can only suppress them (weirdboy counters it with ease). Too much just for a 270 req squad, isn't it?
If you disagree then start by proving wrong my 1, 2, 3 points. Then we will talk. I am not interested in your opinion. Opinion is nothing, it is subjective. Making my points I based them on facts. To me those facts are undeniable and testify that a leader is completely broken.
1) Statistical difference. The only squad that has a leader who is better than ordinary models both in terms of health and damage output more than 2 times (do the math yourself or wait till I get to the PC I made a comparative table on and share the data with you), the difference is just ridiculous, such a cheap squad shouldn't get such a badass leader.
2) Design. He combines great health, great damage and gives a great ability. No other leader in the game that combines it all.
-He is way too tanky. He has 385 health, Codex says it is 350. IT IS WRONG! Check in game yourself. Moreover, he benefits from the upgrade. Becomes even more tanky. And even more ridiculosuly tanky with levels. He also gives ordinary models +15 HP buff. Why? It is so wrong!
-His weapon does almost the same damage as a single terminator with lightning claws does. It is super high and it becomes a nightmare with levels. And he is an addition to an already very damaging squad.
3) The support independent from your hero choice. No other unit in the game can receive so much support just from the roster without any hero
-Waaagh ability
-Banners slugga boys can build
-Painboy that can heal them and perform a surgery on them to make them even more nuts in dealing damage (+15% bonus to melee attacks in the next patch), on top of that he grants them an ability to cause damage and disrupt at the cost of one model
-Weirdboy turns them into a jump unit or just greatly boosts their speed and resistance to damage and in general has a pretty strong anti-melee ability (vomit)
All these facts are sufficient enough to understand that this leader is broken.
In order to balance him you have to make up your mind regarding his role. Is he to make the squad the baddest slashers out there? Is he to make them really tough? It cannot be both. Right now it is both.
I can see an upgrade that would boost something of that if we are to change him. But all the benefits coming from just 75/25 are completely unfair.
The radical solution is to change his health to 300 HP, melee damage to 50 power melee DPS and take away that 15HP bonus he provides for his boys. Now we don't have that ridiculous damage that becomes with levels even more ridiculous. His health is in check now, he can be killed now.
Or there is a solution to divide the strengths into different purchases. Introduce a new upgrade - hard boys. It gives the nob 85 health, 15 health to boys and the ability swap em. Its cost should be about 50/15. So now we have all the benefits the nob provides for 75/25 + 50/20.
Slugga boys have nice balance in T1. They are a fragile unit with no control ability. But that is compensated by their high damage. They also benefit greatly from the cheap upgrade. It boosts their health, gives them a new role (anti-garrison, genbash and all this stuff) and makes them more lethal to heavy infantry. Mind you, they are a cheap unit worth of 270 req. And then suddenly in T2 they become ultimate rapists. That cheap 270 req squad gains just about everything for just 75/25. It gains great health, it gains ludicrous damage that the nob delivers in one swing and it gains an ability to remove all their counters - ranged units. Now you can't beat them in melee, now you can't properly damage them on approach, you can't hide from them in buidlings and you can only suppress them (weirdboy counters it with ease). Too much just for a 270 req squad, isn't it?
If you disagree then start by proving wrong my 1, 2, 3 points. Then we will talk. I am not interested in your opinion. Opinion is nothing, it is subjective. Making my points I based them on facts. To me those facts are undeniable and testify that a leader is completely broken.





































this guy can one-shot Nob leaders for fun btw