Working as Intended
- Forestradio

- Posts: 1157
- Joined: Sun 13 Oct, 2013 5:09 pm
-
Atlas
Re: Working as Intended
Looks legit.
- Ace of Swords

- Posts: 1493
- Joined: Thu 14 Mar, 2013 7:49 am
- Location: Terra
- Spartan717

- Posts: 108
- Joined: Tue 26 Mar, 2013 11:35 am
- Location: AU
Re: Working as Intended
Ace of Swords wrote:
Happened fairly recently.
This happens regularly in retail and not just ELITE.
- Cheekie Monkie

- Posts: 362
- Joined: Thu 09 Jan, 2014 2:58 pm
Re: Working as Intended
What if this was a legit game feature?
Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them.
What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics and balance, but it is something to think about.
Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them.
What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics and balance, but it is something to think about.
Playing truth or dare with Diomedes: You dare? YOU DARE?!
Tinder with Diomedes: THINK YOU ARE MY MATCH?!
Tinder with Diomedes: THINK YOU ARE MY MATCH?!
Re: Working as Intended
Cheekie Monkie wrote:What if this was a legit game feature?
Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them.
What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics and balance, but it is something to think about.
Not sure if kappa, or not. But, when I saw this last night the first thing that came to mind mind was how it actually helps even out the inherent advantage ranged units have over melee. >_>
Muta stacking in sc1 wasn't intended, but once it got discovered, it completely changed the way the game was played.
Re: Working as Intended
Muta stacking in sc1 wasn't intended, but once it got discovered, it completely changed the way the game was played.
Good example, that was so fun and rewarding, lol.
Tribes 'surfing' also was not an intended feature, but it oddly enough became the core-mechanic of the game.
Re: Working as Intended
I struggle to understand why anybody wouldn't call it a bug. Weird OP is weird 

Re: Working as Intended
Gorb wrote:I struggle to understand why anybody wouldn't call it a bug. Weird OP is weird
Re: Working as Intended
No one it's saying it's not a bug. Just sayin' that if it can be replicated consistently, then it may very well become a new mechanic in the game. o_O
-
Atlas
Re: Working as Intended
Well maybe it should become a part of the game. There's plenty of little windows for different people after all.
Re: Working as Intended
I can't wait to report those bugs coming with this new fiture.
- Lost Son of Nikhel

- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: Working as Intended
IMHO buildings were poorly implemented.
-Oh shiet that ranged squad we were chasing entered in a building! Retreat!
-But Sarge, Why can't we enter into the building and r3kt them in melee combat? I mean, the entrance even don't have a door.
-I said retreat!
I think building could have some love, maybe bonus accuracy. Not sure if Caeltos have something in mind about this..
-Oh shiet that ranged squad we were chasing entered in a building! Retreat!
-But Sarge, Why can't we enter into the building and r3kt them in melee combat? I mean, the entrance even don't have a door.
-I said retreat!
I think building could have some love, maybe bonus accuracy. Not sure if Caeltos have something in mind about this..
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: Working as Intended
I sometimes feel that buildings are more dangerous that being in the open field. You can eat a grenade from at least 180 degree. You can dodge grenades and flamers but if you are in a bulding, you will eat it. Also ranged squads - ignore heavy weapon squads - are less effective in buildings. Less models shooting from buildings, you can't choose them what to shoot, takes ages to exit the building and stuff. Interesting, I could choose what to shoot in Chaos Rising campaing, why they didin't put it in the game itself? 

Re: Working as Intended
I share your feelings about buildings. Not that I have a perfect solution, but I don't like how close to instant death units in buildings tend to be. The game isn't as bad as Command and Conquer 3, where a unit with a flamethrower just had to look at a garrisoned building and units would come flying out the windows, but it is still pretty easy to smoke a whole unit even faster than you could in an open field.
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