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Working as Intended
Posted: Wed 20 Jan, 2016 1:24 am
by Forestradio
NO BUGS IN DOW2, ONLY FEATURES AMIRITE?

Re: Working as Intended
Posted: Wed 20 Jan, 2016 1:33 am
by Atlas
Looks legit.
Re: Working as Intended
Posted: Wed 20 Jan, 2016 2:12 am
by Ace of Swords

Happened fairly recently.
Re: Working as Intended
Posted: Wed 20 Jan, 2016 4:30 am
by Spartan717
Ace of Swords wrote:
Happened fairly recently.
This happens regularly in retail and not just ELITE.
Re: Working as Intended
Posted: Wed 20 Jan, 2016 5:30 pm
by Oddnerd
[The extension jpg has been deactivated and can no longer be displayed.]
Re: Working as Intended
Posted: Wed 20 Jan, 2016 6:04 pm
by Cheekie Monkie
What if this was a legit game feature?
Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them.
What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics and balance, but it is something to think about.
Re: Working as Intended
Posted: Wed 20 Jan, 2016 8:22 pm
by Tranca
Cheekie Monkie wrote:What if this was a legit game feature?
Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them.
What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics and balance, but it is something to think about.
Not sure if kappa, or not. But, when I saw this last night the first thing that came to mind mind was how it actually helps even out the inherent advantage ranged units have over melee. >_>
Muta stacking in sc1 wasn't intended, but once it got discovered, it completely changed the way the game was played.
Re: Working as Intended
Posted: Wed 20 Jan, 2016 9:40 pm
by Caeltos
Muta stacking in sc1 wasn't intended, but once it got discovered, it completely changed the way the game was played.
Good example, that was so fun and rewarding, lol.
Tribes 'surfing' also was not an intended feature, but it oddly enough became the core-mechanic of the game.
Re: Working as Intended
Posted: Mon 25 Jan, 2016 1:17 pm
by Gorbles
I struggle to understand why anybody wouldn't call it a bug. Weird OP is weird

Re: Working as Intended
Posted: Mon 25 Jan, 2016 5:18 pm
by Dark Riku
Gorb wrote:I struggle to understand why anybody wouldn't call it a bug. Weird OP is weird


Re: Working as Intended
Posted: Tue 26 Jan, 2016 9:02 am
by Tranca
No one it's saying it's not a bug. Just sayin' that if it can be replicated consistently, then it may very well become a new mechanic in the game. o_O
Re: Working as Intended
Posted: Tue 26 Jan, 2016 5:22 pm
by Atlas
Well maybe it should become a part of the game. There's plenty of little windows for different people after all.
Re: Working as Intended
Posted: Tue 26 Jan, 2016 7:12 pm
by egewithin
I can't wait to report those bugs coming with this new fiture.
Re: Working as Intended
Posted: Sat 30 Jan, 2016 4:19 pm
by Lost Son of Nikhel
IMHO buildings were poorly implemented.
-Oh shiet that ranged squad we were chasing entered in a building! Retreat!
-But Sarge, Why can't we enter into the building and r3kt them in melee combat? I mean, the entrance even don't have a door.
-I said retreat!
I think building could have some love, maybe bonus accuracy. Not sure if Caeltos have something in mind about this..
Re: Working as Intended
Posted: Sat 30 Jan, 2016 8:42 pm
by egewithin
I sometimes feel that buildings are more dangerous that being in the open field. You can eat a grenade from at least 180 degree. You can dodge grenades and flamers but if you are in a bulding, you will eat it. Also ranged squads -
ignore heavy weapon squads - are less effective in buildings. Less models shooting from buildings, you can't choose them what to shoot, takes ages to exit the building and stuff. Interesting, I could choose what to shoot in Chaos Rising campaing, why they didin't put it in the game itself?

Re: Working as Intended
Posted: Sun 31 Jan, 2016 1:07 am
by Oddnerd
I share your feelings about buildings. Not that I have a perfect solution, but I don't like how close to instant death units in buildings tend to be. The game isn't as bad as Command and Conquer 3, where a unit with a flamethrower just had to look at a garrisoned building and units would come flying out the windows, but it is still pretty easy to smoke a whole unit even faster than you could in an open field.