ESL parameters - army XP
Posted: Thu 04 Feb, 2016 9:05 am
You may have noticed I made a new army XP system on ESL as a side-thought feature. It works by adding up the actual in-game time spent in logged games (this will also include non-ranked games) which may involve multipliers depending on win/loss, ranked/unranked, or 1v1/2v2/3v3. There are 10 levels with names/icons and the initial setting was to reach maximum rank after about 1000 average-length games (250 hours) of game time with one faction.
So the question is: Do you think this is appropriate? Around 1000 games to "master" a faction so you have seen all there is to see? Too slow, too fast, just right?
You may also state your opinions on the relative XP value of winning, ranked, 1v1, etc.
And if you have fluff ideas about the ranks, good icons, or such, we can include it in the discussion.
So the question is: Do you think this is appropriate? Around 1000 games to "master" a faction so you have seen all there is to see? Too slow, too fast, just right?
You may also state your opinions on the relative XP value of winning, ranked, 1v1, etc.
And if you have fluff ideas about the ranks, good icons, or such, we can include it in the discussion.
