Fire Dragons

Strategy and L2P topics.
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ShowMeMagik
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Fire Dragons

Postby ShowMeMagik » Thu 04 Feb, 2016 9:32 pm

Ok I get they are a little broken but how do people counter them. Especially in pairs. As an FC I tried asms and teleporter / TH But they just walk away and shoot.

What do people find the best way to deal with them
DandyFrontline
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Re: Fire Dragons

Postby DandyFrontline » Thu 04 Feb, 2016 11:14 pm

There are almost no counters to FD spam. The only way if you manage to outshoot them before they rape you. At the moment they are totally broken BS
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Ace of Swords
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Re: Fire Dragons

Postby Ace of Swords » Thu 04 Feb, 2016 11:19 pm

Sterns with hell fire plus any support you can use for them, stims with apo, MCB with TM, SS or thunderhammer (to buff since you can't KB) as FC.
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Ordie
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Re: Fire Dragons

Postby Ordie » Fri 05 Feb, 2016 1:11 am

Also, they are not immune to suppression, they just have a lot of courage. Shotgun Blast will still suppress as will TM MCB.
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egewithin
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Re: Fire Dragons

Postby egewithin » Fri 05 Feb, 2016 5:15 am

A melee squad is a simple solution for one of them. In case of spam, multiple melee squads like double ASM might be a solution but generally ends up with a surrender :D
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Adeptus Noobus
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Re: Fire Dragons

Postby Adeptus Noobus » Fri 05 Feb, 2016 7:14 am

firatwithin wrote:A melee squad is a simple solution for one of them. In case of spam, multiple melee squads like double ASM might be a solution but generally ends up with a surrender :D


Yes, because spending 100 power on units that can't even run as fast to counter double Fire Dragons seems ok ^^
I agree with Ace here. Sternguard Veterans with Hellfire Rounds do high damage to them. MCB and Shotguns have been mentioned already but suppression hasn't been fully explained here. Fire Dragons have 200 courage (instead of the normal 100), which means they take twice as long to be suppressed.
Chasing them with melee units, especially from the SM roster is folly. Their knockback immunity (to all forms) and high speed make them very elusive and difficult to catch. That is why ASMs are not a good idea. They will simply walk away from them. Thunderhammer will also not work because it is a) very slow in its animation and b) Fire Dragons are immune to all kinds of knockback. In addition, the splash damage was removed from the weapon as well.
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Nurland
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Re: Fire Dragons

Postby Nurland » Fri 05 Feb, 2016 9:07 am

TH still damagrs them pretty significantly with Batthul Cry.

Anyhow, suppression +!buffed Sterns and/or melee seems like the only counter before 2.5
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Re: Fire Dragons

Postby DandyFrontline » Fri 05 Feb, 2016 9:45 am

Ordie wrote:Also, they are not immune to suppression, they just have a lot of courage. Shotgun Blast will still suppress as will TM MCB.


FD cour = 200. Shotgun blast do 200 cour damage. I guess it's suppression for 1 second which is not much.

The problem with FD spam that there is always not just firedragons. While u'll waste resources desperately trying to counter them eldar can build SeerCouncils, FP, Avatar or just kick your ass with any other units
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Re: Fire Dragons

Postby Aguxyz » Fri 05 Feb, 2016 11:10 am

Only Image can counter Image inb4 Image ImageImage Image Image Image
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Ordie
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Re: Fire Dragons

Postby Ordie » Fri 05 Feb, 2016 2:38 pm

DandyFrontline wrote:
Ordie wrote:Also, they are not immune to suppression, they just have a lot of courage. Shotgun Blast will still suppress as will TM MCB.


FD cour = 200. Shotgun blast do 200 cour damage. I guess it's suppression for 1 second which is not much.

The problem with FD spam that there is always not just firedragons. While u'll waste resources desperately trying to counter them eldar can build SeerCouncils, FP, Avatar or just kick your ass with any other units


I don't quite understand your comment DandyFrontline. If you are suppressed at 0 courage and that suppression lasts a set duration, what makes this suppression last less? And if you are no longer suppressed once you have any courage at all, suppression duration should still be the same, because all units regenerate courage at the same rate. And if you need full courage to be un-suppressed, wouldn't it take longer for Fire Dragons to get out of suppression?

Is there something about the courage mechanic I'm unaware of?
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Crewfinity
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Re: Fire Dragons

Postby Crewfinity » Fri 05 Feb, 2016 7:24 pm

https://dawnofwar.info/codex.php?page=e ... ry#courage


I wanna say that at 50 or so courage a suppressed until will no longer be suppressed... but i could be wrong. so having more courage is only a good thing.
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Re: Fire Dragons

Postby Lichtbringer » Fri 05 Feb, 2016 10:19 pm

Ordie is right, they will be supressed just as long as any other unit from a shotgunblast.
Once you got their Courage to 0, (most abilitys do 1000 courage damage), then you can keep them supressed like every other unit too with a devastator.
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Re: Fire Dragons

Postby DandyFrontline » Fri 05 Feb, 2016 10:24 pm

Lichtbringer wrote:Ordie is right, they will be supressed just as long as any other unit from a shotgunblast.
Once you got their Courage to 0, (most abilitys do 1000 courage damage), then you can keep them supressed like every other unit too with a devastator.


Ah, well, might be
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Re: Fire Dragons

Postby Atlas » Sat 06 Feb, 2016 3:50 am

2.5 changes seem to have addressed the FD issue so far. Too early to tell, but they're def not as crazy as they were in 2.4.2.
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Adeptus Noobus
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Re: Fire Dragons

Postby Adeptus Noobus » Sat 06 Feb, 2016 7:34 am

Atlas wrote:2.5 changes seem to have addressed the FD issue so far. Too early to tell, but they're def not as crazy as they were in 2.4.2.

I can confirm this. Since they are heavy infantry, they take increased damage from all Plasma (or anti-HI for that matter) weaponry. They are now also susceptible to ability knockback which was apparent during Atlas' stream when Floid charged his Carnifex into my Fire Dragons.
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Asmon
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Re: Fire Dragons

Postby Asmon » Sat 06 Feb, 2016 11:37 am

No matter what are the issues, I find it immemsely ridiculous that you actually think everything is fixed after one night of tests. The internal balance in itself should be even more disturbed since FD are now more resilient to DA and WS fire and to investigate only this would take much more than a day.
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Forestradio
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Re: Fire Dragons

Postby Forestradio » Sat 06 Feb, 2016 7:15 pm

Ace of Swords wrote:Sterns with hell fire plus any support you can use for them, stims with apo, MCB with TM, SS or thunderhammer (to buff since you can't KB) as FC.

^this
if the eldar is fielding both wg and FD next patch, plasma weaponry might also be viable, especially as the TM, but that is theorycraft and shouldn't be taken seriously until 2.5 hits

for now, play extremely conservatively with your vehicles (never letting them stray far from your other units) and use the tools Ace mentioned
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Adeptus Noobus
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Re: Fire Dragons

Postby Adeptus Noobus » Sat 06 Feb, 2016 7:59 pm

Asmon wrote:No matter what are the issues, I find it immemsely ridiculous that you actually think everything is fixed after one night of tests. The internal balance in itself should be even more disturbed since FD are now more resilient to DA and WS fire and to investigate only this would take much more than a day.

Well the issues discussed before were adressed. Namely "Dragon Scale Armor" and "Total immunity to knockback". I believe your were trying to hint at the internal state of balance for Fire Dragons with your pleasant-to-read and polite post. Since this is still not the final version, things are still subject to change. You could have asked but you opted for the uncool option.

P.S: FDs are now more susceptile to Dark Reaper fire btw, since FDs are now HI.
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Asmon
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Re: Fire Dragons

Postby Asmon » Sun 07 Feb, 2016 2:23 pm

Sorry that I've lost my cool bro. Apologies.
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Cyris
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Re: Fire Dragons

Postby Cyris » Sun 07 Feb, 2016 7:43 pm

I did a writeup on a rundown of the implications of the change a ways back. -30% ranged damage comboed with fire-resist infantry armor made them exceedingly resistant to many damage types. HI changes a lot more then just plasma, though it is the most identifiable.

https://www.dawnofwar.info/forum/viewto ... csm#p49686

The important bit being that ranged damage is everything that isn't melee. So FD in 2.4.2 take reduced damage form auto cannons, grenades, globals, heavy melee damage from PM DoT bolter, etc. In 2.5 none of this will be true, and instead they will take increased from a number of sources.
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Forestradio
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Re: Fire Dragons

Postby Forestradio » Sun 07 Feb, 2016 8:48 pm

pc DoT is piercing dmg, not heavy melee

viewtopic.php?f=2&t=1261
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Cyris
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Re: Fire Dragons

Postby Cyris » Sun 07 Feb, 2016 9:23 pm

Whops, got em confused with the Chosen's knife DoT. Thanks for the correction.

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