Nurland wrote:The Non-Terminator options are better if your FC is leveled up enough.
But if you don't have levels or haven't invested in FC, the Termie armor does a lot for the price.
Only tweaks I think TFC could get is that he could level up with no or very minor hp increases but could at least get the melee skill increase and maybe the damage bonuses + extra energy.
Those would also make the Flamer better due to his enhanced melee capabilities and improved energy pool + small damage buff with leveling.
I don't understand why you want to give the flamer an insane damage buff + cost reduction. You do realise that most stuff in this game that has gotten similar treatment have become insanely OP (remember FD?).
FDs can be spammed and have relatively low cost. There is not so much problems with 1 FD or 1 Ops hitting the field. The problem is in spamming them. And u cant 4 TFCs on the field. U get only 1 unit. And even if flamer cost will go down to 50, it will still remain the most expensive weapon in the game power-wise (at least i dont remember 50+ power weapons

) And those weapons that actually cost 50 power (not talking about BC's ones) do tremendous impact on how commanders perform. CL's lightning claws, WB's power claw, HT's crushing talons, LC's fist of brockus. Do you feel that flamer as it is does 40% more than those? I dont.
Even if we dont count the cost of FC's HI pants in t3, what is the reason to go for heavy flamer? There is assault cannon that costs 50 power, does suppression, has good range, has no scatter damage and does 60 dps? Unless you play vs IG flamer has no use at all, it will just perform even worse than storm bolter for a tremendous cost. Even gen bashing is easier with assault cannon since u can do it from safe distance and walk back a bit if you get threatened. U get about the same damage for 40% more cost, no bleed potential, always put your crappily armored TFC in danger that has almost no hp regen and low speed, ability that will probably be your only source of ranged damage (since it usualy better to just hit smth with powerfist rather than try to flame it) once in 45 seconds yet can be walked out of with enough hp to tank it for 2 seconds (i dont think you will use it for full 30 seconds of time at all)
I agree that ability should've been nerfed, it was very powerful as with genbashing so with teleport+flame on some IG/ork blobs. But the flamer itself is so not worth it in 95% games i play. It is not comparable to its ability. The flamer has AoE radius 4 and ability has 15, ability has 25 dps and flamer has 18. There is no reason in that flamer except that ability, the weapon itself very rarely performs better than storm bolter. And what i want not to give it insane buffs + cost reducion to make it t3 game ender. I want players to look at FC and think "I think spending my res on terminator armor and flamer going to be better idea than buying other t3 stuff or upgrading stuff" Because now its more like "Oh, im in t3 with huge resource advantage, vs IG that goes triple GM and is not LC with fist of brockus or inq that will probably not make any tanks, on small map, dont have enough red for real terminators, with lvl1 FC that has no wargear and i dont need to build or upgrade any units so i can spend a small army worth of resources to flame down a few guardsmen. What a lucky coincedence".
Look at FC now, every wargear has its purpouse, every wargear is flexible, any wargear could be bought vs any opponent and have great effect (except probably some rare occasions like shield vs melee spam orks or nids). Except terminator armor. Have you ever seen geared up TFC making so much impact that it paid for itself?
P.S. Didnt cael said that he will never let any terminator variant to lvl up no matter the bonuses?