Theorycrafting - Adepta Sororitas Army Roster
Posted: Fri 19 Feb, 2016 6:39 am
So I decided to make this for fun. Many of the abilities and units here borrow heavily from pre-existing units and abilities. I know there’s a a lot of flamers and meltas here, but that’s pretty much the point of the Sororitas, isn’t it? All input is welcome, enjoy!
The Adepta Sororitas wear heavy armor like the Space Marines, but have lower health and are focused heavily on heat-based close weaponry, namely the flamer and melta. In the game, they would act as a subfaction of the Imperial Guard, and would share their T3 Rocket Run global (red could be called Faith for the Sororitas) Like all factions except the Space Marines, weapon upgrades are mutually exclusive.
Canoness - Commander
Offensive melee hero, meant to provide front-line support to her army with multiple beneficial abilities. Starts with 900 hp, 100 energy, melee resistance aura, and a chainsword with bolt pistol.
Starting ability is Fanaticism - Costs 50 energy, acts the same as the Force Commander’s Battle Cry or the Commissar’s Lead By Example! ability.
Weapons
T1 - Power Sword and Plasma Pistol - Effective against heavy infantry, boosts inspiration effect of Fanaticism - 100 req, 20 power
T2 - Melta Gun - Effective against all targets - 110 req, 25 power
T2 - Heavy Flamer - 2-handed flamer effective against infantry. Grants the Cleansing Flame ability, burning an area over time and slowing the movement of all enemy infantry within the area - 120 req, 30 power
Armor
T1 - Armor of the Faithful - Gives +150 hp and +2.5 hp/s regen - 100 req, 25 power
T2 - Vestments of the Pure - Gives +125 hp and +25 energy, grants Fervour ability, reducing incoming ranged damage to nearby infantry - 125 req, 35 power
T2 - Mantle of the Righteous - Gives +100 hp and +50 energy, grants Swiftness ability, increasing speed of nearby infantry - 120 req, 30 power
Accessories
T1 - Rosarius - Grants shield that absorbs damage at the cost of energy - 100 req, 25 power
T2 - Laud Hailer - Activate to stun nearby enemies for 6 sec - 100 req, 25 power
T2 - Cherubim Familiar - Grants heal-over-time ability for all nearby infantry - 120 req, 30 power
Tier 1 Units
Mission Squad - Basic Melee Infantry
Req - 200 , Power - 0, HP - 540, Models - 6 , Energy - N/A, Armor - Infantry, Weapon - Swords, melee dps
Starting Ability - Melee Resistance Aura
T1 upgrade - Confessor, leads squad with 250 hp and grants Stun Grenade ability (75 s cooldown) - 80 req, 25 power
Battle Sister Squad - Standard Ranged Infantry
Req - 400, Power - 0, HP - 900, Models - 3, Energy - N/A, Armor - HI, Weapon - Bolters, piercing dps
T1 upgrade - Flamer, equips to 1 model - 100 req, 0 power
T2 upgrade - Sister Superior, leads squad with 300 hp, equipped with power sword and plasma pistol - 75 req, 25 power
T2 upgrade - Melta guns, equip to 2 models - 80 req, 25 power
Seraphim Squad - Ranged Jump Infantry
Req - 400, Power - 40, HP - 900, Models - 3, Energy - 100, Armor - HI, Weapon - Bolters, piercing dps
Starting Abilities - Jump (55 energy, deals weapon knockback upon landing), Melee Resistance Aura
T1 upgrade - Sister Superior, leads squad with 300 hp, equipped with power sword and plasma pistol, grants Vindication ability (20 energy, deals weapon knockback within 5 radius) - 85 req, 20 power
T2 upgrade - Melta pack, equips 3 meltas and grants Meltabomb ability (40 energy, 35 s cooldown) - 80 req, 25 power
Retributor Squad - Suppression Infantry
Req - 250, Power - 30, HP - 675, Models - 30, Energy - N/A, Armor - HI, Weapon - Heavy bolter, requires setup, suppression dps
T2 upgrade - Missile launcher, equip to 1 model, does not require setup - 80 req, 20 power
T2 upgrade - Plasma Gun, equip to 2 models, grants Overcharge Plasma ability (deals plasma dmg and suppresses, 60 s cooldown) - 80 req, 25 power
Tier 2 Units
Exorcist - Missile disruption tank
Req - 350, Power - 60, HP - 400, Models - 1, Energy - N/A, Armor - Vehicle, Weapon - Missiles, explosive dps + knockback
Starting Ability - Hunter-Killer Missile, targets enemy vehicle/monstrous creature
Dominion Squad - Elite Assault Infantry
Req - 450, Power - 0, HP - 1200, Models - 3, Energy - N/A, Armor - HI, Weapon - Storm bolters, piercing dps
T2 upgrade - Plasma guns, equip to all models - 90 req, 30 power
T2 upgrade - Melta guns, equip to all models - 75 req, 20 power
Penitent Engine - Melee walker vehicle
Req - 425, Power - 120, HP - 950, Models - 1, Energy - 100, Armor - Vehicles, Weapon - Scourges, heavy melee dps
Starting ability - Melee Resistance Aura
T2 upgrade - Combat Stimulants, grants Penance ability (functions similar to Khorne Dreadnought’s Blood Rage ability) - 90 req, 30 power
Sisters Repentia Squad - Dedicated Melee Infantry
Req - 425, Power - 40, HP - 1200, Models - 4, Energy - 100, Armor - Infantry, Weapon - Eviscerators, power melee dps
Starting abilities - Melee Resistance Aura, Charge (60 energy, increases speed, reduces damage taken and given)
T2 upgrade - Sister Superior, leads squad with 300 hp and heavy melee weapon, grants Martyrdom ability (increases damage by 25% but drains 30% hp over 12 seconds) - 75 req, 25 power
Avenging Angels - Temporary Global Call-in, Melee Infantry
Cost - 250 red (Faith), HP - 1000, Models - 4, Energy - 100 (drains over time), Armor - Infantry, Weapon - Power melee or heavy melee
Starting ability - Melee Resistance Aura
Tier 3 Units
Celestian Squad - Elite Assault Infantry
Req - 460, Power - 50, HP - 1400, Models - 4, Energy - N/A, Armor - HI, Weapon - 2 plasma guns + 2 bolters
Starting abilities - Frag Grenade (60 energy) and Melta Bomb (60 energy)
T3 upgrade - Imagifer, adds standard-bearer with 400 hp and grants the Celestians the ability to inspire nearby infantry when killing enemies - 80 req, 20 power
T3 upgrade - Flamer, replaces 1 bolter - 75 req, 20 power
T3 upgrade - Missile Launcher, replaces 1 bolter - 80 req, 25 power
Immolator - Assault Tank
Req - 450, Power - 125, HP - 700, Models - 1, Energy - N/A, Armor - Vehicle, Weapon - Twin-linked Storm bolter (piercing dps) mounted on top, flamers mounted to sides (flame dps)
Starting ability - Smoke Grenade launcher
T3 upgrade - Twin-linked Melta, replaces Storm bolter - 100 req, 30 power
T3 upgrade - Extra Armor, adds 200 hp - 100 req, 30 power
Living Saint - Super Heavy Walker
Req - 800, Power - 180, HP - 550, Models - 1, Energy - 100, Armor - SHI, Weapon - Saint Blade, heavy melee dps
Starting abilities - Melee Resistance Aura, Inspiration Aura, Holy Fire (50 energy, functions similar Khaine’s Wrath)
...and there you have it!
The Adepta Sororitas wear heavy armor like the Space Marines, but have lower health and are focused heavily on heat-based close weaponry, namely the flamer and melta. In the game, they would act as a subfaction of the Imperial Guard, and would share their T3 Rocket Run global (red could be called Faith for the Sororitas) Like all factions except the Space Marines, weapon upgrades are mutually exclusive.
Canoness - Commander
Offensive melee hero, meant to provide front-line support to her army with multiple beneficial abilities. Starts with 900 hp, 100 energy, melee resistance aura, and a chainsword with bolt pistol.
Starting ability is Fanaticism - Costs 50 energy, acts the same as the Force Commander’s Battle Cry or the Commissar’s Lead By Example! ability.
Weapons
T1 - Power Sword and Plasma Pistol - Effective against heavy infantry, boosts inspiration effect of Fanaticism - 100 req, 20 power
T2 - Melta Gun - Effective against all targets - 110 req, 25 power
T2 - Heavy Flamer - 2-handed flamer effective against infantry. Grants the Cleansing Flame ability, burning an area over time and slowing the movement of all enemy infantry within the area - 120 req, 30 power
Armor
T1 - Armor of the Faithful - Gives +150 hp and +2.5 hp/s regen - 100 req, 25 power
T2 - Vestments of the Pure - Gives +125 hp and +25 energy, grants Fervour ability, reducing incoming ranged damage to nearby infantry - 125 req, 35 power
T2 - Mantle of the Righteous - Gives +100 hp and +50 energy, grants Swiftness ability, increasing speed of nearby infantry - 120 req, 30 power
Accessories
T1 - Rosarius - Grants shield that absorbs damage at the cost of energy - 100 req, 25 power
T2 - Laud Hailer - Activate to stun nearby enemies for 6 sec - 100 req, 25 power
T2 - Cherubim Familiar - Grants heal-over-time ability for all nearby infantry - 120 req, 30 power
Tier 1 Units
Mission Squad - Basic Melee Infantry
Req - 200 , Power - 0, HP - 540, Models - 6 , Energy - N/A, Armor - Infantry, Weapon - Swords, melee dps
Starting Ability - Melee Resistance Aura
T1 upgrade - Confessor, leads squad with 250 hp and grants Stun Grenade ability (75 s cooldown) - 80 req, 25 power
Battle Sister Squad - Standard Ranged Infantry
Req - 400, Power - 0, HP - 900, Models - 3, Energy - N/A, Armor - HI, Weapon - Bolters, piercing dps
T1 upgrade - Flamer, equips to 1 model - 100 req, 0 power
T2 upgrade - Sister Superior, leads squad with 300 hp, equipped with power sword and plasma pistol - 75 req, 25 power
T2 upgrade - Melta guns, equip to 2 models - 80 req, 25 power
Seraphim Squad - Ranged Jump Infantry
Req - 400, Power - 40, HP - 900, Models - 3, Energy - 100, Armor - HI, Weapon - Bolters, piercing dps
Starting Abilities - Jump (55 energy, deals weapon knockback upon landing), Melee Resistance Aura
T1 upgrade - Sister Superior, leads squad with 300 hp, equipped with power sword and plasma pistol, grants Vindication ability (20 energy, deals weapon knockback within 5 radius) - 85 req, 20 power
T2 upgrade - Melta pack, equips 3 meltas and grants Meltabomb ability (40 energy, 35 s cooldown) - 80 req, 25 power
Retributor Squad - Suppression Infantry
Req - 250, Power - 30, HP - 675, Models - 30, Energy - N/A, Armor - HI, Weapon - Heavy bolter, requires setup, suppression dps
T2 upgrade - Missile launcher, equip to 1 model, does not require setup - 80 req, 20 power
T2 upgrade - Plasma Gun, equip to 2 models, grants Overcharge Plasma ability (deals plasma dmg and suppresses, 60 s cooldown) - 80 req, 25 power
Tier 2 Units
Exorcist - Missile disruption tank
Req - 350, Power - 60, HP - 400, Models - 1, Energy - N/A, Armor - Vehicle, Weapon - Missiles, explosive dps + knockback
Starting Ability - Hunter-Killer Missile, targets enemy vehicle/monstrous creature
Dominion Squad - Elite Assault Infantry
Req - 450, Power - 0, HP - 1200, Models - 3, Energy - N/A, Armor - HI, Weapon - Storm bolters, piercing dps
T2 upgrade - Plasma guns, equip to all models - 90 req, 30 power
T2 upgrade - Melta guns, equip to all models - 75 req, 20 power
Penitent Engine - Melee walker vehicle
Req - 425, Power - 120, HP - 950, Models - 1, Energy - 100, Armor - Vehicles, Weapon - Scourges, heavy melee dps
Starting ability - Melee Resistance Aura
T2 upgrade - Combat Stimulants, grants Penance ability (functions similar to Khorne Dreadnought’s Blood Rage ability) - 90 req, 30 power
Sisters Repentia Squad - Dedicated Melee Infantry
Req - 425, Power - 40, HP - 1200, Models - 4, Energy - 100, Armor - Infantry, Weapon - Eviscerators, power melee dps
Starting abilities - Melee Resistance Aura, Charge (60 energy, increases speed, reduces damage taken and given)
T2 upgrade - Sister Superior, leads squad with 300 hp and heavy melee weapon, grants Martyrdom ability (increases damage by 25% but drains 30% hp over 12 seconds) - 75 req, 25 power
Avenging Angels - Temporary Global Call-in, Melee Infantry
Cost - 250 red (Faith), HP - 1000, Models - 4, Energy - 100 (drains over time), Armor - Infantry, Weapon - Power melee or heavy melee
Starting ability - Melee Resistance Aura
Tier 3 Units
Celestian Squad - Elite Assault Infantry
Req - 460, Power - 50, HP - 1400, Models - 4, Energy - N/A, Armor - HI, Weapon - 2 plasma guns + 2 bolters
Starting abilities - Frag Grenade (60 energy) and Melta Bomb (60 energy)
T3 upgrade - Imagifer, adds standard-bearer with 400 hp and grants the Celestians the ability to inspire nearby infantry when killing enemies - 80 req, 20 power
T3 upgrade - Flamer, replaces 1 bolter - 75 req, 20 power
T3 upgrade - Missile Launcher, replaces 1 bolter - 80 req, 25 power
Immolator - Assault Tank
Req - 450, Power - 125, HP - 700, Models - 1, Energy - N/A, Armor - Vehicle, Weapon - Twin-linked Storm bolter (piercing dps) mounted on top, flamers mounted to sides (flame dps)
Starting ability - Smoke Grenade launcher
T3 upgrade - Twin-linked Melta, replaces Storm bolter - 100 req, 30 power
T3 upgrade - Extra Armor, adds 200 hp - 100 req, 30 power
Living Saint - Super Heavy Walker
Req - 800, Power - 180, HP - 550, Models - 1, Energy - 100, Armor - SHI, Weapon - Saint Blade, heavy melee dps
Starting abilities - Melee Resistance Aura, Inspiration Aura, Holy Fire (50 energy, functions similar Khaine’s Wrath)
...and there you have it!


