Sniper damage
Posted: Sun 06 Mar, 2016 10:56 am
Had a thought about sniper damage (Rangers and Scout snipers). First off, I think snipers are more reasonable now that they don't one-shot everything, but it would be nice with something that improved their T2 and T3 performance.
My suggestions is that sniper rifle damage should increase much more with their level. That would help them scale better into T2 and T3 and reward you for keeping them alive and useful. As it is right now, if you look at the numbers, sniper damage scales less with levels than most units' health, which actually makes them worse and worse over the course of the game. (I only use guardsman as an example, the principle is the same for pretty much every infantry unit.)
Level 1 Guardsman health (per model): 100
Level 1 Ranger damage (per shot): 80 (80% of guardsman health) (16 dps)
Level 1 Scout snipers damage (per shot): 90 (90% of guardsman health) (13,85 dps)
Level 2 Guardsman health (per model): 115
Level 2 Ranger damage (per shot): 84 (73% of guardsman health)
Level 2 Scout snipers damage (per shot): 94,5 (82,2% of guardsman health)
Level 3 Guardsman health (per model): 132
Level 3 Ranger damage (per shot): 88 (66,7% of guardsman health)
Level 3 Scout snipers damage (per shot): 99 (75% of guardsman health)
Level 4 Guardsman health (per model): 152
Level 4 Ranger damage (per shot): 92,8 (61% of guardsman health)
Level 4 Scout snipers damage (per shot): 104,4 (68,7% of guardsman health) (the only time you can one-shot a level 1 guardsman model)
This shows that snipers actually become LESS effective if both them and their target is leveled. It should be the other way around and level 3-4 snipers should at least be able to one-shot level 1 guardsmen. Sure, you can buff damage with one thing or another (but you can also buff health and damage resistance), but even without buffs the percent of health per shot should increase with levels, not decrease (or at the very least it should remain steady).
Just to make it clear, I have no issue with level 1 snipers vs level 1 infantry and I think Rangers' and Scout snipers' utilities are fine. It's just their poor damage scaling that is a problem.
Thoughts?
Edit: I have an alternative (additional) suggestion as well (I think someone suggested something similar in another thread): a T3 upgrade that give snipers one additional sniper rifle. That would make them useful even against T2 and T3 infantry. Snipers are often best in pairs anyway, but with such an upgrade you could actually get by with one squad more often, losing one of the squads wouldn't be the end of the world and it would be more appealing to actually get a late-game sniper squad.
My suggestions is that sniper rifle damage should increase much more with their level. That would help them scale better into T2 and T3 and reward you for keeping them alive and useful. As it is right now, if you look at the numbers, sniper damage scales less with levels than most units' health, which actually makes them worse and worse over the course of the game. (I only use guardsman as an example, the principle is the same for pretty much every infantry unit.)
Level 1 Guardsman health (per model): 100
Level 1 Ranger damage (per shot): 80 (80% of guardsman health) (16 dps)
Level 1 Scout snipers damage (per shot): 90 (90% of guardsman health) (13,85 dps)
Level 2 Guardsman health (per model): 115
Level 2 Ranger damage (per shot): 84 (73% of guardsman health)
Level 2 Scout snipers damage (per shot): 94,5 (82,2% of guardsman health)
Level 3 Guardsman health (per model): 132
Level 3 Ranger damage (per shot): 88 (66,7% of guardsman health)
Level 3 Scout snipers damage (per shot): 99 (75% of guardsman health)
Level 4 Guardsman health (per model): 152
Level 4 Ranger damage (per shot): 92,8 (61% of guardsman health)
Level 4 Scout snipers damage (per shot): 104,4 (68,7% of guardsman health) (the only time you can one-shot a level 1 guardsman model)
This shows that snipers actually become LESS effective if both them and their target is leveled. It should be the other way around and level 3-4 snipers should at least be able to one-shot level 1 guardsmen. Sure, you can buff damage with one thing or another (but you can also buff health and damage resistance), but even without buffs the percent of health per shot should increase with levels, not decrease (or at the very least it should remain steady).
Just to make it clear, I have no issue with level 1 snipers vs level 1 infantry and I think Rangers' and Scout snipers' utilities are fine. It's just their poor damage scaling that is a problem.
Thoughts?
Edit: I have an alternative (additional) suggestion as well (I think someone suggested something similar in another thread): a T3 upgrade that give snipers one additional sniper rifle. That would make them useful even against T2 and T3 infantry. Snipers are often best in pairs anyway, but with such an upgrade you could actually get by with one squad more often, losing one of the squads wouldn't be the end of the world and it would be more appealing to actually get a late-game sniper squad.
















