Hive Tyrant Venom Cannon
Posted: Sun 06 Mar, 2016 2:23 pm
Hive Tyrant Venom Cannon
This piece of wargear is overperforming quite heavily at the moment. It does full damage to all targets, can fire on the move with 100% accuracy, and has insane splash damage that causes its normally poor accuracy to infantry to not matter. The Hive Tyrant is also immune to knockdown and suppression, which means that preventing the Venom Cannon from firing is extremely difficult, as not all races have access to stuns or range-reducing abilities, especially not from far away.
The only drawback is that the Hive Tyrant is shitslow.
Specific matchup concerns:
Imperial Guard (all three heroes especially Lord Commissar and Lord General):
This weapon absolutely destroys Guardsmen squads and Catachans. It also completely prevents aggressive chimera play when combined with another source of AV, and isn’t half bad at dealing with ogryns either (full damage to SHI). But ogryns are not the solution either, because the Hive Tyrant is the most likely of the tyranid heroes to field 3 termas against IG, and 3 crippling poisons stops ogryns in their tracks regardless of the buffs they are under (move move move/bionic eye/use your head).
Space Marines (all heroes but especially Techmarine):
Razorback is the key to this matchup in t2, unless the Space Marine has enough resources to instantly get a dread out. The only way to prevent a Hive Tyrant from firing at the razorback is to knock it back with a plasma cannon. Even with buffed assault marines, the Hive Tyrant is durable enough to simply move past them (100% fotm) and keep firing.
Eldar (all heroes):
The Venom Cannon really shuts down falcon and dire avenger plays, simply because (once again) eldar don’t really have a way of preventing the Hive Tyrant from shooting. In 2.4.2 I used the wargear against PhatE’s WSE, who buys falcons quite frequently, and completely changed the dynamics of major engagements because my ranged blob was simply stronger than his. With the shield wargear, the Hive Tyrant also easily counters suppression teams (and shuries are the core of eldar t1 against the hive tyrant).
Now, the major issue with the Venom Cannon is not that its anti-vehicle potential is overperforming (even if I think that it could lose the 100% fotm or lose fotm entirely and get a small range buff). The issue is that the weapon functions as hard AV but also hard AI, so it’s a not really a choice of whether or not to buy it. It completely outshines the crushing claws in a lot of situations, for example. The anti-infantry capabilities of this weapon are way way way too good. Right now there are a lot of complaints (and rightfully so) about how the meta is dominated by anti-all weaponry/units (autocannons, plague marines, psycannons, old zoanthropes, old fire dragons). When anti-all units and weaponry is more effective than specific hard counters, it creates massive balance issues both externally and internally, as there is no need to buy hard counters at all anymore, and the opponent will find anything he can build easily shut down.
My suggestion is to reduce the damage of the Venom Cannon’s AoE. Currently, at distances short/medium/long/distant the damage modifiers are 1/0.5/0.3/0.3 (long/distant appear to be the same value here). I would reduce the modifiers to 0.7/0.35/0.2 and evaluate from there. This would especially solve the problem in the imperial guard matchup, where at the moment this wargear heavily dominates so much that pushing against a Hive Tyrant blob (especially with a brood nest) is exceedingly difficult.
Replay attached, Tex (#4 on the ladder) vs Forestradio (#25 on the ladder)
https://dawnofwar.info/esl/match/16289417
This piece of wargear is overperforming quite heavily at the moment. It does full damage to all targets, can fire on the move with 100% accuracy, and has insane splash damage that causes its normally poor accuracy to infantry to not matter. The Hive Tyrant is also immune to knockdown and suppression, which means that preventing the Venom Cannon from firing is extremely difficult, as not all races have access to stuns or range-reducing abilities, especially not from far away.
The only drawback is that the Hive Tyrant is shitslow.
Specific matchup concerns:
Imperial Guard (all three heroes especially Lord Commissar and Lord General):
This weapon absolutely destroys Guardsmen squads and Catachans. It also completely prevents aggressive chimera play when combined with another source of AV, and isn’t half bad at dealing with ogryns either (full damage to SHI). But ogryns are not the solution either, because the Hive Tyrant is the most likely of the tyranid heroes to field 3 termas against IG, and 3 crippling poisons stops ogryns in their tracks regardless of the buffs they are under (move move move/bionic eye/use your head).
Space Marines (all heroes but especially Techmarine):
Razorback is the key to this matchup in t2, unless the Space Marine has enough resources to instantly get a dread out. The only way to prevent a Hive Tyrant from firing at the razorback is to knock it back with a plasma cannon. Even with buffed assault marines, the Hive Tyrant is durable enough to simply move past them (100% fotm) and keep firing.
Eldar (all heroes):
The Venom Cannon really shuts down falcon and dire avenger plays, simply because (once again) eldar don’t really have a way of preventing the Hive Tyrant from shooting. In 2.4.2 I used the wargear against PhatE’s WSE, who buys falcons quite frequently, and completely changed the dynamics of major engagements because my ranged blob was simply stronger than his. With the shield wargear, the Hive Tyrant also easily counters suppression teams (and shuries are the core of eldar t1 against the hive tyrant).
Now, the major issue with the Venom Cannon is not that its anti-vehicle potential is overperforming (even if I think that it could lose the 100% fotm or lose fotm entirely and get a small range buff). The issue is that the weapon functions as hard AV but also hard AI, so it’s a not really a choice of whether or not to buy it. It completely outshines the crushing claws in a lot of situations, for example. The anti-infantry capabilities of this weapon are way way way too good. Right now there are a lot of complaints (and rightfully so) about how the meta is dominated by anti-all weaponry/units (autocannons, plague marines, psycannons, old zoanthropes, old fire dragons). When anti-all units and weaponry is more effective than specific hard counters, it creates massive balance issues both externally and internally, as there is no need to buy hard counters at all anymore, and the opponent will find anything he can build easily shut down.
My suggestion is to reduce the damage of the Venom Cannon’s AoE. Currently, at distances short/medium/long/distant the damage modifiers are 1/0.5/0.3/0.3 (long/distant appear to be the same value here). I would reduce the modifiers to 0.7/0.35/0.2 and evaluate from there. This would especially solve the problem in the imperial guard matchup, where at the moment this wargear heavily dominates so much that pushing against a Hive Tyrant blob (especially with a brood nest) is exceedingly difficult.
Replay attached, Tex (#4 on the ladder) vs Forestradio (#25 on the ladder)
https://dawnofwar.info/esl/match/16289417