Special Attack On Vehicles And Retreat

Issues dealing with gameplay balance.
Paranoid Kamikaze
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Special Attack On Vehicles And Retreat

Postby Paranoid Kamikaze » Sun 03 Apr, 2016 5:58 am

Would it be possible to make it so it's impossible for units to make special attacks against vehicles or retreating units? Special attacks don't do AV damage and they also don't track so you can't actually hit retreating units with it. In both situations there is absolutely no reason to do a special attack and it is depressing seeing my units doing them in said situations.
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Indrid
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Re: Special Attack On Vehicles And Retreat

Postby Indrid » Sun 03 Apr, 2016 6:03 am

They already shouldn't do it on retreating units. Retreating units are given +50 melee skill in Elite.
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Nurland
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Re: Special Attack On Vehicles And Retreat

Postby Nurland » Sun 03 Apr, 2016 3:42 pm

The melee specials while attacking vehicles is something that should be imho removed.
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Asmon
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Re: Special Attack On Vehicles And Retreat

Postby Asmon » Sun 03 Apr, 2016 5:17 pm

Yeah sometimes the special triggers but is not quick enough to catch the unit before it starts retreating, hence a miss. A frightening solution would be to make every walker special track, since only a few do atm and it feels like an imbalance.

Special against vehicules are quite frustrating, but I thought Cael solved this long ago also by increasing vehicle's MS. And ofc that only works for tanks and alike.
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Ace of Swords
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Re: Special Attack On Vehicles And Retreat

Postby Ace of Swords » Sun 03 Apr, 2016 5:28 pm

Yes pl0x, the less RNG the better.
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Paranoid Kamikaze
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Re: Special Attack On Vehicles And Retreat

Postby Paranoid Kamikaze » Sun 03 Apr, 2016 6:46 pm

Indrid wrote:They already shouldn't do it on retreating units. Retreating units are given +50 melee skill in Elite.


Forgot about that. Guess it's just for vehicles then.
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Codex
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Re: Special Attack On Vehicles And Retreat

Postby Codex » Sun 03 Apr, 2016 8:04 pm

no no this mechanic makes sense because vehicles have no skill in melee amirite :twisted:
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Cyris
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Re: Special Attack On Vehicles And Retreat

Postby Cyris » Mon 04 Apr, 2016 2:59 am

I love the idea of jacking up all non-melee vehicles melee skill to something like 100.
Paranoid Kamikaze
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Re: Special Attack On Vehicles And Retreat

Postby Paranoid Kamikaze » Mon 04 Apr, 2016 9:48 pm

Asmon wrote:Yeah sometimes the special triggers but is not quick enough to catch the unit before it starts retreating, hence a miss. A frightening solution would be to make every walker special track, since only a few do atm and it feels like an imbalance.

Special against vehicules are quite frustrating, but I thought Cael solved this long ago also by increasing vehicle's MS. And ofc that only works for tanks and alike.


Checked the Codex and their melee skill is 50 unless a walker.
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Crewfinity
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Re: Special Attack On Vehicles And Retreat

Postby Crewfinity » Mon 04 Apr, 2016 10:41 pm

Good candidate for a change. With walker melee resistance and tank speed increases, having your heavy melee units proc a special which doesn't track and kills their chase potential is just a slap in the face.

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