Why do Chaos Terminators cost so much to reinforce?
SM Termies: 150 req 25 pow
SM Assault Termies: 150 req 25 pow
Grey Knight Termies: 120 req 25 pow
Paladins: 108 req (weird number huh?) 25 pow
Chaos Termies: 100 req 50 pow
GK Termies and Paladins cost more in the first place, have build time and are a central part of GK so i kinda get it. But SM Termies and Assault Termies cost the same, drop in the same and cost half the power to reinforce while CT have less health, so are more likely to drop models (until you get the lightning claws to make it even, excluding Assault Termies). Why punish a squad for loosing models so hard when they are more likely to loose them?
Also 10 more melee skill on AT...? Is there something CSM Termies are doing that makes it more worth it...? The aura is cool but SM termies get one too. And the autocannon is so rape but you do have to pay for it. I mean an extra 25 power more than any other Terminator variant is a lot. GK Termies can retreat too, surely they should be punished harder for not retreating early enough when they are the only ones that can...?
I feel like I'm missing something here, enlighten me please?




