GK woes vs ?
Posted: Wed 25 Sep, 2013 8:45 am
Hi all,
This could be me being terrible with GK, but I really have trouble in the following matchups with Grey knights.
1. Grey knights vs any race that can get a cheap power melee weapon on their hero, namely FC power sword or PC plague sword.
Why? I feel that the BC really can't pressure their hero that much in t1, interceptors are a no no as they'll just get minced up and bleed you tons of resources, rhino ( cant see why this would be a solution but whatever ) getting a rear armour hit would get annihilated, purgation squad flamers will suppress but they can't really force off a hero per se. strike squads will face the same problem as interceptors.
the only real solution I see is really body-piling their hero with EVERYTHING from the get go. hope you strike squad gets a special off, and just smack them to death while they're on their back. Or maybe focus fire them down with storms and ranged fire, but then asms or something will be tying up your ranged units.
so, solutions?
2. GK vs sentinel spam
I generally get humiliated by any IG player who fields 2-3 sentinels. storms don't feel like a viable solution as they bleed very very quickly. purgations don't have the range in T1 and even with psycannons, they have to stop and shoot which pretty much means any sentinel can waddle out of range before it dies. Interceptors cant really pressure them in t1 due to stomp and vehicles having right of way.
Only solution I saw was double strikes double storms, which worked to some extent in one game where I killed off 2/3 sentinels but by that time I'd already invested something in the order of almost 1500 requisition in T1 (including storm trooper bleed, not including gens), while I was chasing down sents. this allowed my opponent to tech to t2, and deploy 4 LG turrets in my base and blow up my HQ. So I'm pretty much spending 500 req vs a 330 req unit that doesn't bleed that can decap the entire map.
and just going from Indrid's most recent GK vs Chaos games, it feels like they really struggle against any anti-melee hero who can dish out power melee and make mince meat out of their expensive little squads.
so, solutions? (l2p and all that)
This could be me being terrible with GK, but I really have trouble in the following matchups with Grey knights.
1. Grey knights vs any race that can get a cheap power melee weapon on their hero, namely FC power sword or PC plague sword.
Why? I feel that the BC really can't pressure their hero that much in t1, interceptors are a no no as they'll just get minced up and bleed you tons of resources, rhino ( cant see why this would be a solution but whatever ) getting a rear armour hit would get annihilated, purgation squad flamers will suppress but they can't really force off a hero per se. strike squads will face the same problem as interceptors.
the only real solution I see is really body-piling their hero with EVERYTHING from the get go. hope you strike squad gets a special off, and just smack them to death while they're on their back. Or maybe focus fire them down with storms and ranged fire, but then asms or something will be tying up your ranged units.
so, solutions?
2. GK vs sentinel spam
I generally get humiliated by any IG player who fields 2-3 sentinels. storms don't feel like a viable solution as they bleed very very quickly. purgations don't have the range in T1 and even with psycannons, they have to stop and shoot which pretty much means any sentinel can waddle out of range before it dies. Interceptors cant really pressure them in t1 due to stomp and vehicles having right of way.
Only solution I saw was double strikes double storms, which worked to some extent in one game where I killed off 2/3 sentinels but by that time I'd already invested something in the order of almost 1500 requisition in T1 (including storm trooper bleed, not including gens), while I was chasing down sents. this allowed my opponent to tech to t2, and deploy 4 LG turrets in my base and blow up my HQ. So I'm pretty much spending 500 req vs a 330 req unit that doesn't bleed that can decap the entire map.
and just going from Indrid's most recent GK vs Chaos games, it feels like they really struggle against any anti-melee hero who can dish out power melee and make mince meat out of their expensive little squads.
so, solutions? (l2p and all that)