Alright having looked at a previous Theorycrafting thread (viewtopic.php?f=2&t=2378) I am going to simply put a few things out there for our favorite race of BDSM enthusiasts.
Remember if I am going to go any further on DE design I need to have enough people on board...
The Core
The Core of the Dark Eldar according to the lore is as follows.
Hit and Run (particularly with vehicles)
Power through Pain (suggesting either buffs upon inflicting or receiving damage via unit abilities or globals)
Torture (a lot of damage over time abilities and even ordinary attacks rather similar to Plague Marines)
Tough(er) (Dark Eldar according to the lore are tougher and meaner in combat then their psychic brethren so I suggest a 5-15% health increase in comparison to their Eldar unit counterparts)
Psychic Atrophy (according to the lore Dark Eldar are simply stronger (physically) then their cousins because they have abandoned their latent psychic powers, to reflect this they have less active abilities, more passive abilities and have globals more about damage then about control or buffing)
So do we have any takers or are the Dark Eldar going to still have to continue lurking over in Commorragh?
And remember as a subfaction the DE are getting only one hero (unless a modder with extreme ambition and talent comes forward) and that hero is the Archon.
Theorycrafting - Dark Eldar Subfaction...
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The Bad Road

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- Joined: Sun 27 Mar, 2016 12:29 am
Re: Theorycrafting - Dark Eldar Subfaction...
I'd suggest they lurk in Commoragh, theorycrafting factions on forums gets messy because each person has a very different view to how they should work, for example, I disagree that they should be physically stronger and have more passives, because I don't think it would represent them properly and it would also be boring to play.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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