Dullahan wrote:
Lmfao really? That's retarded. Should have made them 5.5 like other Eldar and given them fleet of foot so they'd have to trade damage output for chase potential.
That would kind of defeat the purpose of their design in the first place. Once again, no snare, approach mechanism, etc.
Dullahan wrote:You do realize that tanks have a max speed of 7.25 right? And that they have to accelerate up to that speed, while infantry reach top speed much faster. Acceleration is pretty quick in DoW2, but still. With any sort of movement bonus (Autarch or warlock for example) fire dragons actually outrun tanks and you have the audacity to say that they are useless once tanks hit the field. Fucking hilarious.
Tanks also wreck them on approach. As for their speed, they only just outpace tanks when buffed, and those movement speed bonuses don't tend to last that long. A tank in good health can still easily outpace them and deal with the damage (assuming it doesn't outright kill them for having the audacity to chase it at more than 50% hp) until their speed buff wears off, leaving them trailing behind once again.
Dullahan wrote:I also found the codex. Fire dragon melta guns deal 12.1 DPS versus vehicles, or 48 with a completely vanilla squad. With their ability they gain perfect on the move accuracy and 50% faster rate of fire. They have 180 hp per model which is comparable to warp spiders and certainly not squishy and their exarch has a whopping 350 hp. (They also cost less than warp spiders by a significant amount)
Not squishy...? You can almost wipe a squad of Fire Dragons from full HP, with exarch, in one doombolts volley. Warp Spiders are on of the most fragile T2 onward infantry units in the game, and are super dependent on jumping into cover and out of the line of fire. Dragons on the other hand, are forced to charge head on towards the enemy due to their short range, and suffer greatly as a result. 180 hp is next to nothing, especially when taking bonus damage from so many sources.
And since when is 350 hp a "whopping" amount? It's the same as a level one Tactical Marine model for a squad leader. Not a die last model either, so you're often replacing him every other engagement.
Dullahan wrote:Compared to IG stormtrooper meltas, they have higher range, higher damage, higher rate of fire, more hitpoints, faster movement speed and a similar reinforcement cost. (IG don't reinforce power, but in terms of requistion it's pretty similar.) There's other trade offs, but I want to make a point that these guys are designed to chase down vehicles extremely well while IG are instead meant to ambush them.
Also their cost is absurdly cheap.
360/30, an 85/15 exarch and only 45/3 reinforce. Like maybe with all the cost reductions elite mod has scene that is expensive, but I still remember the days of 440/40 stormboyz and they were perfectly viable. I don't think them fighting other infantry is remotely as unviable as you claim economically. They're cheaper than Banshees, warp spiders or dark reapers to fully upgrade, cheaper to reinforce than the letter two. Even guardians cost 420/30 to fully upgrade, versus fire dragons modest 445/45. (Almost cheaper than vanilla warp spiders, despite dealing more damage and being tougher and having a better damage type)
They dish out slightly less damage than upgraded warp spiders against regular infantry, but have the superior damage type. With their ability they deal out way, way more damage than warp spiders even with upgrades. They're "glass cannons" , except they have by far the biggest cannon in the game and aren't nearly as glassy as other units thanks to heavy infantry and their beefy as fuck exarch.
Their rec cost isn't what's important. It's the power cost. Same deal for Spiders. I don't know how much Eldar you play, but that power bleed from model losses is a big deal, and, if you get too aggressive, can flat out lock you out of teching. You're going to take losses with Dragons. That's how they're designed, very similarly to Banshees. A smart opponent will capitalize on this, assuming they're not just killing them off already to protect their vehicles, and punish you hard for building such an easy target to kill off. Eldar is a hugely power hungry faction, spending a lot on upgrades, rebuying die-first squad leaders, and lacking any kind of rec-dump unit, so Dragons are far from an I-Win button.
And again, since when is being a Tac model equivalent considered "beefy as fuck" in T2?
Dullahan wrote:Like how is this not considered overperforming? I'm not saying it's uncounterable or can't be played around, but they clearly have nearly everything going for them. I think they would fit better into t3 because they have so many benefits over regular infantry at the time they hit the field. They are absurdly good for their cost, they have absurdly good anti-all damage output, they've got great mobility and durability. (As far as Eldar is concerned, they are the tankiest infantry they have.)
Because they are so frail, and have nothing else going for them. No built in sneaky tactics. No Eldar trickery. Just a straight up damage dealing unit. If you want to support them, you need to dump the cost into other wargear and squads to support them in a purely parasitic relationship. Those cheap Fire Dragons aren't so cheap when you have to add on a Warp Spider squad, with upgrades, for a snare.
Dullahan wrote:Literally their only real weakness is that they have 24 (28 when upgraded) range and that they take bonus damage from plasma and power_pvp.
And those are pretty huge weaknesses. Quality over quantity.
Dullahan wrote:I don't see why Eldar wouldn't get these guys every game instead of the more expensive, more specialized units.
I will be blunt, and I apologize for the language, but the reason Eldar don't use them every game is because they suck ass in 4 out of 5 matches. Again, they are only good against aggressive light vehicles or Khorne Dreds. Anything that moves faster than them, or shoots back with relative potency, tends to leave them reeling so long as the opponent doesn't make a micro blunder. Why should I dump the time and added effort into trying a mass-combo Dragon attack when I can just buy Wraithguard or a Falcon to do the same job more efficiently while keeping better support for my army after the target is gone?
I would suggest you try using them for yourself. A lot of what you're suggesting sounds like exaggerations brought on by looking at them from a purely outside perspective. Play against some skilled people, and you'll fine they're not nearly so 1-A as you seem to think they are.