Page 1 of 1
					
				Healing Auras
				Posted: Sun 29 May, 2016 12:31 pm
				by egewithin
				Healing auras of medical bunker, teleport relay beacon and brood nest are super cool for infantry but not good for heores. I can sit my heavly damaged units and heal them back easly, but I can't do that on commanders. I just have to retreat them back to base every time.
base has a small bonus for heroes, why can't other heal auras have that?
			 
			
					
				Re: Healing Auras
				Posted: Sun 29 May, 2016 5:44 pm
				by Nurland
				Bases have a relatively large bonus for heroes 1% -> 2,5%. That is a 150% bonus to heal rate.
Why should they give extra heals to heroes? Do you feel heal auras are underperforming?
			 
			
					
				Re: Healing Auras
				Posted: Sun 29 May, 2016 5:52 pm
				by egewithin
				Nurland wrote:Bases have a relatively large bonus for heroes 1% -> 2,5%. That is a 150% bonus to heal rate.
Why should they give extra heals to heroes? Do you feel heal auras are underperforming?
No no, my only problem is other heal auras. Base aura is totally okay, no problem with that. But other auras are performing very well on infantry but not as good as heroes. heroes are just having the same heal ratio with every infantry model else. They have much more health than any kind of infantry around so they need faster heal, that is why base heal aura has that 150% bonus thing.
I repeat my question; can we have the same bonus on other heal auras like beacon, bunker, Nurgle shrine and stuff?
 
			
					
				Re: Healing Auras
				Posted: Sun 29 May, 2016 5:56 pm
				by Ace of Swords
				It's fine the way it is, foward retreat/soft retreat points shouldn't be too strong to become a must (like in coh2), the fact that you need to sometime pull your hero out is fine.
			 
			
					
				Re: Healing Auras
				Posted: Sun 29 May, 2016 7:10 pm
				by Forestradio
				Equip a wargear on your hero that gives improved health regeneration.  
Problem solved.
			 
			
					
				Re: Healing Auras
				Posted: Mon 30 May, 2016 7:59 pm
				by Codex
				If these things gave improved % regen for commanders, you'd have the fun of trying to force off a CL or HT supported by beacons protecting these beacons from flamers ad infinitum pretty much.
Fun for days.
			 
			
					
				Re: Healing Auras
				Posted: Tue 31 May, 2016 5:46 am
				by Oddnerd
				Forwards bases are strong enough without improving their ability to heal heroes.  This would only make them more easy to abuse.