Why don't Plasma Devastators cost power?
Posted: Fri 17 Jun, 2016 7:47 pm
				
				Hi all,
Why don't plasma devs cost power? Their close equivalent, noise marines, cost power (the upgrade itself doesn't, but the base unit does). It seems like a unit that has anti-all damage should cost some power. I understand that it isn't a hard vehicle counter, but a well-landed plasma shot can still inflict serious damage to a vehicle.
It isn't a glaring balance issue, but from a design perspective I'm not sure what the rationale is for having plasma devs as a separate unit with no power cost, when you could make them an upgrade of the dev squad (reducing their req cost and increasing their power cost).
EDIT - It's been suggested that the lack of power cost was a retail design choice to make up for the fact that SM had no AV setups (no lascannon). With ***chaos rising's addition of the lascannon upgrade, this problem doesnt exist anymore.
			Why don't plasma devs cost power? Their close equivalent, noise marines, cost power (the upgrade itself doesn't, but the base unit does). It seems like a unit that has anti-all damage should cost some power. I understand that it isn't a hard vehicle counter, but a well-landed plasma shot can still inflict serious damage to a vehicle.
It isn't a glaring balance issue, but from a design perspective I'm not sure what the rationale is for having plasma devs as a separate unit with no power cost, when you could make them an upgrade of the dev squad (reducing their req cost and increasing their power cost).
EDIT - It's been suggested that the lack of power cost was a retail design choice to make up for the fact that SM had no AV setups (no lascannon). With ***chaos rising's addition of the lascannon upgrade, this problem doesnt exist anymore.
