Resource exchange rate.
Posted: Tue 28 Jun, 2016 5:00 am
				
				So as some might know I am creating (slowly) a mod. In this mod I have created a few new points. One of them USED to make taking territory near it harder by reducing enemies capping rate. 
However I decided that this was kinda stupid so I decided that instead of just generating red the point can also convert resources into either power or requisition.
My question is what exchange rate should I go by? Because at the moment I have I set like this.
Spend 50 red for 80 requisition. (0.65 to 1)
Spend 50 red for 15 power. (1 to 0.3)
Spend 100 requisition for 15 power. (1 to 0.15)
Each of the above are abilities from this point and they have a cooldown before another exchange can take place and they all have shared cooldowns as well. But I am curious what other people think would be a good idea in terms of trading in resources for another.
P.S. Before people say what about trading for power for requisition, I didn't want to add too much requisition trade because then late game upkeep wouldn't really matter because the player incontrol would constantly trade in for requisition and offset the con of a large army, being high upkeep. But that doesn't mean i don't want people to have large armies. I do which is why I added supply lines, but that's a different discussion.
			However I decided that this was kinda stupid so I decided that instead of just generating red the point can also convert resources into either power or requisition.
My question is what exchange rate should I go by? Because at the moment I have I set like this.
Spend 50 red for 80 requisition. (0.65 to 1)
Spend 50 red for 15 power. (1 to 0.3)
Spend 100 requisition for 15 power. (1 to 0.15)
Each of the above are abilities from this point and they have a cooldown before another exchange can take place and they all have shared cooldowns as well. But I am curious what other people think would be a good idea in terms of trading in resources for another.
P.S. Before people say what about trading for power for requisition, I didn't want to add too much requisition trade because then late game upkeep wouldn't really matter because the player incontrol would constantly trade in for requisition and offset the con of a large army, being high upkeep. But that doesn't mean i don't want people to have large armies. I do which is why I added supply lines, but that's a different discussion.