Veterans...
Posted: Tue 12 Jul, 2016 9:15 pm
I was looking through the Codex when I noticed the Sternguard and Vanguard marine upgrades, that makes me wonder if perhaps a few other units could use "veteran" upgrades. Here is one such veteran, for chaos.
Traitors
Parent unit: Heretics
Upgrade cost and tier: It costs 60 requisition and 20 power to purchase this upgrade at tier 2.
Limit: You can only have one squad of traitors at a time, a traitor squad can only be upgraded from a basic heretic squad with no upgrades.
Statistics: Traitors have the same statistics as normal heretics with no upgrades but a speed of 5.5 and a vision of 6.
Effects: Traitors gain an energy pool of 100 points and have the stealth ability as per scout marines, in addition they have a modified doomblast (with no energy cost) based upon the chaos hero chosen. They lose worship effects and the repair skill, instead gaining the Sabotage skill.
Sacrifice to Khorne: Doomblast now deals 30 flame damage in radius 12 and summons a temporary and uncontrolled bloodletter (this effect replaces suppression).
Sacrifice to Tzeentch: Doomblast now deals 30 plasma damage in addition to suppressing all within a radius 12.
Sacrifice to Nurgle: Doomblast now heals 15 hp to allies within a radius 8 and deals 25 explosive damage to enemies within radius 12 in addition to suppressing them.
Sabotage: The traitors can deploy an improvised anti vehicle explosive with a range of 20 that deals 50 explosive damage and immobilizes the vehicle for five seconds, this explosive has an activation time equal to a melta bomb. Cooldown 60 seconds, energy 50.
Goal: Traitors are a ganker alternative to normal heretics that give chaos a true stealth unit, capable of scouting, dealing with setup teams and helping in vehicle hunting.
So here's a sample, tell me if it should be deployed, modified or cast back into Nurgle's gullet. Come up with your own veteran upgrades (the guard could use a few).
Traitors
Parent unit: Heretics
Upgrade cost and tier: It costs 60 requisition and 20 power to purchase this upgrade at tier 2.
Limit: You can only have one squad of traitors at a time, a traitor squad can only be upgraded from a basic heretic squad with no upgrades.
Statistics: Traitors have the same statistics as normal heretics with no upgrades but a speed of 5.5 and a vision of 6.
Effects: Traitors gain an energy pool of 100 points and have the stealth ability as per scout marines, in addition they have a modified doomblast (with no energy cost) based upon the chaos hero chosen. They lose worship effects and the repair skill, instead gaining the Sabotage skill.
Sacrifice to Khorne: Doomblast now deals 30 flame damage in radius 12 and summons a temporary and uncontrolled bloodletter (this effect replaces suppression).
Sacrifice to Tzeentch: Doomblast now deals 30 plasma damage in addition to suppressing all within a radius 12.
Sacrifice to Nurgle: Doomblast now heals 15 hp to allies within a radius 8 and deals 25 explosive damage to enemies within radius 12 in addition to suppressing them.
Sabotage: The traitors can deploy an improvised anti vehicle explosive with a range of 20 that deals 50 explosive damage and immobilizes the vehicle for five seconds, this explosive has an activation time equal to a melta bomb. Cooldown 60 seconds, energy 50.
Goal: Traitors are a ganker alternative to normal heretics that give chaos a true stealth unit, capable of scouting, dealing with setup teams and helping in vehicle hunting.
So here's a sample, tell me if it should be deployed, modified or cast back into Nurgle's gullet. Come up with your own veteran upgrades (the guard could use a few).
