Why does Battlecry make the FC immune to Knockback?
Posted: Fri 19 Aug, 2016 3:12 am
Hi all,
Title says it all - what is the balance reason for battlecry conferring knockback immunity?
When a FC manages to close the gap with your army (especially once he has his T2 telespammer combo), knockback abilities like a shotgun blast are usually the fastest and most reliable form of crowd control. When I play IG and he teleports into my army with hammer in hand, I can't even count on my catachans to knock him back and buy me a couple seconds. The suppression helps, but its the knockback that would help create that critical distance between him and any of your many infantry models.
Lots of melee heroes would benefit from knockback immunity on demand, what makes the FC special in this case?
Title says it all - what is the balance reason for battlecry conferring knockback immunity?
When a FC manages to close the gap with your army (especially once he has his T2 telespammer combo), knockback abilities like a shotgun blast are usually the fastest and most reliable form of crowd control. When I play IG and he teleports into my army with hammer in hand, I can't even count on my catachans to knock him back and buy me a couple seconds. The suppression helps, but its the knockback that would help create that critical distance between him and any of your many infantry models.
Lots of melee heroes would benefit from knockback immunity on demand, what makes the FC special in this case?