Bunkers
Posted: Mon 22 Aug, 2016 1:07 pm
Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
It sucks when manti with stormeagle oneshots it:(((
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
_4ut_ wrote:TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
I have more interesting question. Why do repair bunker don't repair turret's?
egewithin wrote:_4ut_ wrote:TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
egewithin wrote:_4ut_ wrote:TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
Soberson wrote:egewithin wrote:_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
You can repair tyranid "buildings" with guardsmen
Soberson wrote:egewithin wrote:_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
You can repair tyranid "buildings" with guardsmen
Ace of Swords wrote:Soberson wrote:egewithin wrote:
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
You can repair tyranid "buildings" with guardsmen
The only repairable nid building is the broodnest.
Critical Slayer wrote:Why does this game have such funny repair abilities? I didn't know the upgrades actually boost the bunker's heatlh, I honestly think the time for putting in explosives in bunkers should have a cost decrease or the building time decreased because nobody wastes money on buying explosives unless its situational, resulting in a lot of bunker power play for a good 10-20 minutes.