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Bunkers

Posted: Mon 22 Aug, 2016 1:07 pm
by TE | NoSkill
Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

Re: Bunkers

Posted: Fri 26 Aug, 2016 12:53 pm
by _4ut_
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?

Re: Bunkers

Posted: Fri 26 Aug, 2016 3:15 pm
by egewithin
_4ut_ wrote:
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?

Re: Bunkers

Posted: Fri 26 Aug, 2016 5:45 pm
by _4ut_
egewithin wrote:
_4ut_ wrote:
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


Maybe to.

Re: Bunkers

Posted: Fri 26 Aug, 2016 5:49 pm
by Soberson
egewithin wrote:
_4ut_ wrote:
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen

Re: Bunkers

Posted: Fri 26 Aug, 2016 5:53 pm
by _4ut_
Soberson wrote:
egewithin wrote:
_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen


Not kidding? Really? Awesom. Now I much more want to repair turrets with my bunker.

Re: Bunkers

Posted: Fri 26 Aug, 2016 6:26 pm
by Ace of Swords
Soberson wrote:
egewithin wrote:
_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen


The only repairable nid building is the broodnest.

Re: Bunkers

Posted: Fri 26 Aug, 2016 6:34 pm
by egewithin
Ace of Swords wrote:
Soberson wrote:
egewithin wrote:
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen


The only repairable nid building is the broodnest.


Wait a second, why can't I repair Tyranid generators? I think I did it once, but still not sure.

Re: Bunkers

Posted: Fri 14 Oct, 2016 2:41 am
by Critical Slayer
Why does this game have such funny repair abilities? I didn't know the upgrades actually boost the bunker's heatlh, I honestly think the time for putting in explosives in bunkers should have a cost decrease or the building time decreased because nobody wastes money on buying explosives unless its situational, resulting in a lot of bunker power play for a good 10-20 minutes.

Re: Bunkers

Posted: Fri 14 Oct, 2016 10:23 am
by DandyFrontline
Critical Slayer wrote:Why does this game have such funny repair abilities? I didn't know the upgrades actually boost the bunker's heatlh, I honestly think the time for putting in explosives in bunkers should have a cost decrease or the building time decreased because nobody wastes money on buying explosives unless its situational, resulting in a lot of bunker power play for a good 10-20 minutes.



With explosive you can wipe out any squad in the game who was trying to capture bunker. Can be pretty tricky