My opinion about IG balancing issues
Posted: Mon 31 Oct, 2016 8:21 am
Nerf 3×GM(or gm itself)
Objection. 3 gm means enemy has no sentinel. Which they dont have anti melee skill (stump), no tracking enemy, no distory heavy cover, no make route to crush wall.
No sentinel, mean no tactical advance.
3gm only one superior than 2gm+sentinel are their dmg.
So, 3 gm build already has reasonable risk &disadvantage
Nerf hwt-delete shield itself
Objection.delete itself smut not an option. Shield itself already have been realease retribution(tm). And sergent upgrade changed to shield upgrade (no add member but no pop/upkeep) in early of elite mod. And far later, hwt member incresased from 4 to
6.
with their infantry armor & 6 member, they REALLY vulnurable to Aoe skill.
Of course, at some point, shield upgrade has so many advantage but delete it is...not simple problem. We should think about make example of delete element comparing of vanila game. Ask for u guys. Is it right way? Like many of core Element deformation maybe distory games inside root.
My suggestion: from 6 member to 5 member(as torpid said), delete dmg resistence from shield. Hwt still have kb&sup immune.
Nerf lasturret to stop built early engagement
partical Objection
Make early lasturret=delayed buld power node=delayed make generator=delayed gathering power to tier2 tech up.
And it has '5'power mean ur sentinel will be delayed stomp upgrade.(thier upgrade power cost 15)
But in team game, ur teammate will fill the gap of power activated and its right.
so ill propose increased turret req cost from 150 to 180. This make will be opposite can manage early build turret because contruction slightly delayed.
Nerf leman russ
2 opinion ive seen.
1. delete elite tank crew-but as torpid said, elite tank crew blocking to leman russ 'rush' if modder to this, maybe impact for balance little or even can considering buff
2. delete dmg resistence itself-now i have objection.
Remember how useless leman russ in retribution. They really easily killed by lascannon, tactical marines missile or even leveled up tzeench dread or plague marine.
U can say like this: "these risk has any other race's tank!"
Lets cosider.
Fire prism-no risk for their long long range.
Looted tank-they have self kb skill to enemy which anti setup/av infantry unit.
Predetor/csm predetor-nothing to skill have tank itself . But u consideration these 2 heavy infantry army has lots of nutralized device(=melee unit) set up team/range av weapon unit
Carnifex-
Carnifex-tb:have charging skill, and can make ripper swarm/
Carnifex-bbs:their basic shot supress enemy unit and can make spore mine/
Carnifex-vc:have no skill. But it is in tyranid has many of melee unit can nutralize av unit.
Now, the leman russ (in retribution. because in there no dmg resi)
Has no skill
They have little a bit high hp in inital-but preadtor series&looted tank have hp increased upgrade. So this is a little advantage compare other tank(even only in point of cost) and this is totally nutralized of IG's feature that
lack of melee unit to nutralize av unit/setup team.
Are they have artilary? Yes, but enemy can avoid to move.
And ig artillary is not constant. Compare to melee unit (they can harass unit untill they die or retreat)
(Add, guardman can reparing behind leman russ, but they are not immortal. U can kill guardman to more xp and this already consume to enemy req. u know in late game req will be more important than power...so it is painful)
Now reach to conclusion: ig leman russ have good dmg, and little a bit more healthy. however cause by feature of ig, leman russ can so easily wiped out so cannot be a useful/can main power of imperial guard. And ig have no tier 3 infantry(elite mod is not. But karskin really underperform),and bb is good but too heavy cost so many of ig player want fill the gap lack of early tier 3 timing but leman rus failed.
Still in elite mod, late time ig heavily rely on the leman russ. And this aura can change after bb cost down&karskin will be useful unit. But now it isnt. So i refuse deleted dmg resistence.
And as u know in retribution, guardman repairing rate now in halfed (10hp per second) but elite mod still 20hp per second. I donno modder will be decrease repair rate for follow retri or not. But u consider this too. So, think careful this issue.dont make leman russ to olafed
Nerf lord commisar stubornness
Objection. U can countering to focus fire for him. And without other wargear, commisar with stubborn alone not good in battle.(just take a agro/little a bit dmg. Even equipped power sword, can he critical harm to tier 2 upgraded unit?) If LC heavy investgate on his wargear, he maybe tier 3 later/lack of unit. And still u can focus fire and supressed him. And when u success to kill him... that will be a ur game.
COST:
Power claw(150/50)+((flackjackit(150/35))+stubornness(175/35)=
325/85 (475/120)
look at this. It's not op consider cost. If this should nerf, FC should nerf too.
AND...what i suprised not mentioned nerf stuff.
Lord general sniper rifle-33%range increase to 25%increase.
-need more nerf. Without storm tropper, it seems not an op. But with them, they realy devastating one lane.
Stormtropper cost are not cheap ive known (400 req) but this is nothing to counterable except chaos. Other faction should make armor as soon as possible if u see that build.
Lorde general kb immune armor (i dunno exact wargear name)
Change from kb immune to grant melee resistence aura(maybe 50% to all nearby unit)
Objection. 3 gm means enemy has no sentinel. Which they dont have anti melee skill (stump), no tracking enemy, no distory heavy cover, no make route to crush wall.
No sentinel, mean no tactical advance.
3gm only one superior than 2gm+sentinel are their dmg.
So, 3 gm build already has reasonable risk &disadvantage
Nerf hwt-delete shield itself
Objection.delete itself smut not an option. Shield itself already have been realease retribution(tm). And sergent upgrade changed to shield upgrade (no add member but no pop/upkeep) in early of elite mod. And far later, hwt member incresased from 4 to
6.
with their infantry armor & 6 member, they REALLY vulnurable to Aoe skill.
Of course, at some point, shield upgrade has so many advantage but delete it is...not simple problem. We should think about make example of delete element comparing of vanila game. Ask for u guys. Is it right way? Like many of core Element deformation maybe distory games inside root.
My suggestion: from 6 member to 5 member(as torpid said), delete dmg resistence from shield. Hwt still have kb&sup immune.
Nerf lasturret to stop built early engagement
partical Objection
Make early lasturret=delayed buld power node=delayed make generator=delayed gathering power to tier2 tech up.
And it has '5'power mean ur sentinel will be delayed stomp upgrade.(thier upgrade power cost 15)
But in team game, ur teammate will fill the gap of power activated and its right.
so ill propose increased turret req cost from 150 to 180. This make will be opposite can manage early build turret because contruction slightly delayed.
Nerf leman russ
2 opinion ive seen.
1. delete elite tank crew-but as torpid said, elite tank crew blocking to leman russ 'rush' if modder to this, maybe impact for balance little or even can considering buff
2. delete dmg resistence itself-now i have objection.
Remember how useless leman russ in retribution. They really easily killed by lascannon, tactical marines missile or even leveled up tzeench dread or plague marine.
U can say like this: "these risk has any other race's tank!"
Lets cosider.
Fire prism-no risk for their long long range.
Looted tank-they have self kb skill to enemy which anti setup/av infantry unit.
Predetor/csm predetor-nothing to skill have tank itself . But u consideration these 2 heavy infantry army has lots of nutralized device(=melee unit) set up team/range av weapon unit
Carnifex-
Carnifex-tb:have charging skill, and can make ripper swarm/
Carnifex-bbs:their basic shot supress enemy unit and can make spore mine/
Carnifex-vc:have no skill. But it is in tyranid has many of melee unit can nutralize av unit.
Now, the leman russ (in retribution. because in there no dmg resi)
Has no skill
They have little a bit high hp in inital-but preadtor series&looted tank have hp increased upgrade. So this is a little advantage compare other tank(even only in point of cost) and this is totally nutralized of IG's feature that
lack of melee unit to nutralize av unit/setup team.
Are they have artilary? Yes, but enemy can avoid to move.
And ig artillary is not constant. Compare to melee unit (they can harass unit untill they die or retreat)
(Add, guardman can reparing behind leman russ, but they are not immortal. U can kill guardman to more xp and this already consume to enemy req. u know in late game req will be more important than power...so it is painful)
Now reach to conclusion: ig leman russ have good dmg, and little a bit more healthy. however cause by feature of ig, leman russ can so easily wiped out so cannot be a useful/can main power of imperial guard. And ig have no tier 3 infantry(elite mod is not. But karskin really underperform),and bb is good but too heavy cost so many of ig player want fill the gap lack of early tier 3 timing but leman rus failed.
Still in elite mod, late time ig heavily rely on the leman russ. And this aura can change after bb cost down&karskin will be useful unit. But now it isnt. So i refuse deleted dmg resistence.
And as u know in retribution, guardman repairing rate now in halfed (10hp per second) but elite mod still 20hp per second. I donno modder will be decrease repair rate for follow retri or not. But u consider this too. So, think careful this issue.dont make leman russ to olafed
Nerf lord commisar stubornness
Objection. U can countering to focus fire for him. And without other wargear, commisar with stubborn alone not good in battle.(just take a agro/little a bit dmg. Even equipped power sword, can he critical harm to tier 2 upgraded unit?) If LC heavy investgate on his wargear, he maybe tier 3 later/lack of unit. And still u can focus fire and supressed him. And when u success to kill him... that will be a ur game.
COST:
Power claw(150/50)+((flackjackit(150/35))+stubornness(175/35)=
325/85 (475/120)
look at this. It's not op consider cost. If this should nerf, FC should nerf too.
AND...what i suprised not mentioned nerf stuff.
Lord general sniper rifle-33%range increase to 25%increase.
-need more nerf. Without storm tropper, it seems not an op. But with them, they realy devastating one lane.
Stormtropper cost are not cheap ive known (400 req) but this is nothing to counterable except chaos. Other faction should make armor as soon as possible if u see that build.
Lorde general kb immune armor (i dunno exact wargear name)
Change from kb immune to grant melee resistence aura(maybe 50% to all nearby unit)