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Mek turret
Posted: Fri 11 Oct, 2013 5:24 pm
by Toilailee
Doesn't supress anymore and does less dps than a las turret but costs 4x more power?
Re: Mek turret
Posted: Fri 11 Oct, 2013 5:44 pm
by saltychipmunk
yeah i dont get either maybe there was some op ork build that used them that someone didnt like too much
Re: Mek turret
Posted: Fri 11 Oct, 2013 5:52 pm
by Arbit
It's more like hardly anyone used the mek turret because it was pretty sucky so Cael tried to turn it into something else. The idea is appealing but it sounds like the execution isn't quite there. It's a beta.
I dunno why the mek turret was never buffed to be in line with the PM/TM turrets. The possibility of him teleporting and putting it somewhere totally broken I guess?
Re: Mek turret
Posted: Fri 11 Oct, 2013 5:53 pm
by Ace of Swords
It was fine as it was, since it was also salvageable, and the damage/supression was decent enough.
Re: Mek turret
Posted: Fri 11 Oct, 2013 6:09 pm
by Torpid
It was fine as it was.
Can someone please clear this up for me: Does the mek turret's damage in 2.2.5 change based on proximity?
But yeah, it doesn't work atm, too expensive.
Re: Mek turret
Posted: Fri 11 Oct, 2013 6:22 pm
by Toilailee
I agree, it was fine as it was.

Re: Mek turret
Posted: Fri 11 Oct, 2013 7:44 pm
by Cyris
I am looking forward to trying it, though the theorycraft does feel off. All I can easily see is 10 less power for losing suppression, and that sounds like a bad trade. The damage numbers are too obscure for me; just how much did this increase it by? Does it do more or less then a IG turret now and at what ranges?
I like the theory, I want to see this work out. I will be building it next time I'm Mek.
Re: Mek turret
Posted: Fri 11 Oct, 2013 11:12 pm
by Caeltos
Just trying stuff out.

Re: Mek turret
Posted: Sat 12 Oct, 2013 2:23 am
by crazyman64335
Caeltos wrote:Just trying stuff out.

try this out
NERF APO

Re: Mek turret
Posted: Sat 12 Oct, 2013 8:33 pm
by Broodwich
It was pretty retarded when you put a deffgun on mek as well. With teleporting suppression he is still the cheesiest commander out there
Re: Mek turret
Posted: Sun 13 Oct, 2013 4:17 am
by Codex
To be fair does the Mek need more access to suppression in T1? I think something along these lines is fine, would make it far cheaper on power though.
Re: Mek turret
Posted: Sun 13 Oct, 2013 10:19 am
by Lulgrim
ATM it still retains the damage falloff/increase over range so it's kind of weak at long distance and might suddenly surprise-rape stuff that gets closer;
distont/long - 33.75 dps
medium - 180 dps
short - 393.75 dps
Re: Mek turret
Posted: Sun 13 Oct, 2013 10:43 am
by Torpid
That's so weird. It should probably just do straight dps like a las-turret?
Re: Mek turret
Posted: Sun 13 Oct, 2013 2:09 pm
by Ace of Swords
short - 393.75 dps
Holy shit that's alot of damage
Re: Mek turret
Posted: Mon 14 Oct, 2013 1:28 am
by Nuclear Arbitor
ork setups have always been like that. they had the lowest damage at range and by far the highest up close. close isn't a very big slice of pie though, which is the issue.
Re: Mek turret
Posted: Mon 14 Oct, 2013 3:37 am
by Dark Riku
Nuclear Arbitor wrote:ork setups have always been like that. they had the lowest damage at range and by far the highest up close. close isn't a very big slice of pie though, which is the issue.
Cloak right on top of vp, wait, profit.
Re: Mek turret
Posted: Mon 14 Oct, 2013 8:34 am
by Lost Son of Nikhel
Lulgrim wrote:ATM it still retains the damage falloff/increase over range so it's kind of weak at long distance and might suddenly surprise-rape stuff that gets closer;
distont/long - 33.75 dps
medium - 180 dps
short - 393.75 dps
Maybe should have a higher dps at long range and lower in short range? Since it can't suppress or infiltrate such high dps at short range it's a waste.
Re: Mek turret
Posted: Mon 14 Oct, 2013 10:33 am
by Nuclear Arbitor
Dark Riku wrote:Nuclear Arbitor wrote:ork setups have always been like that. they had the lowest damage at range and by far the highest up close. close isn't a very big slice of pie though, which is the issue.
Cloak right on top of vp, wait, profit.
yeah. last time people had this conversation though the general response was that it's hard to setup a situation like that and it's very situational.
Re: Mek turret
Posted: Wed 29 Jan, 2014 6:07 am
by Arbit
OK these things are still terrible right?