Tyranoform addition

Issues dealing with gameplay balance.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Tyranoform addition

Postby Dark Riku » Sat 12 Oct, 2013 6:53 pm

I find it kinda sad you can simply walk over the spires after it has been called down.

What do you guys think of these things becoming uncrushable after X seconds after being called down? Not all of them necessary but let's say 3 opposite ones or even chosen by the Tyranid player. Another path to take could be to make them upgradable to be uncrushable for ~20~ red? Or something in those lines.

This will allow the Tyranid player to benefit a little longer from these things if he wishes to invest in them after being called down.
If this is technically possible of course.

Thoughts?
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: Tyranoform addition

Postby Ace of Swords » Sat 12 Oct, 2013 7:00 pm

They could be uncrushable by default, instead the infestations towers should be crushable by transports/dreds.
Image
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: Tyranoform addition

Postby Lulgrim » Sat 12 Oct, 2013 9:34 pm

I've long thought they should probably not crush. In T3 you tend to have stuff that crushes your own towers and the nuke itself is a bit meh.
saltychipmunk
Level 4
Posts: 787
Joined: Thu 01 Aug, 2013 3:22 pm

Re: Tyranoform addition

Postby saltychipmunk » Mon 14 Oct, 2013 2:24 pm

yeah make them uncrushable period , its not like it is particularly difficult to just shoot them any way.
User avatar
Toilailee
Champion
Posts: 919
Joined: Tue 12 Mar, 2013 8:26 pm

Re: Tyranoform addition

Postby Toilailee » Mon 14 Oct, 2013 2:37 pm

Just make them uncrushable.
Swift I: You're not a nerd, you're just a very gifted social spastic
SirSid
Level 2
Posts: 111
Joined: Sun 11 Aug, 2013 6:39 pm

Re: Tyranoform addition

Postby SirSid » Tue 15 Oct, 2013 6:56 am

I agree i think they should be uncrushable

Also ill take it 1 step further and say u should be abel to place the small spires whare u want within the radious of the tranaformation. This could be used to creat choke points / or to hit retreating tanks
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Tyranoform addition

Postby Nuclear Arbitor » Wed 16 Oct, 2013 2:09 am

given that it spawns 6 tower other than the main one i think the number would have to be reduced. or maybe the damage. with the stats that it has now you could do 1350 explosive damage in one spot or make a wall 7 towers long... the latter is assuming they wouldn't destroy each other.

something else to look at, if it hasn't been change already, would be damage equalization on the towers. 4 of them apparently do 300 and the other 3 do 50...

would certainly make it a more interesting global though.
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: Tyranoform addition

Postby Lulgrim » Wed 16 Oct, 2013 5:03 am

Hmm multi-target Tyranoform sounds interesting.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Tyranoform addition

Postby Dark Riku » Wed 16 Oct, 2013 9:07 am

Sounds a little too good for the disruption it does and how every tower instakills structures.
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: Tyranoform addition

Postby Ace of Swords » Wed 16 Oct, 2013 12:34 pm

Dark Riku wrote:Sounds a little too good for the disruption it does and how every tower instakills structures.

I would be more worried about the fact that if you could manually place the towers you could simply entrap ALL vehicles in a cage with it, it would be op.
Image
User avatar
Torpid
Moderator
Posts: 3538
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: Tyranoform addition

Postby Torpid » Wed 16 Oct, 2013 2:34 pm

well considering the towers don't come up simultaneously I highly doubt that would ever happen unless your opponent was microing his vehicle at all...
Lets make Ordo Malleus great again!
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: Tyranoform addition

Postby Ace of Swords » Wed 16 Oct, 2013 2:43 pm

That Torpid Gamer wrote:well considering the towers don't come up simultaneously I highly doubt that would ever happen unless your opponent was microing his vehicle at all...


place the first 2 behind, place the other 2 infront of it and 1 on the side + 1 capillary on the other side, tell me how a lr or bb is going to dodge that.
Image
User avatar
Torpid
Moderator
Posts: 3538
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: Tyranoform addition

Postby Torpid » Wed 16 Oct, 2013 2:49 pm

By driving to the side instantly, or it could just shoot them, or the army could just shoot them since they have very little health. Not like Tyranids have mega strong on-the-spot AV anyway, if you know what I mean - manticores/wraithguard/plasma devs/eldritch/cyclone missle launcher.

Still, I don't like the idea of choosing where to place the towers; I'm just playing devil's advocate. I would prefer it for the pattern of the current nuke to be randomised.
Lets make Ordo Malleus great again!
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Tyranoform addition

Postby Dark Riku » Wed 16 Oct, 2013 2:57 pm

That Torpid Gamer wrote:Not like Tyranids have mega strong on-the-spot AV anyway, if you know what I mean - manticores/wraithguard/plasma devs/eldritch/cyclone missle launcher.
They have strong enough "on the spot AV". Just take a look at all their squads.
Like warriors doing heavy melee in T2 and the zoa having a snare on an ability
with a cooldown as long as the snare lasts..., not to mention the cheap venom brood that can also give you ranged synapse after a small price.

That Torpid Gamer wrote:I would prefer it for the pattern of the current nuke to be randomised.
Non of the nukes are random, they all have a fixed pattern.
This game doesn't need more randomness.
Last edited by Dark Riku on Wed 16 Oct, 2013 3:34 pm, edited 5 times in total.
User avatar
sk4zi
Level 3
Posts: 277
Joined: Mon 08 Apr, 2013 11:29 am

Re: Tyranoform addition

Postby sk4zi » Wed 16 Oct, 2013 3:00 pm

actually i would like to be able to put a direction for it (also for Rocks) to rotate the nuke

so it would not allways be the same where the second spike comes up.
User avatar
Torpid
Moderator
Posts: 3538
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: Tyranoform addition

Postby Torpid » Wed 16 Oct, 2013 3:24 pm

Dark Riku wrote:
That Torpid Gamer wrote:I would prefer it for the pattern of the current nuke to be randomised.
Non of the nukes are random, they all have a fixed pattern.
This game doesn't need more randomness.


Are you sure? Isn't that what makes people generally deem the tyranid nuke to be UP? The fact that is so slow and the pattern so simple? I hardly think randomising it would be that bad.
Lets make Ordo Malleus great again!
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Tyranoform addition

Postby Orkfaeller » Wed 16 Oct, 2013 7:56 pm

Rocks have a pattern? Allways looked pretty random to me.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Tyranoform addition

Postby Dark Riku » Wed 16 Oct, 2013 8:06 pm

Orkfaeller wrote:Rocks have a pattern? Allways looked pretty random to me.

Yes every nuke has its own pattern.
saltychipmunk
Level 4
Posts: 787
Joined: Thu 01 Aug, 2013 3:22 pm

Re: Tyranoform addition

Postby saltychipmunk » Wed 16 Oct, 2013 8:10 pm

no to randomization , the only saving grace to tyranoformation is that you can at least aim the center spire and nuke select units with it
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Tyranoform addition

Postby Nuclear Arbitor » Wed 16 Oct, 2013 8:59 pm

see roks: UPPER LEFT, UPPER LEFT.

same thin with tyranoform, unless you think you can actually dodge all the spikes.

Return to “Balance Discussion”



Who is online

Users browsing this forum: No registered users and 0 guests