Detailed 2.6.1 Hold Fire Setup (Current as of 2/10/17)
Posted: Sat 11 Feb, 2017 4:08 am
So, I forgot that I said I would give a complete list on Hold Fire stuff during the showcase stream, so here it is! Please keep in mind that the exact setup for Hold Fire is still not set in stone, so this is simply what it is set to now.
The criteria used on which units to add hold fire to is that the unit must satisfy one of the following conditions:
1) The unit must have a high damage, low rate of fire weapon.
2) The unit must be able to target a specific target while in motion in order to be fully effective.
3) The unit fires projectile type weapons.
(GLs excluded in these cases for now)
Hold Fire hotkeys have been re-binded on the following units:
Chaos Havocs - from R to Q
Chaos Predator - from R to Q
Land Raider Phobos - from R to E
Guardian Weapon Team - from R to Q, then to W when Brightlance is purchased
Fire Prism - from R to W
Heavy Weapon squad - from R to Q
Leman Russ - from R to Q
Baneblade - from R to W
Devastator - from R to W, then to Q when Lascannon is purchased
Plasma Devastator - from R to Q
Whirlwind - from R to W
Predator - from R to Q
Lootas- from R to E
Weirdboy - from R to Y
Looted Tank - from R to W
Venom Boord - from R to Q
Zoanthrope - from R to E
Carnifex - from R to W when Venom Cannon and Barbed Strangler is purchased
Hold Fire hotkeys have been added to the following units:
Chaos Raptors - set to E when Meltaguns are purchased
Noise Marines - set to Q when Blastmaster is purchased
Chaos Dreadnought - set to Q, then to W when Mark of Tzeentch is purchased
Plague Marines - set to Q
Chaos Terminators - set to W when Autocannon is purchased
Fire Dragons - set to W
Autarch - set to R when Fusion Gun is purchased
Wraithguard - set to W
Wraithlord - set to W
Falcon - set to E
D-Cannon - set to W
Vindicare Assassin - set to E
Rhino - set to E
Grey Knight Dreadnought - set to Q when Plasma Cannon is purchased
Sentinel - set to E when Missile Launcher is purchased.
Storm Troopers - set to E when Anti-Armor Kit is purchased
Techmaine - set to E when Meltagun is purchased
Scout Squad - set to R when Sniper Rifle is purchased
Tactical Marine Squad - set to E when Missile Launcher is purchased
Sternguard - set to Y
Dreadnought - set to Q when Multimelta is purchased
Mekboy - set to Y when the Deffgun and Beemy Deffgun is purchased
Tankbustas - set to E
Flash Gitz - set to W
Battlewagon - set to T
Hive Tyrant - set to Q when the Venom Cannon is purchased
Warrior Brood - set to Q when Barbed Strangler is purchased
Neurothrope - set to T
The criteria used on which units to add hold fire to is that the unit must satisfy one of the following conditions:
1) The unit must have a high damage, low rate of fire weapon.
2) The unit must be able to target a specific target while in motion in order to be fully effective.
3) The unit fires projectile type weapons.
(GLs excluded in these cases for now)
Hold Fire hotkeys have been re-binded on the following units:
Chaos Havocs - from R to Q
Chaos Predator - from R to Q
Land Raider Phobos - from R to E
Guardian Weapon Team - from R to Q, then to W when Brightlance is purchased
Fire Prism - from R to W
Heavy Weapon squad - from R to Q
Leman Russ - from R to Q
Baneblade - from R to W
Devastator - from R to W, then to Q when Lascannon is purchased
Plasma Devastator - from R to Q
Whirlwind - from R to W
Predator - from R to Q
Lootas- from R to E
Weirdboy - from R to Y
Looted Tank - from R to W
Venom Boord - from R to Q
Zoanthrope - from R to E
Carnifex - from R to W when Venom Cannon and Barbed Strangler is purchased
Hold Fire hotkeys have been added to the following units:
Chaos Raptors - set to E when Meltaguns are purchased
Noise Marines - set to Q when Blastmaster is purchased
Chaos Dreadnought - set to Q, then to W when Mark of Tzeentch is purchased
Plague Marines - set to Q
Chaos Terminators - set to W when Autocannon is purchased
Fire Dragons - set to W
Autarch - set to R when Fusion Gun is purchased
Wraithguard - set to W
Wraithlord - set to W
Falcon - set to E
D-Cannon - set to W
Vindicare Assassin - set to E
Rhino - set to E
Grey Knight Dreadnought - set to Q when Plasma Cannon is purchased
Sentinel - set to E when Missile Launcher is purchased.
Storm Troopers - set to E when Anti-Armor Kit is purchased
Techmaine - set to E when Meltagun is purchased
Scout Squad - set to R when Sniper Rifle is purchased
Tactical Marine Squad - set to E when Missile Launcher is purchased
Sternguard - set to Y
Dreadnought - set to Q when Multimelta is purchased
Mekboy - set to Y when the Deffgun and Beemy Deffgun is purchased
Tankbustas - set to E
Flash Gitz - set to W
Battlewagon - set to T
Hive Tyrant - set to Q when the Venom Cannon is purchased
Warrior Brood - set to Q when Barbed Strangler is purchased
Neurothrope - set to T