Heavy Armor Factions are OP?
Posted: Wed 15 Mar, 2017 10:34 am
I need help from people in this forum for detailed arguments and data from actual game file. I will translate the results from here and post there. Your help will be greatly appreciated. Especially, those who have experience in both vanilla retri and elite mod to compare those two will be of great help.
Main Argument - SM, Chaos (Heavy Armor) is overpowered against Horde Army in Elite Mod compared to Retribution
Clarification 1 - They don’t say whether it is team game or 1 v 1. Since Elite Mod is primarily focused on balancing 1 v 1, I think we should rebut these points on 1 v 1 term.
Clarification 2 - It is not stated what they meant by Horde Army. Thus, I am assuming they meant every other faction except SM and Chaos.
Argument in detail
- Heavy Armor factions aka SM, Chaos are designed in a way that if they lose basic units, they cannot recover from those losses as reflected in their high reinforcement, upkeep, purchase cost. As a trade off, their units have much better specs overall and other factions are vise versa.
- They claim that this trade off system was broken by Elite Mod in favor of SM and Chaos.
Reason 1 - Overall upkeep has been lowered
-> Heavy Armor factions can accumulate resources just as well as other factions -> Heavy Armor factions can unfairly overcome their weakness which was supposed to be that they cannot do war of attrition because of upkeep, reinforce cost, purchase cost because they can have nearly equal amount of resources as horde army due to the lowered upkeep.
Clarification - They do not say in detail exactly how overall upkeep has been lowered. It is also not clear whether they meant elite has lowered upkeep of every single unit that exist in game or that elite lowered upkeep ratio per population.
Reason 2 - Retreat damage resistance was lowered in Elite
-> Units die more frequently during retreat -> Heavy Armor factions do not lose their models so easily even after nurf -> Other faction models die more often and loses resource advantage over heavy armor factions since they have to reinforce more often in elite
Reason 3 - Elite armies received ways to recover their losses in case of both squad wipes and heavy model losses while still retaining their advantage that their squads do not wipe so often
Example 1 - Both versions of SM Drop Pods one of which gives a tac squad and the other one that auto reinforce on land
Example 2 - Addition of Chaos Terminators
- Through these means, SM and Chaos can recover their losses
Clarification 1 - Do not say exactly how these means help recover their losses. My guess is that in case of SM, you summon terminator squad and then use drop pod to replace tac squad that was wiped and then use these guys to buy time to get more resources. They think this is possible due to lowered upkeep. Also getting heavy losses in T2 and recover using hero drop pod version is my guess of what the meant to say.
Clarification 2 - In case of Chaos, I think they meant that in Retribution Chaos is screwed if the player loses basic units like tics, Chaos Space Marines and so on of T1 units but in elite mod one can summon terminator to fill in the gap and try to recover using lowered upkeep in elite in late game.
Reason 4 - Purchase cost of some heavy armor faction units were lowered
Reason 5 - Unit xp costs were tweaked so that Heavy Armor faction units are level 3 or 4 by late game while other factions cannot level up that much.
Clarification - Do not say how it was tweaked.
Reason 6 - Skills and equipments that are deadly against horde army factions were unfairly buffed.
Example - Flamers, Apo and PC nades, SM Dev vengeance round skill.
- These things are way too cheap and cost efficient for T1 skills
Reason 7 - Nidz, Orks cannot fight a ranged battle without spending power for their ranged units while SM, Chaos can. SM and Chaos can do whatever they want with remaining power after producing Tac, CSM and Orks, Nidz must passively counter what SM, Chaos brings while struggling with power shortage. This is unfair because upgrades for Orks, Nidz basic units are absolutely necessary.
Conclusion 1 - Horde Army factions with lowered upkeep also have more resources but Heavy Armor factions can push through with their higher specs units by producing more units
-> This was not possible in retri due to upkeep but now in elite it is possible to produce more units for heavy armor factions which is unfair
Conclusion 2 - Due to above reasons. Heavy Armor factions can unfairly recover their model losses and wipes. This results in break of faction designs because now SM and Chaos turn tables over even after suffering squad wipes or heavy model losses.
Main Argument - SM, Chaos (Heavy Armor) is overpowered against Horde Army in Elite Mod compared to Retribution
Clarification 1 - They don’t say whether it is team game or 1 v 1. Since Elite Mod is primarily focused on balancing 1 v 1, I think we should rebut these points on 1 v 1 term.
Clarification 2 - It is not stated what they meant by Horde Army. Thus, I am assuming they meant every other faction except SM and Chaos.
Argument in detail
- Heavy Armor factions aka SM, Chaos are designed in a way that if they lose basic units, they cannot recover from those losses as reflected in their high reinforcement, upkeep, purchase cost. As a trade off, their units have much better specs overall and other factions are vise versa.
- They claim that this trade off system was broken by Elite Mod in favor of SM and Chaos.
Reason 1 - Overall upkeep has been lowered
-> Heavy Armor factions can accumulate resources just as well as other factions -> Heavy Armor factions can unfairly overcome their weakness which was supposed to be that they cannot do war of attrition because of upkeep, reinforce cost, purchase cost because they can have nearly equal amount of resources as horde army due to the lowered upkeep.
Clarification - They do not say in detail exactly how overall upkeep has been lowered. It is also not clear whether they meant elite has lowered upkeep of every single unit that exist in game or that elite lowered upkeep ratio per population.
Reason 2 - Retreat damage resistance was lowered in Elite
-> Units die more frequently during retreat -> Heavy Armor factions do not lose their models so easily even after nurf -> Other faction models die more often and loses resource advantage over heavy armor factions since they have to reinforce more often in elite
Reason 3 - Elite armies received ways to recover their losses in case of both squad wipes and heavy model losses while still retaining their advantage that their squads do not wipe so often
Example 1 - Both versions of SM Drop Pods one of which gives a tac squad and the other one that auto reinforce on land
Example 2 - Addition of Chaos Terminators
- Through these means, SM and Chaos can recover their losses
Clarification 1 - Do not say exactly how these means help recover their losses. My guess is that in case of SM, you summon terminator squad and then use drop pod to replace tac squad that was wiped and then use these guys to buy time to get more resources. They think this is possible due to lowered upkeep. Also getting heavy losses in T2 and recover using hero drop pod version is my guess of what the meant to say.
Clarification 2 - In case of Chaos, I think they meant that in Retribution Chaos is screwed if the player loses basic units like tics, Chaos Space Marines and so on of T1 units but in elite mod one can summon terminator to fill in the gap and try to recover using lowered upkeep in elite in late game.
Reason 4 - Purchase cost of some heavy armor faction units were lowered
Reason 5 - Unit xp costs were tweaked so that Heavy Armor faction units are level 3 or 4 by late game while other factions cannot level up that much.
Clarification - Do not say how it was tweaked.
Reason 6 - Skills and equipments that are deadly against horde army factions were unfairly buffed.
Example - Flamers, Apo and PC nades, SM Dev vengeance round skill.
- These things are way too cheap and cost efficient for T1 skills
Reason 7 - Nidz, Orks cannot fight a ranged battle without spending power for their ranged units while SM, Chaos can. SM and Chaos can do whatever they want with remaining power after producing Tac, CSM and Orks, Nidz must passively counter what SM, Chaos brings while struggling with power shortage. This is unfair because upgrades for Orks, Nidz basic units are absolutely necessary.
Conclusion 1 - Horde Army factions with lowered upkeep also have more resources but Heavy Armor factions can push through with their higher specs units by producing more units
-> This was not possible in retri due to upkeep but now in elite it is possible to produce more units for heavy armor factions which is unfair
Conclusion 2 - Due to above reasons. Heavy Armor factions can unfairly recover their model losses and wipes. This results in break of faction designs because now SM and Chaos turn tables over even after suffering squad wipes or heavy model losses.
