Reinforce allys from Swarmlord

Issues dealing with gameplay balance.
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sk4zi
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Reinforce allys from Swarmlord

Postby sk4zi » Mon 21 Oct, 2013 2:53 pm

Yesterday i had a Game vs Tyra + Grey Knights where Paladins were reinforced at the Swarmlords Aura.. (ofc in addition to all the other nid stuff reinforcing from it)

this is really over the Top i think.

plz remember that you cant even reinforce Terminators on every "platform"

having a Swarmlord and reinforcing paladins who reinforce even for that low really turns out in an unkillable blob.

may you can make it reonforces only Tyranides?
or at least like a Razorback and stuff, which cant reinforce Terms also.
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Dark Riku
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Re: Reinforce allys from Swarmlord

Postby Dark Riku » Mon 21 Oct, 2013 3:06 pm

Are you sure they weren't reinforcing from somewhere else?
Because the SL can only reinforces Tyranids.
If they were please provide the replay since that is a bug then.

The razorback can reinforce Terminators. I don't see why it shouldn't be able to reinforce them. All transports can reinforce everything.
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Orkfaeller
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Re: Reinforce allys from Swarmlord

Postby Orkfaeller » Mon 21 Oct, 2013 3:11 pm

Since Terminators cant reinforce at drop pods, does anyone know if thats a fluff mechanic or a balancing one?
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Lost Son of Nikhel
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Re: Reinforce allys from Swarmlord

Postby Lost Son of Nikhel » Mon 21 Oct, 2013 3:11 pm

IMHO Swarmlord shouldn't even have the reinforce ability.
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sk4zi
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Re: Reinforce allys from Swarmlord

Postby sk4zi » Mon 21 Oct, 2013 3:20 pm

Dark Riku wrote:Are you sure they weren't reinforcing from somewhere else?
Because the SL can only reinforces Tyranids.
If they were please provide the replay since that is a bug then.

The razorback can reinforce Terminators. I don't see why it shouldn't be able to reinforce them. All transports can reinforce everything.


yes im quite sure. we talked about after the game coz the tyra player himself was suprised by it.
if this is wrong, i just dont know what else it could have been.
maybe the Ravener?

a razorback can?
is this an elite change? im sure this was not allways possible.

i allways thougt there is 2 reinforce plattforms, or even 3: those which work only for yourself, thos which work for everything and -one and thos which dont allow terms to reinforce.

but if its a bug, its odd but not that issue. we are in a beta :D

im also not happy about that reinforcing of The SL but i dont want lean too much out of the window.
there are many ways to reinforce, i personally cant decide if this is too stron becaus i dont play nids at all

only reinforced GK terms was really too hard to counter.
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Dark Riku
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Re: Reinforce allys from Swarmlord

Postby Dark Riku » Mon 21 Oct, 2013 4:08 pm

Orkfaeller wrote:Since Terminators cant reinforce at drop pods, does anyone know if thats a fluff mechanic or a balancing one?
Balance. Space Wolfs for example don't use teleporters on their terminator armors, they come in by drop pod instead.

sk4zi wrote:a razorback can?
is this an elite change? im sure this was not allways possible.
As long as I can remember it has been this way. It's just a very rare sight to see a RB alive and kicking in T3 while your terms are taking losses on the field and manage to reinforce from it.
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Re: Reinforce allys from Swarmlord

Postby Torpid » Mon 21 Oct, 2013 4:23 pm

To be fair I think it's fine as it is, the swarmlord himself is kited by tanks (at least the VC fex can hold it's ground) and doesn't do the AOE terror that a barbed strangler does, not to mention he is far far easier to counter despite his abilities than a TB fex since the fex has both rippers and charge to deal with ranged AV and will solo all walkers/heavy melee squads (bar nobs) easily.
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Re: Reinforce allys from Swarmlord

Postby Ace of Swords » Mon 21 Oct, 2013 4:33 pm

Endless swarm or mobile reinforce points for nids, either one needs to go.
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Re: Reinforce allys from Swarmlord

Postby Bahamut » Mon 21 Oct, 2013 5:06 pm

Dark Riku wrote:Are you sure they weren't reinforcing from somewhere else?
Because the SL can only reinforces Tyranids.


Yeah, both swarmlord and brood nest are full reinforce beacons (will reinforce all allies and all units) since retail. The brood nest one seems weird for sure, since it specifically says tyranids, tho the swarmlord is OK i'd say. I don't really see why clown cars and land raiders can and SL can't. If it's a fluff thingy just changing the name to Tervigon would fix it

Dunno why is that a problem all of the sudden. Why not just address the real problem and remove the unnecessary t3 warrior sarges instead? rather than just shouting nerfs to everything else
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Lost Son of Nikhel
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Re: Reinforce allys from Swarmlord

Postby Lost Son of Nikhel » Mon 21 Oct, 2013 9:06 pm

Bahamut wrote:[Yeah, both swarmlord and brood nest are full reinforce beacons (will reinforce all allies and all units) since retail. The brood nest one seems weird for sure, since it specifically says tyranids, tho the swarmlord is OK i'd say. I don't really see why clown cars and land raiders can and SL can't. If it's a fluff thingy just changing the name to Tervigon would fix it

Dunno why is that a problem all of the sudden. Why not just address the real problem and remove the unnecessary t3 warrior sarges instead? rather than just shouting nerfs to everything else

Cof Cof Land Raider Phobos cof cof cof
Clown Cars are T2 units very weak to any hard AV, not mention if they receive a rear armour hit. Land Raiders are defensive units, slow as fuck and his size makes any AOE impact on them yes or yes and with some path problems due his big size.

Swarm Lord is an offensive unit, with a basic and a speed synapse aura which affects even Carnifexes, with good melee damage, as much health as a Land Raider Phobos, with 5.5 base speed, an autoheal and an awesome melee damage type + knockback ability. With all this things the Swarmlord worth his cost, but also have the reinforce aura.

In retail this unit could be OK, but in Elite, with all the changes made to Tyrannids, not.
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Toilailee
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Re: Reinforce allys from Swarmlord

Postby Toilailee » Mon 21 Oct, 2013 9:32 pm

All reinforce points can reinfoce all allied infantry.

Termies might be an exceptiont to the rule tho, haven't rly paid enough attention to them.
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Re: Reinforce allys from Swarmlord

Postby Vapor » Mon 21 Oct, 2013 9:50 pm

Toilailee wrote:All reinforce points can reinfoce all allied infantry.

Termies might be an exceptiont to the rule tho, haven't rly paid enough attention to them.


Do pheromones work on allies too? Might have to pick up the LA then... Hmmm...
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Re: Reinforce allys from Swarmlord

Postby Bahamut » Mon 21 Oct, 2013 9:53 pm

If swarmlord had no reinforce aura. Why would you ever pick a swarmlord over a TB fex? both cost the exact same amount of resources.. 800/200 damn expensive.

SL got a useless basic synapse, since it can't level and you should have warriors or a HT around for basic synapse anyway. Speed synapse is nice, but not the reason why you get a SL

SL got 2k hp, vehicle armor, 90 melee heavy dps and 40% melee dmg resistance and a awesome life drain to keep him alive

TB fex has 1875 (up to 2322) hp plus 20-31 both ranged and melee dmg resistance, 100 melee heavy dps and splash, the ability to level (meaning he gets up to 133 dps), the ability to spawn reapers to tie up the stuff you dont wanna see shooting and the very best charge ability in the game


Also sk4zi is talking about a 2v2 scenario where a nid had a SL and a GK had termies. What if the GK had a LRC and nids had a TB or BS fex? wouldnt that have been as hard or even harder to fight?.

2v2 has room for some derpy strong combos. Avatar aura + swift movement on Nobz for instance
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Dark Riku
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Re: Reinforce allys from Swarmlord

Postby Dark Riku » Mon 21 Oct, 2013 10:02 pm

After some testing (thx Codex) Sk4zi and Bahamut seem to be correct about the SL.
My apologies, I was mistaking. Rather confusing since the description goes like this:
"Legendary synapse creature. Nearly unstoppable in melee. Emits Basic Synapse and Speed Synapse, and allows nearby Tyranids to reinforce."
Bahamut wrote:Dunno why is that a problem all of the sudden. Why not just address the real problem and remove the unnecessary t3 warrior sarges instead? rather than just shouting nerfs to everything else
^This. Although it does seem a little bit too good that such a mobile monstrous creature can reinforce other aggressive allied units. It might be a good change to only reinforce nearby allied Tyranids but I'm not so sure on this.


Terminators won't reinforce from a pod dropping in. Not sure if they can reinforce after the pod dropped in by paying but I think they are able to and if not they should be.


fv100 wrote:Do pheromones work on allies too? Might have to pick up the LA then... Hmmm...
I believe they do. The description certainly seems to suggest this as well.
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Orkfaeller
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Re: Reinforce allys from Swarmlord

Postby Orkfaeller » Mon 21 Oct, 2013 11:31 pm

Dark Riku wrote:
Terminators won't reinforce from a pod dropping in. Not sure if they can reinforce after the pod dropped in by paying but I think they are able to and if not they should be.

Unless there's a change I dont know about, they cant.

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