IST Fanaticism Proposals - Which, if any, is better?
Posted: Fri 14 Jul, 2017 6:41 am
So atm we have two competing proposals for adjusting Fanaticism. We're butting heads on these so we wanted to get a quick check around the forum to see what you guys say.
Here's what has been mostly agreed upon thus far:
Acolyte leader population cost reduced from 3 to 1.
Acolyte now wields an Eviscerator and Servo Skull instead of a Laspistol and Chainsword.
Acolyte grants the squad a passive 15% damage resistance aura in addition to his 1.25 hp/s regen.
Proposal 1:
This proposal is aimed to make Fanaticism be used as a reflex dodge ability. Ideally, this would be triggered to negate the effect of a grenade or a potent artillery shell.
Fanaticism -
Fanaticism no longer grants suppression resistance and 25% damage resistance.
Fanaticism now grants the squad invulnerability for 2.5 seconds.
Fanaticism energy cost set to 60 and cooldown set to 15 seconds.
Proposal 2:
This proposal aims to make Fanaticism more of a general use ability.
Fanaticism -
Fanaticism no longer grants 90% courage resistance to the squad for its duration.
Fanaticism now grants the squad members immortality for 5 seconds. (still reduces damage by 25%)
5s duration, 20s cooldown, 60 energy.
Do any of these sound good to you guys?
Here's what has been mostly agreed upon thus far:
Acolyte leader population cost reduced from 3 to 1.
Acolyte now wields an Eviscerator and Servo Skull instead of a Laspistol and Chainsword.
Acolyte grants the squad a passive 15% damage resistance aura in addition to his 1.25 hp/s regen.
Proposal 1:
This proposal is aimed to make Fanaticism be used as a reflex dodge ability. Ideally, this would be triggered to negate the effect of a grenade or a potent artillery shell.
Fanaticism -
Fanaticism no longer grants suppression resistance and 25% damage resistance.
Fanaticism now grants the squad invulnerability for 2.5 seconds.
Fanaticism energy cost set to 60 and cooldown set to 15 seconds.
Proposal 2:
This proposal aims to make Fanaticism more of a general use ability.
Fanaticism -
Fanaticism no longer grants 90% courage resistance to the squad for its duration.
Fanaticism now grants the squad members immortality for 5 seconds. (still reduces damage by 25%)
5s duration, 20s cooldown, 60 energy.
Do any of these sound good to you guys?