Price tag question.
Posted: Tue 14 Nov, 2017 6:54 pm
I have a running curiosity with some abilities my stratagems have that i need a price tag for. If you could tell me how much you would pay for the ability would be great.
So before i go further the "abilities" for the stratagems are connected to the listening post that you build on them. However the listening posts slowly takes damage and can't be repaired making it a time based "ability". Now When the listening post is purchased it also deploys 4 generators the "power" the ability. These generators also slowly take damage. When a generator is destroyed it drastically lowers the HP points of the listening post on the Stratagem. Allowing a aware player to limit how long an "ability" is active. Now on the activated "abilities".
Imperial Shrine: The Imperial Shrine's listening post turns it into a victory point for a certain amount of time. Right now the Listening post stay up for 2 minutes with no outside intervention. Right now I have the Price for this at 350 red. Should i increase the price of lower maximum possible duration of the ability?
Automated Foundry: This ability increases your requisition income. It increase a requisition income rate by a multiple of 2. That doesn't mean a fully matured req point give 60 req per minute. Since it is all based of of the base income from a req point. An example being the base income without being matured at all is 10 for a 1v1 req point. So in a 1v1 scenario a req point goes from 10 to 20 on a requisition point that has just be captured, and a fully matured req point goes to 40 from 30. The price I put on this is 125 power. Same duration if left unaffected of 2 minutes.
Communications Array: This ability is quite simple but imo effective. It increases the sight radius of ALL points that the player owns. So req, power, turrets captured, and Victory points all have their sight radius increased by 30. Again lasted for 2 minutes if unaffected and costs 350 req.
Thanks the help.
So before i go further the "abilities" for the stratagems are connected to the listening post that you build on them. However the listening posts slowly takes damage and can't be repaired making it a time based "ability". Now When the listening post is purchased it also deploys 4 generators the "power" the ability. These generators also slowly take damage. When a generator is destroyed it drastically lowers the HP points of the listening post on the Stratagem. Allowing a aware player to limit how long an "ability" is active. Now on the activated "abilities".
Imperial Shrine: The Imperial Shrine's listening post turns it into a victory point for a certain amount of time. Right now the Listening post stay up for 2 minutes with no outside intervention. Right now I have the Price for this at 350 red. Should i increase the price of lower maximum possible duration of the ability?
Automated Foundry: This ability increases your requisition income. It increase a requisition income rate by a multiple of 2. That doesn't mean a fully matured req point give 60 req per minute. Since it is all based of of the base income from a req point. An example being the base income without being matured at all is 10 for a 1v1 req point. So in a 1v1 scenario a req point goes from 10 to 20 on a requisition point that has just be captured, and a fully matured req point goes to 40 from 30. The price I put on this is 125 power. Same duration if left unaffected of 2 minutes.
Communications Array: This ability is quite simple but imo effective. It increases the sight radius of ALL points that the player owns. So req, power, turrets captured, and Victory points all have their sight radius increased by 30. Again lasted for 2 minutes if unaffected and costs 350 req.
Thanks the help.