Explain tyranid options at tier 2 to me
Posted: Wed 27 Dec, 2017 11:14 pm
Hi there,
Ive been playing a bunch of LA (it reminds me of Blademaster in WC3) and have been implementing what seems to be a fairly stock BO:
termagaunt, termagaunt, Power node, generator, warrior brood, toxin sacs & adrenal glands then tech to tier 2.
Ive found this really solid in the early game and can often get some advantage during this phase. I’m less sure at tier 2.
Is the main choice between quick Tyrant Guard or Zoanthrope? Venom Brood / Genestealers seem like more reactive choices against certain specific threats (vehicles, assault marine type units).
IM hoping to get an explanation of what works where and why.
Thanks!
Ive been playing a bunch of LA (it reminds me of Blademaster in WC3) and have been implementing what seems to be a fairly stock BO:
termagaunt, termagaunt, Power node, generator, warrior brood, toxin sacs & adrenal glands then tech to tier 2.
Ive found this really solid in the early game and can often get some advantage during this phase. I’m less sure at tier 2.
Is the main choice between quick Tyrant Guard or Zoanthrope? Venom Brood / Genestealers seem like more reactive choices against certain specific threats (vehicles, assault marine type units).
IM hoping to get an explanation of what works where and why.
Thanks!
but thay do give synapse and can give range synapse to help your termagants and raves but yea keep them around your stuff and pray they can kill vehicles sometimes.