Ramblings of an old Inquisitor...
Posted: Sat 20 Jan, 2018 5:43 am
Alright these are my thoughts on what to do with the Ordo Malleus.
Before going any further do note that all contained within relies upon the assumption that their will be graphic guys to make the new models.
Ordo Malleus reborn
The Hero Issue: One of the major issues with regards to the OM is the possession of only one hero, the consequences of this are two fold. First the relative inflexibility of OM tactics and strategy, the second issue is that the BC simply tries to be everything at once. From what I understand the OM cannot be turned into a proper faction, meaning that we're screwed...unless we get inventive.
A Unique Approach: The OM ideally is a faction that fights like no other and why should this be limited to just the baseline troops? My proposal is simple, the OM starts off with one hero, the Interrogator. The Interrogator possesses a t2 upgrade that transforms her into the Inquisitor and the Inquisitor has a t3 upgrade that transforms him into the Brother Captain.
Each hero comes with a selection of wargear designed specifically for their tier and how it plays for the OM, likewise they each have a set of globals designed for said tier. Each hero transfers the experience they have obtained when they transform (e.g a level 3 interrogator becomes a level 3 Inquisitor).
Tiers of play: Tier 1 will be nothing but the Inquisition and hinges upon the eventual production of Crusaders and either the Taurox (http://wh40k.lexicanum.com/wiki/Taurox) or the Tauros http://wh40k.lexicanum.com/wiki/Tauros vehicles. The units would be Crusaders (melee with suppression immunity & resistance to ranged damage), IST (the general infantry), Operatives (spooks), Vindicare assassin (rebalanced and mildly cheaper) & either the Taurox (a t1 transport that can only haul one squad and has no reinforcement capability, some sort of base weapon along with weapon upgrades) or the Tauros (basically an assault jeep that acts as a raiding/flanking vehicle). Both vehicles would have HI armor ala the sentinel.
Tier 1 forces will all be a bit more powerful then normal, akin to veteran 1 versions of themselves. In exchange however they cannot gain experience, representing ultimately their (semi)disposable nature along side the Purge ability. Purge is an ability that sacrifices a squad for half their resource cost (including all upgrades but not any losses replaced by reinforcements) refunded and boosts the production speed of the next squad you produce by 50%.
Tier 2: Tier 2 is where the OM can call upon the GK, the most powerful (and expensive) space marines available. Their cost is sufficient (both in resources and population) to demand the use of the Purge ability if you want to go a heavy t2. T2 forces are the SS, Purifiers, Purgators, Interceptors (with modification), Razorback & Librarian.
Tier 3: Tier 3 introduces a major strategic quandary to OM players and that is whether or to not to rush towards it at the neglect of t2 in hopes of unleashing terminators and the land raider early. Purge will all but be required to field more then a token unit in t3, making it imperative during a rush not to lose t1 forces (whose ability to to survive the t2 battlefield will be at least mildly compromised if their is any hope of maintaining map control).
Design notes
Interrogator model: IG Inquisitor
Inquisitor model: FC (I am envisioning this to be precise https://vignette.wikia.nocookie.net/war ... 0902062733)
Taurox: Unfortunately this would have to be made entirely from scratch...
Tauros: This one might not however, it would take some work but I believe the ork war trukk is similar enough to be converted into this.
Hero transformation: This is already available in game (the FC's t3 terminator upgrade).
Conclusion
Note that this is a very rough sketch, debate amongst yourself and provide critique (also remember that all of this assumes graphics people in the picture, without that assumption this is a dead as a doornail post).
Before going any further do note that all contained within relies upon the assumption that their will be graphic guys to make the new models.
Ordo Malleus reborn
The Hero Issue: One of the major issues with regards to the OM is the possession of only one hero, the consequences of this are two fold. First the relative inflexibility of OM tactics and strategy, the second issue is that the BC simply tries to be everything at once. From what I understand the OM cannot be turned into a proper faction, meaning that we're screwed...unless we get inventive.
A Unique Approach: The OM ideally is a faction that fights like no other and why should this be limited to just the baseline troops? My proposal is simple, the OM starts off with one hero, the Interrogator. The Interrogator possesses a t2 upgrade that transforms her into the Inquisitor and the Inquisitor has a t3 upgrade that transforms him into the Brother Captain.
Each hero comes with a selection of wargear designed specifically for their tier and how it plays for the OM, likewise they each have a set of globals designed for said tier. Each hero transfers the experience they have obtained when they transform (e.g a level 3 interrogator becomes a level 3 Inquisitor).
Tiers of play: Tier 1 will be nothing but the Inquisition and hinges upon the eventual production of Crusaders and either the Taurox (http://wh40k.lexicanum.com/wiki/Taurox) or the Tauros http://wh40k.lexicanum.com/wiki/Tauros vehicles. The units would be Crusaders (melee with suppression immunity & resistance to ranged damage), IST (the general infantry), Operatives (spooks), Vindicare assassin (rebalanced and mildly cheaper) & either the Taurox (a t1 transport that can only haul one squad and has no reinforcement capability, some sort of base weapon along with weapon upgrades) or the Tauros (basically an assault jeep that acts as a raiding/flanking vehicle). Both vehicles would have HI armor ala the sentinel.
Tier 1 forces will all be a bit more powerful then normal, akin to veteran 1 versions of themselves. In exchange however they cannot gain experience, representing ultimately their (semi)disposable nature along side the Purge ability. Purge is an ability that sacrifices a squad for half their resource cost (including all upgrades but not any losses replaced by reinforcements) refunded and boosts the production speed of the next squad you produce by 50%.
Tier 2: Tier 2 is where the OM can call upon the GK, the most powerful (and expensive) space marines available. Their cost is sufficient (both in resources and population) to demand the use of the Purge ability if you want to go a heavy t2. T2 forces are the SS, Purifiers, Purgators, Interceptors (with modification), Razorback & Librarian.
Tier 3: Tier 3 introduces a major strategic quandary to OM players and that is whether or to not to rush towards it at the neglect of t2 in hopes of unleashing terminators and the land raider early. Purge will all but be required to field more then a token unit in t3, making it imperative during a rush not to lose t1 forces (whose ability to to survive the t2 battlefield will be at least mildly compromised if their is any hope of maintaining map control).
Design notes
Interrogator model: IG Inquisitor
Inquisitor model: FC (I am envisioning this to be precise https://vignette.wikia.nocookie.net/war ... 0902062733)
Taurox: Unfortunately this would have to be made entirely from scratch...
Tauros: This one might not however, it would take some work but I believe the ork war trukk is similar enough to be converted into this.
Hero transformation: This is already available in game (the FC's t3 terminator upgrade).
Conclusion
Note that this is a very rough sketch, debate amongst yourself and provide critique (also remember that all of this assumes graphics people in the picture, without that assumption this is a dead as a doornail post).

