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Visual Assets

Posted: Mon 04 Nov, 2013 12:59 pm
by David-CZ
This page will contain all the visuals I made and will be continuously updated.
Stuff regarding each piece should be posted in appropriate thread.
If you have any requests, post them here.

UPDATE:
All the textures should now be functional on all settings (thanks to Nuclear Arbitor).

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Banshee:

Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSaGN5cmhEQVZBdDQ/edit?usp=sharing

Thread:
http://dawnofwar.info/forum/viewtopic.php?f=6&t=379

Customized Storm Bolter for Apo:

Link:
https://docs.google.com/file/d/0B6RDoPr2MDlSQUFLT2pvY3BmU2c/edit?usp=sharing

Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=336

Master Crafted Bolter for TM:

Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSM1VwbDljYjdZb2s/edit?usp=sharing

Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=273&p=7624#p7624

Big Choppa for Nobs:

Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSYmxEQlFiRDd4aFE/edit?usp=sharing

Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=279&p=7770#p7770

Scope for Avangers + working body texture:

Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSMzZXd05LQ0xRSDQ/edit?usp=sharing

Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=198&p=5266#p5266

Bits for Warlock:

Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSUEU1WmJiX1pJZms/edit?usp=sharing

Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=156

Dark Reapers:

Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSZEdOYmJRTFAyWFk/edit?usp=sharing

Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=186&p=4934#p4934

Re: Visual Assets

Posted: Mon 04 Nov, 2013 1:05 pm
by Indrid
Awesome stuff!

Could you make a new Blasta for Flash Gitz?

Re: Visual Assets

Posted: Mon 04 Nov, 2013 3:41 pm
by Orkfaeller
Indrid wrote:Awesome stuff!

Could you make a new Blasta for Flash Gitz?


Yes please, would be great if anyone could piece something together.

I just cant stand the rocket-less rocket-launcher anymore.

Re: Visual Assets

Posted: Mon 04 Nov, 2013 5:26 pm
by fankater
Indrid wrote:Awesome stuff!

Could you make a new Blasta for Flash Gitz?

Or helmet for Gray Knight Librarian to match current portrait ;)

Re: Visual Assets

Posted: Mon 04 Nov, 2013 8:35 pm
by David-CZ
I found this on the official website.

[The extension jpg has been deactivated and can no longer be displayed.]


Is that what the actual weapon looks like?

I'll ask Kilgarn to send me the picture of the helmet and start with that.

Re: Visual Assets

Posted: Mon 04 Nov, 2013 8:48 pm
by Indrid
Well strictly, yes.

That's a Snazzgun, which is a generic term for the fancy weapons that Mekboys make for Flash Gitz. That particular model seems more suited to Dakka though, rather than the energy blasts of a Blasta.

Basically you can make it look like whatever you want, as long is it looks Orky and I guess looks like it would shoot energy.

Image

Image

Re: Visual Assets

Posted: Mon 04 Nov, 2013 9:25 pm
by David-CZ
Wow, epic designs!

Thousands of thanks, this will help a lot and will be a lot of fun to make.

Re: Visual Assets

Posted: Mon 04 Nov, 2013 9:26 pm
by Arbit
Whatever you make should definitely have spinning gubbins and a pressure tap.

Re: Visual Assets

Posted: Mon 04 Nov, 2013 9:33 pm
by Orkfaeller
Captain Badrukks, greates Flash git of them all.

His gun "Rippa", I think is a modified Ogryn' one-
Image

Really hope someone could push the Flashgit models a bit more into the Pirate, or Pimp style direction. You know, golden teeth, and maybe a hat or something..

Right now they just look like Commandos, with all the Stikkbombs, Mines, and Goggles.

_________________

http://i57.photobucket.com/albums/g219/ ... hGitz1.jpg
http://i57.photobucket.com/albums/g219/ ... hGitz4.jpg

These might be easy solutions for Snaz Guns.
Double barreled shootas, but with Melta and Plasma Gun bitz.

Re: Visual Assets

Posted: Mon 04 Nov, 2013 9:38 pm
by David-CZ
It would be awesome if the weapon could have some moving stuff on it. Unfortunately that'd require new animations. And I have no idea how to make those. So I guess I can make all those moving and spinning thingies but only static.

Re: Visual Assets

Posted: Tue 05 Nov, 2013 3:46 pm
by Sub_Zero
All visual changes to models made by you and implemented in elite mode do not work correctly for me. Some details blacked out (TM's bolter) and entire models blacked out (dark reapers).

Do you know how to solve this problem? I use the highest settings.

Re: Visual Assets

Posted: Tue 05 Nov, 2013 6:56 pm
by David-CZ
That's really strange. Do you know anyone having the same problem? As far as I was concerned it only happened on low settings but since you say otherwise I really don't know. I'll go through the whole problem again and see if I can figure out what's wrong.

Re: Visual Assets

Posted: Thu 21 Nov, 2013 3:58 pm
by Spartan717
Could you make the grenade launcher for the grey knight dreadnaught upgrade?

Re: Visual Assets

Posted: Thu 21 Nov, 2013 5:29 pm
by David-CZ
Spartan717 wrote:Could you make the grenade launcher for the grey knight dreadnaught upgrade?

If such an upgrade is put in the game then I will.

Re: Visual Assets

Posted: Thu 21 Nov, 2013 6:05 pm
by Caeltos
I don't understand. There is a model & all that jazz for it.

The problem from what I understand, is that it won't fire in conjunction with another upgrade. :|

Re: Visual Assets

Posted: Thu 21 Nov, 2013 9:29 pm
by David-CZ
Caeltos wrote:I don't understand. There is a model & all that jazz for it.

The problem from what I understand, is that it won't fire in conjunction with another upgrade. :|

I didn't know there was anything like that. In that case I don't know if there's anything I can do about it.

Re: Visual Assets

Posted: Sun 26 Jan, 2014 8:43 pm
by Companyofheroes
Hey mate, sorry for the trouble...

I have shit computer and use crap settings. Since your updates weren't included in the patch release, I tried to install them manually. I got the dark reapers to display properly but the TM master bolter is still black.

During the reaper install, I got the "copy and replace" message so I figured I was doing the right thing but I never got that message when I tried to install the TM bolter. I was wondering if you could double check if the install folders are correct.

Thanks for all your hard work ;)

Re: Visual Assets

Posted: Sun 26 Jan, 2014 9:53 pm
by David-CZ
They aren't the same I'm afraid. The directory trees used in the archives are the ones I had to use to make the models work in the unupdated versions of the game. Once implemented the TM folder in particular got changed.

All you have to do now is take the .dds files from the archive and put them to appropriate folder which is iirc in data\art\race_marine\weapons\ranged\TM...something. Unfortunatelly I can't take a look to make sure since I'm still without a machine but I hope this'll help.

Re: Visual Assets

Posted: Wed 19 Feb, 2014 9:04 pm
by Imperator1
These are very nice, could I ask permission to use the Dark Reapers in my mod please?

Re: Visual Assets

Posted: Thu 20 Feb, 2014 9:48 am
by David-CZ
Sure. Have fun modding.

Re: Visual Assets

Posted: Sat 22 Feb, 2014 4:19 pm
by Imperator1
Thank you!