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Interceptor Krak Grenades overperforming?
Posted: Tue 05 Nov, 2013 1:27 pm
by Indrid
This is aside from reports that Interceptors "stand around" after using them.
The sticking and AoE is fine, but I feel them also still knocking down infantry a bit OTT. If they throw on a Chim being repaired by a mass of Guardsmen it's a bit comically good and totally bones the IG player. This goes for any repair play, but also any units that happen to be nearby (the radius is pretty good). That's a bit too good disruption. I've seen it in a couple of replays and it just never sat right with me.
Re: Interceptor Krak Grenades overperforming?
Posted: Tue 05 Nov, 2013 1:41 pm
by Ace of Swords
For sure they shouldn't do AoE nor KB, also what's their damage? Same as asm or stormtroopers?
Aside from that they should be also be merged with 1 of the other 2 upgrades of the interceptors, GKs overall kinda have an excess of upgrades.
Re: Interceptor Krak Grenades overperforming?
Posted: Tue 05 Nov, 2013 11:50 pm
by Forestradio
1. Krak nades cost only 25 energy, which is way too little (compare to melta bomb energy cost, which are worse). Change it to 40 energy (GK have fantastic energy synergy.
2. Agree that it shouldn't knock down infantry
Ace of Swords wrote:Aside from that they should be also be merged with 1 of the other 2 upgrades of the interceptors, GKs overall kinda have an excess of upgrades.
combine it with nemesis focus and increase the cost to 120/35?
Re: Interceptor Krak Grenades overperforming?
Posted: Wed 06 Nov, 2013 3:16 am
by Broodwich
wat
Considering its the only vehicle snare in the entire gk army, I wouldnt mind even if they did.
Re: Interceptor Krak Grenades overperforming?
Posted: Wed 06 Nov, 2013 4:15 am
by Flash
the AOE is negligible due to it's damage type. The knocking down units isn't needed anymore. I'd be ok with removing it. I'm also all for merging some of the interceptor upgrades
This next part hasn't been thought out mind you. It would be interesting to see a knock down/energy drain grenade on SS with purchase of nemisis focus. Give them a bit more without going justicar.
Re: Interceptor Krak Grenades overperforming?
Posted: Fri 08 Nov, 2013 11:59 pm
by PePPeR
Yea its the only snare like jesus. I use them alot and im not happy at the way they stand around half the time before and sometimes after with their hands in their pockets. Some times it dont go off at all if a sqd goes into melee with you, but yet no matter if your in melee or not with asm the guy will turn around right away and fire it no problems. Its so efficent using it with asm as they never let you down but its hit and miss (80/20) using the dam interceptors.
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 3:28 am
by Forestradio
PePPeR wrote:Yea its the only snare like jesus. I use them alot and im not happy at the way they stand around half the time before and sometimes after with their hands in their pockets. Some times it dont go off at all if a sqd goes into melee with you, but yet no matter if your in melee or not with asm the guy will turn around right away and fire it no problems. Its so efficent using it with asm as they never let you down but its hit and miss (80/20) using the dam interceptors.
even with their bug, interceptors are still complete cheese.
No other unit, to my knowledge, provides the same retreat killing, vehicle snare, high dps, tankiness (1760 HP at level one), and disruption that they do.
Granted, they are part of GK, but still

Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 4:51 am
by Flash
dat's cause GK have holes in their roster, and the units needed to fulfill different roles get rolled into one, with a sort of eggs all in one basket approach
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 5:24 am
by Bahamut
Flash wrote:dat's cause GK have holes in their roster, and the units needed to fulfill different roles get rolled into one, with a sort of eggs all in one basket approach
I dont think this is the case at all. There's IMHO no wholes in the GK roster
Their play style is a mix between chaos, SM and nid but at the same time you feel you're playing GK not any of those other races. Granted interceptors are too much alike ASM but they are not the only jump troop with a AV granade in the game, we got warp spiders too
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 9:23 am
by David-CZ
The difference between Warp Spiders when it comes to taking out a vehicle is that once they use their snare it is up to another unit to finish the walker off. Though they can still DPS the enemy troops, they are quite squishy to stay in for too long.
The Interceptors can snare the vehicle and if nothing else they are really tanky and can disrupt the rest of the army in ridiculous way leaving the proper AV free to finish the vehicle off. The question here is, what is GK proper AV.
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 1:06 pm
by Torpid
Bahamut wrote:Flash wrote:dat's cause GK have holes in their roster, and the units needed to fulfill different roles get rolled into one, with a sort of eggs all in one basket approach
I dont think this is the case at all. There's IMHO no wholes in the GK roster
Their play style is a mix between chaos, SM and nid but at the same time you feel you're playing GK not any of those other races. Granted interceptors are too much alike ASM but they are not the only jump troop with a AV granade in the game, we got warp spiders too
They're actually like a hybrid between orks/sm. But I agree with Flash. Their primary ranged DPS unit is also their anti-melee, their suppression, their aoe and their primary AV unit. Their jump unit is extremely strong in melee, to the extent that they are used as anti-melee due to their disruption, and anti-ranged and anti-suppression/arty and as a primary means of AV. Eggs in one basket?
Furthermore they have clear holes in their roster. They can't deal with T2 dedicated melee squads well at all; if they fight them in melee they bleed disproportionately and if they fight them at ranged they typical lose since their t2 ranged dps is crap. This is why they are like orks, they are very ability based and due to their melee nature they must commit heavily to engagements once they start them else they will incur too much bleed and it will lead to their defeat in the long run.
Other holes include the lack of CC (no arty/suppression), lack of tanks, lack of strong long ranged burst damage AV.
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 2:02 pm
by Bahamut
It's amazing how i see them as mix between nid/chaos/SM and you see a touch of orkz in them
They have t2 dedicated melee squads, and aside IST all the GK roster is capable of melee, even SS can be quite good in melee with nemesis force focus.
Also i wouldn't call purgators their main source of ranged DPS, first i think their psicanons work like shotguns and heavy bolters and their DPS decays over their range. And even if this is not the case IST can dish way more dps than purgators of any form. Also, SS + 2 IST got quite more range dps than 2 scouts + tac. They wont outshoot shoota boys or dire avengers but those are top range DPS squads anyway.
Purgators function like noise marines with suppression rather than weapon shutdown, and then they become alike a Venon brood squad once they turn into psicannons (no fotm but good AI still)
Lack of tanks sure, they got super cheap termies with super cheap reinforce cost tho, IMO psicannon for termies should get a buff so they can somewhat chase tanks and that's about it. And artillery... only 2 race has artillery unless you count pdevs and blastmaster as such, then you a plasma dread which is actually quite awesome.
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 2:40 pm
by Torpid
I think that's a very bad way of thinking of the race comparisons. It's not about individual units and what they're like, rather it's about how the race as a whole functions in a macro context.
IG rely on early game pressure due to their abusive sentinel and then in t2 they try to control their enemy with units like spotters/manticore/GM-execution-chimera combinations.
Tyranids rely on massive early game pressure in the simplest of terms - having more numbers and brute force in t1 and a strong economy to carry them through the game.
Chaos rely on heretic synergy and have few actives, instead preferring specialised units that do extreme raw damage but protect little utility.
Space marines have great unit synergy, although economically they aren't very efficient in 1 vs 1 unit scenarios. That being said SM find it easy to bleed their foes disproportionately and gain great map control.
Eldar are horrible at fighting foes head on and to be honest, initiating engagements due to their low hp, high cost. However, eldar get access to rangers who have UBER LoS and have mobility, fantastic abilities and amazing retreat killing potential. This means they never have to fight a fight taht isn't on their terms and it means they can maximise the potential damage caused in every scenario.
Orks on the other hand are very ability dependent due the fact all their abilities cost red, so despite being strong they must be used liberally. If orks enter into a large engagement they may need to use various globals or 'red' abilities such as aiming wotz dat, waaaggh etc. So once they do they must continue to pressure their foes or they will waste red (which is far more valuable to orks than other races), not to mention orks units die very fast so they will lose vs otehr races if they only poke around at one another in ranged since shoota boys bleed fast. To compensate for such they have great pressure from their red-abilities, both subcommanders and such good ranged FOTM from shootas.
Grey knights bleed very little when used properly, just like SM, and they rely quite extensively on unit synergy, especially with their brother captain (something shared with SM). That being said they are more melee focused than SM, especially in t2 and so they will bleed disproportionately if they start engagements but fail to follow through. This and the fact that they often rely on abilities such as the dark excommunication, WATH, canticle, grenade barrage etc to win engagements makes them quite similar to orks IMO anyway.
This was all very off-topic and I apologise for such but I think it will be useful to put that out there anyway.
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 3:25 pm
by Caeltos
Due to the Vindicare Assassin coming in, you can expect some general changes for GK. But the Krak Grenades are probably worth mentioning.
I've done some testing, and they issues throwing the grenade, I'm not sure why it's acting up, but there will be some investigation.
The Psycannon will probably see some dps tweaks towards for some squads. Purgations are most likely to get abit more attention, to furthermore enhance their supression capabilities in the early-game.
Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 5:08 pm
by crazyman64335
Caeltos wrote:Due to the Vindicare Assassin coming in, you can expect some general changes for GK. But the Krak Grenades are probably worth mentioning.
I've done some testing, and they issues throwing the grenade, I'm not sure why it's acting up, but there will be some investigation.
The Psycannon will probably see some dps tweaks towards for some squads. Purgations are most likely to get abit more attention, to furthermore enhance their supression capabilities in the early-game.
does this finally mean AOE suppression?

Re: Interceptor Krak Grenades overperforming?
Posted: Sat 09 Nov, 2013 6:18 pm
by Caeltos
Maybe