My idea about imperial guard.

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Memnon
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My idea about imperial guard.

Postby Memnon » Wed 06 Nov, 2013 2:16 pm

Hi, im new on this forum, i have play dow for a lot of time and i have play ELITE, who i think is wonderfull, but whit the updates i can manage to install well and i cant play online whit you. But i thanks a lot the work of the modder to keep alive this game that i love.
Imperial guard is my favourite army but they have recive very little changues in this mod. So i would like to say how i think they should be. The modders know very well the work and if they think is not a good idea ill accept and of course even when they like the idea they dont have to make becouse is a big work, but i would like to tell it and if you like it and maket, ill be happy and the emperor too.
I think the imperial guard commander should have the chance to select wich regiments of the Imperial Guard they want to command, now they only can select cadia or whit the DLC they can choose death korps of krieg, but they are the same.


Maybe create diferents commanders one for each regiment. They are weacker than the normal infantery (planet Cadia) and they are not versatile but they have abilitys than only if you are a good player you can use to win. that way they will be balance, becouse at last the best will be Cadia, the normal ig.
The regiments im thinking the first one should be Catachan: http://warhammer40k.wikia.com/wiki/Cata ... e_Fighters
They have a model so is going to be easy to create, only changing the weapons. Catachans use a lot of traps diferent for every enemy, they use that in compensation of tanks, they dont use becouse tanks they are light infantery and in his homeplanet there is too much jungle to use vehicules. They use a lot if heavy flamers and heavy bolters. The soldiers are probably the best human warriors on Warhammer 40k and they are specialy good in mele.
So this is the list:
Commander; specialist in mele, he`s a hunter so should be able to kill all the lonely units as commanders or librarian, but bad against big amounts of enemys.
1º Tier:
-Catachan devils; the same catachans but whit lasergun, they cant put mines but they still have the captain in t2. They can buy shootguns or plasma gun in t2 or flamers on t1.
-Catachan heavy bolter; the same heavy weapons that always but they must have the ability to hide if they buy the captain as de catachans devils, the captain have entrench ability no longer
-Sentinel, same, but they have to be able to buy flamers(¡they are catachans!).
- Heavy flametrowers: they requires set-up time they have heavy flametrowers as the termies. They can hide as catachans devils. I think they are interesting, becouse the set-up time and the limited range of the flametrowers made them hard to use, but they work making ambush that quikly can kill enemy units. Hard to use, but goods and whit the catachans spirit.
2ºtier
-Catachans commandos: Similar to stroomtroopers, they need some anti vehicule.
-Booby traps squad: This army have lacks of durable unit who can stand against heavy fire, so they put traps to stun the enemys or inmovilice the vehicules while the rest of the army shoot. They have demolition packs too, to kill vehicules.
-Manticora; they souldnt have vehicules, but i think at last they need this one.
-ogryms.
3ºTier.
-Elite sniper. A role similar to the tyranid lictor, but i dont know he have to be.
-Elite catachans devils: ultimate unit, better than anyone in mele, good against all kind of infantery mostly termies and nob squad. They must have infiltration ability. I think they should be able to kill a dreagnouth in mele, but not being a good antivehicule unit. They fall fast against enemy shoots so they have to be hide or in mele.

This a good antinfantery army, they have chances against vehicules, but they must use well all his weapons. They are mainly an army to use in ambush. And they dont stand very well against long distance combat, so they are not good direct combat.
If you like the idea, i can tell you about ideas of others regiments who are harder to make as the Armageddon Steel Legion whit heavy tanks Elysian Drop Troopers whit paratroopers or Mordian Iron Guard whit a discipline line of fire.
http://warhammer40k.wikia.com/wiki/Arma ... eel_Legion
http://warhammer40k.wikia.com/wiki/Elysian_Drop_Troops
http://warhammer40k.wikia.com/wiki/Mordian_Iron_Guard

Thank you for read me and sorry about my poor english.
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Raffa
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Re: My idea about imperial guard.

Postby Raffa » Wed 06 Nov, 2013 3:47 pm

Shit ain't happenin' sweetheart. We roll wit' what we got homie :mrgreen:

And we praise da lord Jeezis when we get new units
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Orkfaeller
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Re: My idea about imperial guard.

Postby Orkfaeller » Wed 06 Nov, 2013 3:56 pm

As much I'd love to see having different Regiments, CHapters, Legions etc in my DoWII -

ELITE is not the place for it - just isnt the design philosophy of this mod

for better or worse.

Maybe Codex Edition ( havent played it yet ) would work towards something like that, as their goal is to get closer to the fluff / tabletop I believe.


Raffa wrote:Shit ain't happenin' sweetheart. We roll wit' what we got homie :mrgreen:

And we praise da lord Jeezis when we get new units


Uhm, Howdy Sugarcube,
and stuff?
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Kvek
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Re: My idea about imperial guard.

Postby Kvek » Wed 06 Nov, 2013 4:38 pm

if you want stuff like that, go to codex edition mod
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Forestradio
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Re: My idea about imperial guard.

Postby Forestradio » Thu 07 Nov, 2013 12:04 am

They already did make a unique subfaction-Grey Knights- but I just don't see this happening.

Don't get me wrong, I'd love it if they could add Blood Angels and Space Wolves and Black Templars and Deathwatch and all the other unique subfactions for other races, but they just don't have the resources.

Appreciate what ya got :D
Rataxas
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Re: My idea about imperial guard.

Postby Rataxas » Fri 08 Nov, 2013 10:29 am

Kvek wrote:if you want stuff like that, go to codex edition mod


yeah and play with nuubs and enjoy you are awsome cause you got banblade in T1 , wtf ... nuubs spam here i come !
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Lulgrim
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Re: My idea about imperial guard.

Postby Lulgrim » Fri 08 Nov, 2013 11:02 am

For balance reasons, any sub-factions we make can and will be visual only. Retribution was already pushing the limit of how many different factions and units it is possible to balance in an RTS, and with Elite we are pushing it more (and with less resources). Making SM chapters etc. unique balance-wise would be pure insanity actually stupidity for us.

So for that reason I'm out.
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Caeltos
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Re: My idea about imperial guard.

Postby Caeltos » Fri 08 Nov, 2013 12:38 pm

Yeah, onfortunately this is abit of a stretch and deviates abit too much from my goals on what I want to accomplish with this mod.

The idea is nice, but the execution is abit too much of a hassle. :mrgreen:
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Raffa
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Re: My idea about imperial guard.

Postby Raffa » Fri 08 Nov, 2013 12:51 pm

Caeltos wrote:Yeah, onfortunately this is abit of a stretch and deviates abit too much from my goals on what I want to accomplish with this mod.

That's interesting. What do you want to accomplish with the mod?

I mean the community size ain't what it was 3 years ago, and neither of you are getting paid afaik. But it seems both you guys put some pretty serious hours into the mod.

So yeah I'm curious.
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Lulgrim
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Re: My idea about imperial guard.

Postby Lulgrim » Fri 08 Nov, 2013 2:25 pm

Raffa wrote:What do you want to accomplish with the mod?

Luls, basically.
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Orkfaeller
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Re: My idea about imperial guard.

Postby Orkfaeller » Fri 08 Nov, 2013 5:01 pm

Allways saw ELITE as something like a community made expansion pack.

A new race, a couple new units as spice for the existing ones, bug fixing, rebalancing etc

all in the "spirit" of the retail game; like the actual Devs might have done it.
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Dark Riku
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Re: My idea about imperial guard.

Postby Dark Riku » Fri 08 Nov, 2013 9:32 pm

Orkfaeller wrote: like the actual Devs might have done it.
Just with better balance ^^
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Commissar Vocaloid
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Re: My idea about imperial guard.

Postby Commissar Vocaloid » Sat 09 Nov, 2013 7:53 am

Those are some pretty high marks for anyone to roll out in a mod - the amount of work and resources needed is not doable with the size of the community. Plus, I'd rather see a sub-commander for IG before anything else really happens.
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