Starting new unit development. For the beginning, I want to define a prototype (because I am not a GK fan and I don't know this unit). Source miniature: Source animation set: Wraith Lord. Right hand - melee, left hand - ranged.
Anything else I need to know? Any suggestions, corrections?
Re: New GK unit: Dreadknight
Posted: Sat 09 Nov, 2013 8:34 pm
by Ar-Aamon
Just don't take the GW model as source. Just don't.
Re: New GK unit: Dreadknight
Posted: Sat 09 Nov, 2013 8:36 pm
by Indrid
I believe Caeltos wanted this to be the source material:
It's the GW model modified so that it shows much less of the marine strapped in.
Re: New GK unit: Dreadknight
Posted: Sat 09 Nov, 2013 8:37 pm
by Ar-Aamon
Yeah Mr. Indrid. That's some cool stuff.
Re: New GK unit: Dreadknight
Posted: Sat 09 Nov, 2013 8:43 pm
by Orkfaeller
Wow, you picked like the most complicated model there is, imho.
Re: New GK unit: Dreadknight
Posted: Sat 09 Nov, 2013 8:46 pm
by Caeltos
Indrid is right, I'd prefer something like that preferably for the Dreadknight
Obviously, you could cut some corners and simplify the general model, and not have the excess amount of details - but that's entirely up to you, and of course what's feasible.
Re: New GK unit: Dreadknight
Posted: Sun 10 Nov, 2013 2:35 am
by Forestradio
The official Dreadknight looks completely stupid. The pilot is so exposed that any Eldar Ranger worth his salt could just shoot him (I'm not buying the description of the magical force field thingy in the way).
I'm likin' the one Indrid posted
Re: New GK unit: Dreadknight
Posted: Sun 10 Nov, 2013 3:36 am
by Gray
I see, it's more a venerable dreadnought then an exo-suit. Looks badass, less problems with animation... I like it Now I need the some HD photos for the textures. I googled some, but they are different-styled and lighted. If somebody have a 360 degree photosession - I'll appreciate it.
Re: New GK unit: Dreadknight
Posted: Sun 10 Nov, 2013 4:10 am
by HandSome SoddiNg
Ahhh the Beauty just by staring at it. U guys can Do it
Re: New GK unit: Dreadknight
Posted: Sun 10 Nov, 2013 4:40 am
by Indrid
Don't think there are any other pics of that particular Dreadknight unfortunately.
Re: New GK unit: Dreadknight
Posted: Sun 10 Nov, 2013 9:30 am
by David-CZ
I've been wondering, what is the technique of texturing you use, Gray? You unwrap the model and somehow fit the picture to match? Because if so, it sounds extremely hard to do. At least I know I wouldn't be able to do it.
Re: New GK unit: Dreadknight
Posted: Sun 10 Nov, 2013 10:28 am
by Orkfaeller
Maybe you know, but on the Games Workshop site you can take a look at the model from every perspective
David-CZ wrote:I've been wondering, what is the technique of texturing you use, Gray? You unwrap the model and somehow fit the picture to match? Because if so, it sounds extremely hard to do. At least I know I wouldn't be able to do it.
You'd better not to see my technique It's just a mess. I'm shredding picture apart and unwrap model, fitting model elements to a picture fragments I have. No plugins, no scripts, but manual adjustment only. I spent hours just dragging vertexes. It's a real pain in ass, but it's the most precise method I know. All my modelling technique is about manual dragging vertexes.
UPD. first rough maquette: some parts of Ultramarine Dreadnought temporary used. They will be replaced.
Re: New GK unit: Dreadknight
Posted: Mon 11 Nov, 2013 4:14 am
by ThongSong
Auto Grey Knights, roll out!
Auto GK, more than meets the eye!
Re: New GK unit: Dreadknight
Posted: Mon 11 Nov, 2013 12:54 pm
by fok12
Looks good. Has anyone thought how it will work in game?
Re: New GK unit: Dreadknight
Posted: Mon 11 Nov, 2013 1:03 pm
by Torpid
Generally Caeltos is meant to do that before he proposes that we work on a new model for a new unit
Re: New GK unit: Dreadknight
Posted: Mon 11 Nov, 2013 1:06 pm
by Caeltos
I've already started head-ways on the Dreadknight role/stats/functionality.
Re: New GK unit: Dreadknight
Posted: Tue 12 Nov, 2013 10:31 am
by Faultron
tier 1 capper with 16 speed:P
Re: New GK unit: Dreadknight
Posted: Sun 22 Dec, 2013 10:45 am
by fankater
Any news/screenshots about DK ?
Re: New GK unit: Dreadknight
Posted: Sun 22 Dec, 2013 4:08 pm
by Gray
fankater wrote:Any news/screenshots about DK ?
Sorry, lack of time. I'll keep on, but I don't know how long will it takes. Making model from a scratch is allways a pain in ass
Re: New GK unit: Dreadknight
Posted: Mon 23 Dec, 2013 12:38 pm
by Kilgarn
Gray wrote:
fankater wrote:Any news/screenshots about DK ?
Sorry, lack of time. I'll keep on, but I don't know how long will it takes. Making model from a scratch is allways a pain in ass
I'm looking forward to it :3 And I trust in your russian skills mate Russians always make seriously amazing stuff o_O So, go-go ^^ I'm going to get back to drawing DoW stuff when I'm able to myself :3
Re: New GK unit: Dreadknight
Posted: Tue 24 Dec, 2013 6:11 am
by ThongSong
can't help but think of MIGHTY MORPHIN' POWER GK! whenever I see a Dreadknight
Re: New GK unit: Dreadknight
Posted: Tue 24 Dec, 2013 8:15 pm
by Gray
Thanx for morale support. I'm surprized by your positive feedback even for far early sketches. When I was modelling Enclave Power Armor for FOnline, I was overfluded by negative comments for every minor mismatch with original sprite. I'll do my best, I swear.
Re: New GK unit: Dreadknight
Posted: Tue 24 Dec, 2013 10:53 pm
by WhychWon
I know how difficult modeling can be, especially something as complicated as a Dreadknight. Keep up the good work
Re: New GK unit: Dreadknight
Posted: Tue 11 Feb, 2014 1:03 pm
by Gray
The development is delaying. I'll become a father shortly, so... you know.
Re: New GK unit: Dreadknight
Posted: Tue 11 Feb, 2014 1:38 pm
by Caeltos
Gray wrote:The development is delaying. I'll become a father shortly, so... you know.
Congratulations!
Don't worry about the delay, it's more important that you take your time with your family under these particular circumstances.
Re: New GK unit: Dreadknight
Posted: Tue 11 Feb, 2014 4:18 pm
by fankater
Congrats Gray :] !!
Re: New GK unit: Dreadknight
Posted: Tue 11 Feb, 2014 5:46 pm
by Commissar Yarrick
Remember to send him to commissariat.
Re: New GK unit: Dreadknight
Posted: Tue 18 Feb, 2014 11:11 am
by Gray
However, striving to manage some time for the development. Geometry is quite complex and Internet pictures do not help. Those pistons and limb joints make me crazy.