2.2 Final Patch Preview
Posted: Tue 12 Nov, 2013 3:26 am
I will update this frequently, so stay tuned
- New unit added: Vindicare Assassin
Cosmectic Changes
- Updated the visual appearance of Mark of Tzeentch Chaos Space Marines
- Eldar Warlock (Hero) now has a new final unlock visual
- Chaos Raptor now use Khorne Marine animations (Doable?)
- Added alot of more colors into the Army Painter
- Added abit of a small visual effect to Devastators when using Vengeance Rounds
General Changes
* Dark Reapers weapon type changed from plasma_pvp to inferno_pvp
* ^ Reults in the following overall changes;
* -50% damage to SHI and 25% less to HI
* +30% Infantry types
* -50% less damage to vehicles
* Mekboy Turret damage has been re-evalutated. It should now deal more damage at mid-long range, and less in close damage.
* Chaos Raptor 'Daemonic Fury' now tracks the target
* All Autocannons now have their setup / tear-down time reduced to 2
Space Marines
* Land Raider Redeemer cost decreased from 800/200 to 700/180
* Land Raider Redeemer build time increased from 75 to 90 seconds
* Increased the Build Time on Tactical Flamers from 20 to 25 seconds
* Sternguard Vengeance Rounds no longer suffers a range penalty
* Reduced the AoE on his passive healing aura from 25 to 20
* Apothecary Chainsword cost increased from 100/20 to 100/25
Chaos Space Marines
* Land Raider Phobos cost decreased from 800/180 to 700/160
* Land Raider Phobos build time increased from 75 to 90 seconds
* Added a 0.5 second delay to Sigil of the Rift
* Blight Nade Initial Explosive damage increased from 45 to 65
* Blight Nade AoE damage reduced from 10 to 5
* Plague Marine health regeneration increased by additional 0.5
* Kill the Weak cooldown increased from 25 to 40 seconds
* Daemonic Roar fear duration increased from 5 to 6 seconds
* Mark of Nurgle Predator Autocannon damage increased from 50 to 65
* Mark of Nurgle damage-over time reduced slightly
* Mark of Nurgle damage-over-time duration increased
* Empyreal Abyss outer rift damage increased from 7 to 10
* Subjugated targets now deal additional 25% and have their speed reduced by 1.0 for the duration
Grey Knights
* Brother-Captain now gains a 0.5 speed increase when retreating
* Brother Captain Aegis Armor bonus health from 100 to 200
* Stormtrooper cost reduced from 230 to 210
* Stormtrooper Sergeant now carries a bolt pistol and chainsword
* Stormtrooper Sergeant ranged dps reduced from 8 to 6.4
* Stormtrooper mines now inflict 25 damage
* Strike Squad health reduced from 1095 to 1050
* Added a minimum distance range for Interceptor Teleport & Intervention
* Purgation Squad "Clear Vision" - split into two , depending on weapon
* Purgation Psycanon retains the 'Clear Vision' ability & function as normal
* Purgation Incinerators now gain 'Purged by Fire!' - Slows down all non-vehicle units in the target area by 90% channeled ability. Last for 5 second and 50s cooldown
* Purifiers now have Energy Transfer (Purification // Strike Squad) by default
* Nemesis Vortex had a slight damage reduction
* Removed the AoE knockback on Krak Grenade for Interceptor
* Paladin Aura is now exclusive and does not stack
Eldar
* Crack Shot now increased the units weapon range by 7
* Warp Throw now shows you a warning indicator on where it's being cast
* Merciless Witchblade ranged-stance weapon cooldown from 0 to 1.0
* Reduced Eldar Webway Gate health from whatever value it was to 250
* Dark Reapers weapon type changed from plasma_pvp to inferno_pvp
* Dark Reaper dps increased from 15,17 to 16,687
Tyranids
* Reduced Lictor Alpha health from 670 to 630
* Ravener Broods pop reduced from 5 to 4 each (from 15 to 12)
* Ravener Alpha Synapse Aura (Damage) effect reduced from 30% to 25%
* Tyrannoformation speed radius increased to 100 from whatever it was before
* Venom Brood Leader no longer benefit from Toxin Sacs
* Hormagaunt Brood Leader no longer benefit from Adrenal Glands
* Blade Flurry energy cost reduced from 150 to 100
* Doom of Malan'tai Leech Life radius decreased slightly
Imperial Guard
* Lasturret now has "Improved Fortifications" upgrade , grants them Fire Resistance + 125 hp and increases the Turret damage by 50%
* Lord General "Back into the Fight!" - Heal ability whatever now only effects self-owned units
* Comissar Retinue (LG) cost reduced from 100/10 to 75/10
* Vox Operator (LG) cost reduced from 120/25 to 100/20
* Banewolf red cost reduced from 175 to 150
* Kasrkin cost reduced from 450/50 to 450/40
* Kaskrin Weapon Training cost reduced from 85/15 to 65/15
Orks
* Painboy melee dps reduced from 50 to 40
* Painboy health reduced from 800 to 700
* Flash Gitz Blasta upgrade cost reduced from 80/40 to 75/25
* Flash Gitz Gitfinda upgrade reduced from 75/20 to 65/20
* Spiky Armor cost from ??/?? to 100/20
* Spiky Armor now grants a new ability called "Center of Attenshun" (orkify maybe) that taunts a nearby squad in radius of 20 of the Warboss to attack him for 5 seconds. Cooldown 60s , energy cost 30
MORE OR LESS FINISHED.
- New unit added: Vindicare Assassin
Cosmectic Changes
- Updated the visual appearance of Mark of Tzeentch Chaos Space Marines
- Eldar Warlock (Hero) now has a new final unlock visual
- Chaos Raptor now use Khorne Marine animations (Doable?)
- Added alot of more colors into the Army Painter
- Added abit of a small visual effect to Devastators when using Vengeance Rounds
General Changes
* Dark Reapers weapon type changed from plasma_pvp to inferno_pvp
* ^ Reults in the following overall changes;
* -50% damage to SHI and 25% less to HI
* +30% Infantry types
* -50% less damage to vehicles
* Mekboy Turret damage has been re-evalutated. It should now deal more damage at mid-long range, and less in close damage.
* Chaos Raptor 'Daemonic Fury' now tracks the target
* All Autocannons now have their setup / tear-down time reduced to 2
Space Marines
* Land Raider Redeemer cost decreased from 800/200 to 700/180
* Land Raider Redeemer build time increased from 75 to 90 seconds
* Increased the Build Time on Tactical Flamers from 20 to 25 seconds
* Sternguard Vengeance Rounds no longer suffers a range penalty
* Reduced the AoE on his passive healing aura from 25 to 20
* Apothecary Chainsword cost increased from 100/20 to 100/25
Chaos Space Marines
* Land Raider Phobos cost decreased from 800/180 to 700/160
* Land Raider Phobos build time increased from 75 to 90 seconds
* Added a 0.5 second delay to Sigil of the Rift
* Blight Nade Initial Explosive damage increased from 45 to 65
* Blight Nade AoE damage reduced from 10 to 5
* Plague Marine health regeneration increased by additional 0.5
* Kill the Weak cooldown increased from 25 to 40 seconds
* Daemonic Roar fear duration increased from 5 to 6 seconds
* Mark of Nurgle Predator Autocannon damage increased from 50 to 65
* Mark of Nurgle damage-over time reduced slightly
* Mark of Nurgle damage-over-time duration increased
* Empyreal Abyss outer rift damage increased from 7 to 10
* Subjugated targets now deal additional 25% and have their speed reduced by 1.0 for the duration
Grey Knights
* Brother-Captain now gains a 0.5 speed increase when retreating
* Brother Captain Aegis Armor bonus health from 100 to 200
* Stormtrooper cost reduced from 230 to 210
* Stormtrooper Sergeant now carries a bolt pistol and chainsword
* Stormtrooper Sergeant ranged dps reduced from 8 to 6.4
* Stormtrooper mines now inflict 25 damage
* Strike Squad health reduced from 1095 to 1050
* Added a minimum distance range for Interceptor Teleport & Intervention
* Purgation Squad "Clear Vision" - split into two , depending on weapon
* Purgation Psycanon retains the 'Clear Vision' ability & function as normal
* Purgation Incinerators now gain 'Purged by Fire!' - Slows down all non-vehicle units in the target area by 90% channeled ability. Last for 5 second and 50s cooldown
* Purifiers now have Energy Transfer (Purification // Strike Squad) by default
* Nemesis Vortex had a slight damage reduction
* Removed the AoE knockback on Krak Grenade for Interceptor
* Paladin Aura is now exclusive and does not stack
Eldar
* Crack Shot now increased the units weapon range by 7
* Warp Throw now shows you a warning indicator on where it's being cast
* Merciless Witchblade ranged-stance weapon cooldown from 0 to 1.0
* Reduced Eldar Webway Gate health from whatever value it was to 250
* Dark Reapers weapon type changed from plasma_pvp to inferno_pvp
* Dark Reaper dps increased from 15,17 to 16,687
Tyranids
* Reduced Lictor Alpha health from 670 to 630
* Ravener Broods pop reduced from 5 to 4 each (from 15 to 12)
* Ravener Alpha Synapse Aura (Damage) effect reduced from 30% to 25%
* Tyrannoformation speed radius increased to 100 from whatever it was before
* Venom Brood Leader no longer benefit from Toxin Sacs
* Hormagaunt Brood Leader no longer benefit from Adrenal Glands
* Blade Flurry energy cost reduced from 150 to 100
* Doom of Malan'tai Leech Life radius decreased slightly
Imperial Guard
* Lasturret now has "Improved Fortifications" upgrade , grants them Fire Resistance + 125 hp and increases the Turret damage by 50%
* Lord General "Back into the Fight!" - Heal ability whatever now only effects self-owned units
* Comissar Retinue (LG) cost reduced from 100/10 to 75/10
* Vox Operator (LG) cost reduced from 120/25 to 100/20
* Banewolf red cost reduced from 175 to 150
* Kasrkin cost reduced from 450/50 to 450/40
* Kaskrin Weapon Training cost reduced from 85/15 to 65/15
Orks
* Painboy melee dps reduced from 50 to 40
* Painboy health reduced from 800 to 700
* Flash Gitz Blasta upgrade cost reduced from 80/40 to 75/25
* Flash Gitz Gitfinda upgrade reduced from 75/20 to 65/20
* Spiky Armor cost from ??/?? to 100/20
* Spiky Armor now grants a new ability called "Center of Attenshun" (orkify maybe) that taunts a nearby squad in radius of 20 of the Warboss to attack him for 5 seconds. Cooldown 60s , energy cost 30
MORE OR LESS FINISHED.

