Notes on OM...
Posted: Fri 20 Apr, 2018 8:24 am
Ok a few notes on OM...
Quality of Life Improvements
IST Sargent is priced at 75/25 and gives detection in radius 30 (ops are shite in my opinion)
Remove detection from Ops and give them something else in exchange (perhaps a 15% damage buff to their shotguns)
Bringing back the old
I remember way, way back when Strike Squads could equip a psycannon in t2. Here's my idea, Nemesis Focus and Psy Focus both act essentially like the vanguard assault marine upgrade. This is done for one reason, to give Strikes more wargear options (it won't alter them in any other way).
Nemesis allows the squad to either equip a Nemesis Daemon Hammer (melee damage that does the special melee attack of vanguard assault marine with thunder hammer) or the Nemesis Force Sword (power melee damage designed to help against HI).
Psy allows you to equip either a Psilencer or Psycannon, hear me out. I believe the primary issue with psilencers now is that Purgs get three of them instead of one, just one fulfills it's primary purpose of horde bleeding (the strikes will not gain rending ability). Perhaps Purgs shouldn't even get psilencers. The Psycannon meanwhile will retain all it's current attributes but lose splash damage, making it an anti vehicle/anti HI weapon that is inefficient against light infantry.
On the BC
I don't know what to do but the BC feels a little...tepid during the first 3-5 minutes. He need some sort of (minor) buff to give him a little more early game competitiveness.
Thoughts?
Quality of Life Improvements
IST Sargent is priced at 75/25 and gives detection in radius 30 (ops are shite in my opinion)
Remove detection from Ops and give them something else in exchange (perhaps a 15% damage buff to their shotguns)
Bringing back the old
I remember way, way back when Strike Squads could equip a psycannon in t2. Here's my idea, Nemesis Focus and Psy Focus both act essentially like the vanguard assault marine upgrade. This is done for one reason, to give Strikes more wargear options (it won't alter them in any other way).
Nemesis allows the squad to either equip a Nemesis Daemon Hammer (melee damage that does the special melee attack of vanguard assault marine with thunder hammer) or the Nemesis Force Sword (power melee damage designed to help against HI).
Psy allows you to equip either a Psilencer or Psycannon, hear me out. I believe the primary issue with psilencers now is that Purgs get three of them instead of one, just one fulfills it's primary purpose of horde bleeding (the strikes will not gain rending ability). Perhaps Purgs shouldn't even get psilencers. The Psycannon meanwhile will retain all it's current attributes but lose splash damage, making it an anti vehicle/anti HI weapon that is inefficient against light infantry.
On the BC
I don't know what to do but the BC feels a little...tepid during the first 3-5 minutes. He need some sort of (minor) buff to give him a little more early game competitiveness.
Thoughts?