Space marine drednaught with Chaos dred launcher
Space marine drednaught with Chaos dred launcher
I've been using a dred build lately and It works quite nicely. it's normally x2 Dreds into assault cannons or 1 melta 1 AC.
its great fun to play with and wrecks certain groups. But if tanks or anything else is fielded against me I am relying on my team to take them down.
As with the dred build I enjoy playing the Techmarine for mark target, Although he has great AV he has to get close, and the chances are if he is running at a tank or dred, everything else will be shooting him down in seconds.
So I am then forced to use the Force Commander or a setup team, which is not a favorable choice for using 2 walkers.
My question to all of you really is, Why doesn't the space marine dred have a missile launcher? The melta sucks against anyone who can move tanks properly. Aside from the ork walker every other walker has a long range AV damage weapon.
Chaos has Missile launcher
Wraithlord has Brightlance
GK dred has Plasma cannon (Not anti av, but still does av damage)
Nids have a fex with a venom cannon
its great fun to play with and wrecks certain groups. But if tanks or anything else is fielded against me I am relying on my team to take them down.
As with the dred build I enjoy playing the Techmarine for mark target, Although he has great AV he has to get close, and the chances are if he is running at a tank or dred, everything else will be shooting him down in seconds.
So I am then forced to use the Force Commander or a setup team, which is not a favorable choice for using 2 walkers.
My question to all of you really is, Why doesn't the space marine dred have a missile launcher? The melta sucks against anyone who can move tanks properly. Aside from the ork walker every other walker has a long range AV damage weapon.
Chaos has Missile launcher
Wraithlord has Brightlance
GK dred has Plasma cannon (Not anti av, but still does av damage)
Nids have a fex with a venom cannon
Re: Space marine drednaught with Chaos dred launcher
As for why not, I don't know, but as for the comparisons:
Chaos has Missile launcher -> chaos don't have melta bomb in T2
Wraithlord has Brightlance -> relatively low dps AV
GK dred has Plasma cannon -> short range, inaccurate on moving targets
Nids have a fex with a venom cannon -> T3
Chaos has Missile launcher -> chaos don't have melta bomb in T2
Wraithlord has Brightlance -> relatively low dps AV
GK dred has Plasma cannon -> short range, inaccurate on moving targets
Nids have a fex with a venom cannon -> T3
><%FiSH((@>
Re: Space marine drednaught with Chaos dred launcher
FiSH wrote:As for why not, I don't know, but as for the comparisons:
Chaos has Missile launcher -> chaos don't have melta bomb in T2
Wraithlord has Brightlance -> relatively low dps AV
GK dred has Plasma cannon -> short range, inaccurate on moving targets
Nids have a fex with a venom cannon -> T3
Chaos: You assume that I'll make an ASM. I don't, not against chaos. Also, plague marines?
Wraithlord brightlance damage is still a ranged damaged AV, It doesn't matter.
GK: What?
Nids: Venom brood, I was meerly talking about walkers.
Would giving the SM walker a charge with MM make it unbalanced? Or atleast +1/2 speed
Re: Space marine drednaught with Chaos dred launcher
Yes it would.
Lets make Ordo Malleus great again!
Re: Space marine drednaught with Chaos dred launcher
Yes, it most likely would. Giving it a charge or extra speed will give it too much utility.Tea Rex wrote:Would giving the SM walker a charge with MM make it unbalanced? Or atleast +1/2 speed
As for why the SM dread is stuck with a short range AV weapon while the Chaos dread has the missile launcher: Relic ¯\(°_o)/¯ Just implementing things.
I don't see any reason why both dreads shouldn't get a copy paste from the other's AV weapon, with one of the many reskins out there, other than I think that would make the multi melta never bought again.
Re: Space marine drednaught with Chaos dred launcher
Would be nice to see some kind of ability for the multi-melta.
- Orkfaeller

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Re: Space marine drednaught with Chaos dred launcher
Biggest "Problem" of the MM in my opinion is that it scales really bad into late(r) game.
Its allready not THAT great in mid T2 imho, not bad but not that great either.
But from that point on allmost everything that comes out either out ranges, speeds, fights or shoots the MM-Dread.
A melee dread while suffering from a similiar has-to-get-close problem as the MM dread can atleast fight off leveled up or hight tier melee units.
The Assault Cannon can't scratch too many things in T3 but it still has GREAT range, disruption and no other walker in the game levels as fast as the AC Dread, in my experience.
The MM Dread is only really worth it imho if you allready have an army superiority that can tank/tie up the enemy army so that the MM Dread can waddle in unharmed, and just stand there blasting away.
I know the idea is that propably that the MM Dread should be great at chasing stuff, but its just not worth the risk.
A combination of short range, meh-melee capability and bad mobility.
__________________
Misslelauncher for it is still not going to happen. I'd exchange the MM anyday for the Launcher as I think its the supperior weapon in pretty much every point that matters, but I'd guess it would make SM AV too powerful.
Its allready not THAT great in mid T2 imho, not bad but not that great either.
But from that point on allmost everything that comes out either out ranges, speeds, fights or shoots the MM-Dread.
A melee dread while suffering from a similiar has-to-get-close problem as the MM dread can atleast fight off leveled up or hight tier melee units.
The Assault Cannon can't scratch too many things in T3 but it still has GREAT range, disruption and no other walker in the game levels as fast as the AC Dread, in my experience.
The MM Dread is only really worth it imho if you allready have an army superiority that can tank/tie up the enemy army so that the MM Dread can waddle in unharmed, and just stand there blasting away.
I know the idea is that propably that the MM Dread should be great at chasing stuff, but its just not worth the risk.
A combination of short range, meh-melee capability and bad mobility.
__________________
Misslelauncher for it is still not going to happen. I'd exchange the MM anyday for the Launcher as I think its the supperior weapon in pretty much every point that matters, but I'd guess it would make SM AV too powerful.
- Ace of Swords

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Re: Space marine drednaught with Chaos dred launcher
The multi melta is great, and actually better than the melee dred at line breaking/bleeding, the problem is that it shares the threats with the melee dreds, so it's tricky to use, bu it's extremely effective vs eldar/chaos/sm.
It would be nice to see weapons exchanges between the chaos/sm dred but overall it's already fine as it is.
It would be nice to see weapons exchanges between the chaos/sm dred but overall it's already fine as it is.

Re: Space marine drednaught with Chaos dred launcher
Would be nice to see some kind of ability for the multi-melta.
Yeah, but what can it be?
Personally I consider the multi-melta as a very situational weapon. I use it when I need to chase an enemy's walker, also helps against transports. But it also explodes models of infantry squads. So forcing melee with this weapon is a viable tactic, have to be careful against av-threats though.
Last edited by Sub_Zero on Tue 26 Nov, 2013 5:36 pm, edited 1 time in total.
Re: Space marine drednaught with Chaos dred launcher
Yeah the Charge/+speed was literally something that went together in my mind for about 5 seconds. It did seem pretty unbalanced.
But would it be much work to stick the Missile launcher on the Space marine dred?
But would it be much work to stick the Missile launcher on the Space marine dred?
Re: Space marine drednaught with Chaos dred launcher
I don't think it would probably be that much work but the SM ML dread would be quite crazy... 20% more health (50% with DAoT) than the Chaos Dread to start out and the inspiration.
Edit: I will say that MoT Dread is one of the most powerful T2 walkers in the game. However it is quite fragile due to the relatively low HP pool especially later on the game.
Edit: I will say that MoT Dread is one of the most powerful T2 walkers in the game. However it is quite fragile due to the relatively low HP pool especially later on the game.
#noobcodex
- Lost Son of Nikhel

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Re: Space marine drednaught with Chaos dred launcher
Multi Melta Dread could be a situacional upgrade for the Dread, but it's effective against ALL units at short range, meanwhile the Chaos MoT Dread it's only effective against vehicles and big objectives. Yeah, of course, If you are lucky, you could hit blobed groups of infantry.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: Space marine drednaught with Chaos dred launcher
It actually hits infantry pretty reliably due to the many shots it fires.Lost Son of Nikhel wrote:Yeah, of course, If you are lucky, you could hit blobed groups of infantry.
And it has an anti-infantry ability too ofcource.
Re: Space marine drednaught with Chaos dred launcher
In all my experience the MoT dread does higher damage to LI such as termagants and guardsmen than the autocannon dreadnought excluding its great ability.
Lets make Ordo Malleus great again!
- Nuclear Arbitor

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Re: Space marine drednaught with Chaos dred launcher
t-dread is a great support unit against infantry, especially in combination with chaos ranged damage or any of the aoe damage globals/abilities. that suppression is brutal and the damage is decent.
if the MM-dread needs a buff the range could be increased and given a fall off as the loading tip currently incorrectly states.
if the MM-dread needs a buff the range could be increased and given a fall off as the loading tip currently incorrectly states.
Re: Space marine drednaught with Chaos dred launcher
Tea Rex wrote:I've been using a dred build lately and It works quite nicely. it's normally x2 Dreds into assault cannons or 1 melta 1 AC.
its great fun to play with and wrecks certain groups. But if tanks or anything else is fielded against me I am relying on my team to take them down.
As with the dred build I enjoy playing the Techmarine for mark target, Although he has great AV he has to get close, and the chances are if he is running at a tank or dred, everything else will be shooting him down in seconds.
So I am then forced to use the Force Commander or a setup team, which is not a favorable choice for using 2 walkers.
My question to all of you really is, Why doesn't the space marine dred have a missile launcher? The melta sucks against anyone who can move tanks properly. Aside from the ork walker every other walker has a long range AV damage weapon.
Chaos has Missile launcher
Wraithlord has Brightlance
GK dred has Plasma cannon (Not anti av, but still does av damage)
Nids have a fex with a venom cannon
Buy 2 multimelta or 1Whirlwind +whatever dread next time
and use AV infantry, there is more then FC and setup team
If you want missile launcher on SMdread Whirlwind gonna be removed for sure
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- Ace of Swords

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Re: Space marine drednaught with Chaos dred launcher
If you want missile launcher on SMdread Whirlwind gonna be removed for sure
Nice

Re: Space marine drednaught with Chaos dred launcher
Ace of Swords wrote:If you want missile launcher on SMdread Whirlwind gonna be removed for sure
Nice.
Finally something useful would replace the whirlwind.
- Lost Son of Nikhel

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Re: Space marine drednaught with Chaos dred launcher
Dark Riku wrote:It actually hits infantry pretty reliably due to the many shots it fires.Lost Son of Nikhel wrote:Yeah, of course, If you are lucky, you could hit blobed groups of infantry.
And it has an anti-infantry ability too ofcource.
Reliably, with a 5% accuracy against small targets?
Still, the Frenzy Barrage ability is very good for the suppresion. The AOE damage is not bad, but a bit low but at least combine very well with the suppresion.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: Space marine drednaught with Chaos dred launcher
Well the autocannon dreadnought barely even hurts space marines and such. Ultimately the tzeentch dreadnought isn't a hard AV upgrade, it actually constitutes a raw 'upgrade' because even if it loses a tiny amount of damage vs space marines the ability more than compensates for it and with regards to most other races it actually gains dps and quite a lot at that all the while becoming better at countering vehicles or just deterring your opponent from getting them in the first place, which is probably what as chaos you want (so then you can field bloodletters instead of plague marines perhaps, or just retain your suppression).
Lets make Ordo Malleus great again!
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Re: Space marine drednaught with Chaos dred launcher
Faultron wrote:and use AV infantry, there is more then FC and setup team
If you want missile launcher on SMdread Whirlwind gonna be removed for sure
I dont think too many SM players would shed a tear about that^^
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Re: Space marine drednaught with Chaos dred launcher
boring. i'd rather the whirl wind got krak missiles than sm getting another dread upgrade.
Re: Space marine drednaught with Chaos dred launcher
Instead of saying this would imbalance things, I agree removing the whirlwind for this would be an amazing achievement for mankind..but
Why not just increase the HP on the Chaos dred? I hate chaos with a vengeance and think people who play them (Minus noisy) are terrible human beings.
But that dred does need a hp increase, even if its by 100 hp.
Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher
Why not just increase the HP on the Chaos dred? I hate chaos with a vengeance and think people who play them (Minus noisy) are terrible human beings.
But that dred does need a hp increase, even if its by 100 hp.
Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher
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Re: Space marine drednaught with Chaos dred launcher
Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher
Well, argument would be the Chaos Dread already has one, and I think the last thing we wanna do is making Chaos and SM even more similar.
The inclution of Raptors, Powerfist/Lightningclaw Chaos Terminators and to some more limited extend the Chaos Land Raider allready blurred the lines between the two races too much IMHP
Re: Space marine drednaught with Chaos dred launcher
All you are saying here it's fine that Chaos received stuff from the SM army butOrkfaeller wrote:The inclution of Raptors, Powerfist/Lightningclaw Chaos Terminators and to some more limited extend the Chaos Land Raider allready blurred the lines between the two races too much IMHP
it's not fine for SM's to get stuff from the Chaos army ~~
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Re: Space marine drednaught with Chaos dred launcher
Dark Riku wrote:All you are saying here it's fine that Chaos received stuff from the SM army butOrkfaeller wrote:The inclution of Raptors, Powerfist/Lightningclaw Chaos Terminators and to some more limited extend the Chaos Land Raider allready blurred the lines between the two races too much IMHP
it's not fine for SM's to get stuff from the Chaos army ~~
No, I'm saying Chaos shouln't have gotten most of that stuff to begin with.
Look, I'm space marine player. I go for a Dreadnought pretty much every game and I absolutly hate the MM. I'd take the missle launcher ANY day over that thing.
But I dont want SMs and CSM to be just re-textured versions of oneanother.
Last edited by Orkfaeller on Sat 30 Nov, 2013 6:23 pm, edited 1 time in total.
Re: Space marine drednaught with Chaos dred launcher
Tea Rex wrote:Instead of saying this would imbalance things, I agree removing the whirlwind for this would be an amazing achievement for mankind..but
Why not just increase the HP on the Chaos dred? I hate chaos with a vengeance and think people who play them (Minus noisy) are terrible human beings.
But that dred does need a hp increase, even if its by 100 hp.
Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher
No, dont remove whirlwind, maybe it is not cost effective but not useless.My biggest problem with WW is that KB my own units as well:) + the AV missile CD is might too high (this should be used primarly for finishing off vehicles btw),but nothing else.
The reason is very simple SM has got missile launcher on tacticals, and whatever., but anyway SM doesnt lack AV, and multimelta is not shitbad(but it was in Retail) just different.Try support MM dread with your units (Melta bomb), or dont buy MM and use 2 rocket launcher tacs lulz.(btw melee dread is very strong and cheap:P)
You dont like FC and setup AV or u say it has bad synergy with MM dread?cos they works together.
And you were speaking primarly about teamgames, where Whirlwind performs better then 1v1 maybe, and doesnt matter rly if u have only MM dread or whatever unit, ur teammmates helps you out.
Last edited by Faultron on Sat 30 Nov, 2013 6:07 pm, edited 1 time in total.
Farseer/Doombringer/Falcon/Mindwar IGN: Ypulse
Re: Space marine drednaught with Chaos dred launcher
Faultron wrote:Tea Rex wrote:Instead of saying this would imbalance things, I agree removing the whirlwind for this would be an amazing achievement for mankind..but
Why not just increase the HP on the Chaos dred? I hate chaos with a vengeance and think people who play them (Minus noisy) are terrible human beings.
But that dred does need a hp increase, even if its by 100 hp.
Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher
No, dont remove whirlwind, maybe it is not cost effective but not useless.My biggest problem with WW is that KB my own units as well:) but nothing else.
The reason is very simple SM has got missile launcher on tacticals, and whatever., but anyway SM doesnt lack AV, and multimelta is not shitbad(but it was in Retail) just different.Try support MM dread with your units (Melta bomb), or dont buy MM and use 2 rocket launcher tacs lulz.(btw melee dread is very strong and cheap:P)
You dont like FC and setup AV or u say it has bad synergy with MM dread?cos they works together.
And you were speaking primarly about teamgames, where Whirlwind performs better then 1v1 maybe, and doesnt matter rly if u have only MM dread or whatever unit, ur teammmates helps you out.
WW doesn'T doo friendly fire.
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Re: Space marine drednaught with Chaos dred launcher
Whirwinds dont knock back allied stuff.
Re: Space marine drednaught with Chaos dred launcher
thats good then, i tought it was the WW 
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