Chaos Subcommander Suggestion: Warpsmith
Posted: Wed 27 Nov, 2013 12:37 am
First of all, here's what the a warpsmith is: http://warhammer40k.wikia.com/wiki/Warpsmith
Please don't confuse a warPsmith with a waRsmith, they're completely different things.
Warpsmith
Tier: 2
Cost: 400 req/50 power
Build Time: 45 seconds
XP/Red Reward: same as all other subcommanders (+ 40 red upon death)
Size: Small
Model/Animations/Voice lines: CSM voice lines, techmarine animations, uses reskinned techmarine model with appropriately chaotic symbols and evil-looking bionic arm.
NOTE ON HIS MODEL: There may be a Chaos Rising model from the campaign that could be used. If Martellus is the traitor, your squads will briefly talk to him after blowing up his tank. His model is the same techmarine one, but with a more chaotic overtone.
Armor: commander
Health: 600
Starting weaponry: Bolter (28 piercing dps) and fist (22 normal melee dps)
Portrait: not sure where to find a portrait, Kilgarn would have to draw one if this ever gets approved
Starting Ability:
Daemonic Possession: The Warpsmith imbues an allied Chaos vehicle with a demon from the Warp. For 15 seconds, the target vehicle gains + 0.5 speed, +15% damage resistance, and suffers a -33% accuracy penalty to its ranged weapons. Can only be cast on Chaos vehicles (in the same way Painboy can only be cast on Ork units). 70 energy cost.
Upgrades:
Kai Gun: This demonic bolter-like weapon forms the hate of its wielder into bolts of raw Warp energy.
Costs 120/30
Ranged dps remains the same (28), but changes his damage type from piercing_pvp to inferno_pvp. Inferno_pvp is the same damage type that TCSM have.
Gives the following dps values against common targets
Infantry: 28 dps
Heavy Infantry: (28*1.25)= 35 dps
Super Heavy Infantry: 28 dps
Vehicles: 2.8 dps
The Kai gun also grants the "Ammunition of Spite" ability that functions similar to the "Full Auto" ability.
The Warpsmith opens fire on a single enemy model, dealing increased damage and knockback for 5 seconds. 50 energy cost.
Mark of the Dark Mechanicus: This mark imbues the Warpsmith with the blessings of the Dark Gods
Costs 100/20
Grants +100 health, + 1hp regen/second, and + 0.1 energy regen.
Ideas behind this guy, strategy, and synergy with the rest of the Chaos army
Because Chaos need a subcommander!!!!!!!!!!
In all seriousness, I designed this guy in order to synergise with Khorne dreads and bloodcrushers, as well as putting out decent damage towards infantry targets.
"Ammunition of Spite" is a way of controlling enemy subcommanders and weaker commanders, but costs a lot of energy in a race that has little energy synergy. Means that you can't use it AND Daemonic Possession in the same engagement.
The idea is to stick him with your TCSM, use his vehicle buffing ability on vehicles (especially melee ones), and whittle down enemy infantry.
Weaknesses
Jump Units, enemy sniper units, and big ranged blobs (double T2 shootas, double ranged synapse gaunts, etc) will make him run away very very fast.
Lacks AoE abilities and crowd control and a hard melee counter.
Fairly expensive compared to the utility and raw damage of guys like the Weirdboy and the Autarch.
Give me feedback on this idea. Please make sure its not just rage dictated at how much you hate Chaos.
Please don't confuse a warPsmith with a waRsmith, they're completely different things.
Warpsmith
Tier: 2
Cost: 400 req/50 power
Build Time: 45 seconds
XP/Red Reward: same as all other subcommanders (+ 40 red upon death)
Size: Small
Model/Animations/Voice lines: CSM voice lines, techmarine animations, uses reskinned techmarine model with appropriately chaotic symbols and evil-looking bionic arm.
NOTE ON HIS MODEL: There may be a Chaos Rising model from the campaign that could be used. If Martellus is the traitor, your squads will briefly talk to him after blowing up his tank. His model is the same techmarine one, but with a more chaotic overtone.
Armor: commander
Health: 600
Starting weaponry: Bolter (28 piercing dps) and fist (22 normal melee dps)
Portrait: not sure where to find a portrait, Kilgarn would have to draw one if this ever gets approved
Starting Ability:
Daemonic Possession: The Warpsmith imbues an allied Chaos vehicle with a demon from the Warp. For 15 seconds, the target vehicle gains + 0.5 speed, +15% damage resistance, and suffers a -33% accuracy penalty to its ranged weapons. Can only be cast on Chaos vehicles (in the same way Painboy can only be cast on Ork units). 70 energy cost.
Upgrades:
Kai Gun: This demonic bolter-like weapon forms the hate of its wielder into bolts of raw Warp energy.
Costs 120/30
Ranged dps remains the same (28), but changes his damage type from piercing_pvp to inferno_pvp. Inferno_pvp is the same damage type that TCSM have.
Gives the following dps values against common targets
Infantry: 28 dps
Heavy Infantry: (28*1.25)= 35 dps
Super Heavy Infantry: 28 dps
Vehicles: 2.8 dps
The Kai gun also grants the "Ammunition of Spite" ability that functions similar to the "Full Auto" ability.
The Warpsmith opens fire on a single enemy model, dealing increased damage and knockback for 5 seconds. 50 energy cost.
Mark of the Dark Mechanicus: This mark imbues the Warpsmith with the blessings of the Dark Gods
Costs 100/20
Grants +100 health, + 1hp regen/second, and + 0.1 energy regen.
Ideas behind this guy, strategy, and synergy with the rest of the Chaos army
Because Chaos need a subcommander!!!!!!!!!!
In all seriousness, I designed this guy in order to synergise with Khorne dreads and bloodcrushers, as well as putting out decent damage towards infantry targets.
"Ammunition of Spite" is a way of controlling enemy subcommanders and weaker commanders, but costs a lot of energy in a race that has little energy synergy. Means that you can't use it AND Daemonic Possession in the same engagement.
The idea is to stick him with your TCSM, use his vehicle buffing ability on vehicles (especially melee ones), and whittle down enemy infantry.
Weaknesses
Jump Units, enemy sniper units, and big ranged blobs (double T2 shootas, double ranged synapse gaunts, etc) will make him run away very very fast.
Lacks AoE abilities and crowd control and a hard melee counter.
Fairly expensive compared to the utility and raw damage of guys like the Weirdboy and the Autarch.
Give me feedback on this idea. Please make sure its not just rage dictated at how much you hate Chaos.