Krieg Gasmask voiceover remover

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xerrol nanoha
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Krieg Gasmask voiceover remover

Postby xerrol nanoha » Thu 28 Nov, 2013 3:26 am

Any way to mod them out or replace them with standard voice overs? I love the visual DLC itself, but the audible raspiness is hard on the ears after a while ;(
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Lulgrim
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Re: Krieg Gasmask voiceover remover

Postby Lulgrim » Thu 28 Nov, 2013 5:36 am

I doubt we will mod them out... Making a renamed copy of the standard IG voice files might work as an individual solution.
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xerrol nanoha
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Re: Krieg Gasmask voiceover remover

Postby xerrol nanoha » Thu 28 Nov, 2013 6:29 am

Lulgrim wrote:I doubt we will mod them out... Making a renamed copy of the standard IG voice files might work as an individual solution.


i had expected someway to change the voice specifically for that army, I wouldn't know how the DLC changes the voice when a specific army is selected.
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Lulgrim
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Re: Krieg Gasmask voiceover remover

Postby Lulgrim » Thu 28 Nov, 2013 7:02 am

xerrol-nanoha wrote:i had expected someway to change the voice specifically for that army

That's exactly what I described.
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Indrid
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Re: Krieg Gasmask voiceover remover

Postby Indrid » Thu 28 Nov, 2013 7:57 am

How about fixing the Commissar Lord? He seems to use crackly Krieg voices no matter what scheme you choose.
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Krieg Gasmask voiceover remover

Postby Lulgrim » Thu 28 Nov, 2013 10:07 am

Orly? Should be a 10 second bug fix.

Hmm unless we can't find the original speech codes anywhere (if it's a retail bug that can be the case), then somebody will have to snoop it out, maybe even by listening audio files...
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Re: Krieg Gasmask voiceover remover

Postby Indrid » Thu 28 Nov, 2013 10:28 am

Yeah it's in retail iirc.
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Nuclear Arbitor
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Re: Krieg Gasmask voiceover remover

Postby Nuclear Arbitor » Thu 28 Nov, 2013 1:46 pm

yup. dkok screwed that up and the hatches on the lemon. they used to be closed but now they're all open, just lacking the commissar in the non-dkok ones.

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