Tyranid Anti-garrison strategies
Posted: Mon 24 Sep, 2018 8:46 am
I'm wondering if there are strategies I'm missing for dealing with garrisons as Tyranid. I know it's something that bugs tend to struggle with.
How I normally deal with it is to have 1 spore mine in my opening build on maps that I know have garrisons around points I need to contest. The problem is maps with multiple garrisons around points that need to be contested (for example, Green Tooth Gorge). It doesn't seem cost efficient to have multiple spore mines, but against certain builds I don't necessarily want Warrior barbed strangler. Is the only option then to move somewhere else on the map and try to force my opponent to respond and then get Zoans in T2?
It seems that nid heroes don't really have anything that can really deal with garrisoned units, I thought maybe the HT's bio plasma but it doesn't seem to do much.
Is there another course of action I'm missing?
How I normally deal with it is to have 1 spore mine in my opening build on maps that I know have garrisons around points I need to contest. The problem is maps with multiple garrisons around points that need to be contested (for example, Green Tooth Gorge). It doesn't seem cost efficient to have multiple spore mines, but against certain builds I don't necessarily want Warrior barbed strangler. Is the only option then to move somewhere else on the map and try to force my opponent to respond and then get Zoans in T2?
It seems that nid heroes don't really have anything that can really deal with garrisoned units, I thought maybe the HT's bio plasma but it doesn't seem to do much.
Is there another course of action I'm missing?