Postby xerrol nanoha » Thu 05 Dec, 2013 9:06 pm
Hi,
So lets start with assault terminators.
You should well consider them a commander unit special squad, similar to the banewolf (and no longer similar to the Seer Council). To that end, it's okay for the force commander and the techmarine to have unique callin units (as you haven't expressed concern that only the techmarine gets the venerable despite being in a similar situation.) To that end, the problem lies with the Apothecary (which there is recent debate that he needs some kinds of changes) and that he lacks a unique callin option, traded for global buff effects instead.
Since you've expressed interest in changing the apothecary to incorporate assault terminators, I would instead encourage you to consider which global of the apothecary you would see removed, and then what you would replace it with. I would be hesitant to give the Force commander's assault terminators to the Apothecary, and would encourage something unique to replace it (like Valkyrie whirlwind drop) if you desire. HOWEVER, you should first consider to the two unique globals the apothecary already has, being larraman's blessing (for which there is current debate over changes) and angel's of death.
In order to justify giving assault terminators or some other unique drop, you should first explain why those two unique abilities (in combination with standard terminators) should be replaced with assault terminators or something else.
MOVING ON.
Chaos Claw Terminators.
I'm not gonna deal with the unit cost, as I personally think that space marine terminators and assault terminators are superior to chaos terminators. However, I believe I can shed some light on the Chaos terminators demoralize ability in comparison to the Loyalist terminators inspiration ability.
Although I've talked about this at length in my Inspiration thread, you have to look at the two instances when both abilities would provide the most benefit:
Loyalist inspiration is strongest when you have the most nearby units and weakest when you have the least. This means that the effects of inspiration are greater if you are ahead, and weaker if you are behind (or other circumstances). I've described this mechanic as being 'snowbally', and although it can be the edge to win you battles, it is more likely a cherry on top to secure you the victory once you start to build late game momentum.
This has the side effect of encouraging space marine players to ball up their armies and fight large committed battles where inspiration can effect the most units, and killing enemies to trigger it is more likely. This is contrast to the already respectable mobility of space marines in the early game, with tacticals providing good capping and pushing ability and scouts providing high utility.
On the other hand, Chaos terminators are more "conservative" in a manner of speaking: Their inspiration is more effective when the enemy has more units, and less effective when the enemy has fewer units. This grants chaos terminators more independence (which is aided by their more versatile weapon picks, allowing them to fill either the roles of assault or tactical terminators). This Independence is very important, because Chaos has long been regarded as the least mobile of all of the factions. Although having powerful blobbing potential, the ability to spread out and cover ground effectively has been setback by a lack of affordable transport and mobile reinforcement.
At the same time, the demoralize ability doesn't reduce the effectiveness of the the Chaos army in large fights (in fact, it helps when there are more enemies around). It's important to note here, that the demoralize ability is not 'snowbally' in the same way as the loyalist inspiration is, because demoralize will provide greater benefit if your opponent has a larger force or blobs up their army, and can therefore help in maintaining the chaos edge in an unfavorable late game.
GREY KNIGHT TERMINATORS:
I know I already said I didn't want to talk about money, but since that's all this point is about I'll give it a shot. Grey Knight terminators are in a strange spot, as with all grey knight units in general they are superior in melee to their loyalist and chaos terminator counterparts. However, they are uncompetitive in melee with either Chaos claw terminators or Assault terminators (and paladins in the mirror). I wouldn't speak for Caeltos here, as grey knights are his baby, but I would imagine that the reduced power cost is a result of Grey knight terminators not being a global ability and not having the immediate map presence that the other factions have. Beyond that I can only guess it's an issue of flavor.
THE ASSAULT CANNON:
First of all, I would point out that the assault cannon has nearly double the damage per second of the autocannon. Although the assault cannon has reduced multipliers to heavy/ superheavy and vehicle armor, that doesn't mean that the assault cannon is bad or that it should even be compared to the autocannon at all.
Lets look at the basics:
1) The assault cannon (especially with its ability to maintain suppression applied by another squad) is better at killing infantry and heavy infantry than the autocannon.
2) Loyalist terminators have way more health than Chaos terminators, which means that (along with the default heavy melee power fist) they are much more suited to close range combat than Chaos terminators.
What does this do?
1) Loyalist terminators are a more versatile unit, that can both kill and suppress infantry at range (as well as force them out of entrenched positions) they have the added benefit of close range AV augmented by superior health.
2) Chaos terminators with the autocannon are a very tanky ranged specialist unit. The autocannon deals good damage to all targets and the health/ suppression immunity allows chaos terminators to play aggressively but stay within their role as a ranged unit unless otherwise needed. they are distinguished from loyalist terminators by a difference in playstyle.
You might consider autocannon chaos terminators to be at the opposite end of the spectrum as assault terminators, with loyalist assaultcannon terminators in the middle.
I hope that provides some insight to you; best of luck.